



Itzal wrote:anybody else wanna see Jillian get turned by Tv and go vamp? BP




Winged wrote:I would not worry too much for Vinny, after all during the final battle he was acting under orders while escorting jill and met up with other TVs for what turned out to be a winning battle, not a perfect victory perhaps, but a win none the less. Acctuly If I had to pick an mvp on the "Good Guy" side for book 1 Vinny would be the man, he was good for recon, he saved Ansome from a trap of two, he was trustable, one has to wonder how much he had personaly contributed to Ansomes earlyer victories.



Did anyone else notice the mention of "minimum upkeep" ...? One wonders if there are different levels of Upkeep possible, and what their potential benefits (or penalties) might be.
cloudbreaker wrote:I'm starting to think hex types are much more specific than they seem to be at first glance. i.e. scrubby hills, craggy mountains, foothills, alpine meadow, high mountains...
Pax wrote:Did anyone else notice the mention of "minimum upkeep" ...? One wonders if there are different levels of Upkeep possible, and what their potential benefits (or penalties) might be.
Well looking between those things they still break down to hills, mountains, and meadows. I think that those would be in the terrain type of a hex and the scrubby, craggy, alpine, high, and "foot" would be either subclassifications or more simply values. Pairing a base type with a number, a "level" if you will. At least in terms of understanding Erfworld under game mechanics.Cmdr I. Heartly Noah wrote:cloudbreaker wrote:I'm starting to think hex types are much more specific than they seem to be at first glance. i.e. scrubby hills, craggy mountains, foothills, alpine meadow, high mountains...
Yes, it's looking that way...
Cmdr I. Heartly Noah wrote:Pax wrote:Did anyone else notice the mention of "minimum upkeep" ...? One wonders if there are different levels of Upkeep possible, and what their potential benefits (or penalties) might be.
I'd say it's a certainty. The details, of course, are lost to us...
But, by foraging for provisions, one can lower one's upkeep from Full down to Minimum, either by several levels or a simple numerical scale, reducing the necessary Shmuckers.
But what's really telling is there's a minimum; no matter how many provisions you have, you still have to pay at least 1 Shmucker/turn. So, for Barbarian units without a purse (non-Commanders), can they exist? Can they hunt or mine or farm enough each turn to pay the next turn's upkeep, or are they unable to carry over even that small amount of shmuckers without a Commander to lead them? It's interesting.
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