Gobwin Bump IV: A New Home

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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 10:55 am

Kingdom Funds: 664

Pop 4 Griffins -192 points Griffins are slightly more cost effective than Eagles for this assault.

Kingdom Funds: 472

4 Griffin attack G7 5th Gr 8 (si)Growler

4 (f) Griffin 48H 28A 20D
vs
G7 5th Gr 8 (si)Growler 96H 64A 32D

Spoiler: show
Code: Select all
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   5534   
Attacker:      
Total Attack Value:   28   
Total Defence of Top 8 Units:   20   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Defender:   4   
      
Defender:      
Total Attack Value:   64   
Total Defence of Top 8 Units:   32   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Attacker:   22   


1 Griffin cwoaked, 1 Griffin down to 2 hits. 1 Growler down to 8 Hits.

Aftermath status:
1 (f) Griffin, 2(f) Griffin 26H 21A 15D
vs
G7 5th Gr 1 (si)Growler 7 (si)Growler 92H 0A 0D
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 11:00 am

Zergling Funds: 496.6

Pop 2 Cannoneer -24 points

Zergling Funds: 472.6

1 Cannoneer attacks G7 3rd Gr 8 (p)Lilted

1 (a) Cannoneer 5H 5A 0D
vs
3rd Gr 8 (p)Lilted 96H 96A 0D

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   25   
Attacker:      
Total Attack Value:   5   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   80%   
      
Hits Inflicted on Defender:   6   
      
Defender:      
Total Attack Value:   96   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Attacker:   57   


Cannoneer cwoaked, lead Lilted down to 6 Hits, OHW lost..

Aftermath:
3rd Gr 1 (p)Lilted 6/12Hits, 7 (p)Lilted 90H 0A 0D
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 11:02 am

1 Cannoneer attacks G7 4th Gr 8 (p)Lilted

1 (a) Cannoneer 5H 5A 0D
vs
4th Gr 8 (p)Lilted 96H 96A 0D

Spoiler: show
Code: Select all
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   252   
Attacker:      
Total Attack Value:   5   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   70%   
      
Hits Inflicted on Defender:   5   
      
Defender:      
Total Attack Value:   96   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   80%   
      
Hits Inflicted on Attacker:   76   


Cannoneer cwoaked, lead Lilted down to 7 Hits, OHW lost..

Aftermath:
3rd Gr 1 (p)Lilted 7/12Hits, 7 (p)Lilted 91H 0A 0D
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 11:06 am

C1 King Edmund, Cwoakamancer Lvl 4.1, 8 (c)Centaur Cavalry attacks Gobbow stack at C1

8 (c)Centaur Cavalry, King Edmund, Cwoakamancer Lvl 4.1 112H 72A 40D
vs
1x (a) Gobbow 2/8 Hits, 7x (a) Gobbow, 1x (a) Gobbow 6/8 Hits, 64H 0A 0D +20D

Spoiler: show
Code: Select all
Battle is joined in hex:   C1   
TIME OF POST (in minutes and seconds):   623   
Attacker:      
Total Attack Value:   72   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   4   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   90%   
      
Hits Inflicted on Defender:   72   
      
Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   20   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   30%   
      
Hits Inflicted on Attacker:   0


All Gobbows cwoaked, LTDave presumably village destroyed? Edmund gains 1XP, Kingdom earns 90 points in funds from Cwoakamancy.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 11:34 am

Updated Status Summary:

Kingdom:
C1:
8 (c)Centaur Cavalry, King Edmund, Cwoakamancer Lvl 4.2 112H 72A 40D
G7:
1 (f) Griffin, 2(f) Griffin 26H 21A 15D <- 1 move spent

Zerglings
G7:
1 (a)Heavy Cannoneer 1/11Hits, (a)Cannoneer, Commander Beta Lvl 2 <- 1 move and shockomancy spent

Grennen
G7:
1st Gr 1 (p)Bearit 14/18Hits, 7 (p)Bearit, 140H 0A 0D
2nd Gr 1 (p)Begted 17/28Hits, 7 (p)Begted, Commander Bruno *Dancefighting* Lvl 3, Scout Lvl 3 213H 0A 0D
3rd Gr 1 (p)Lilted 6/12Hits, 7 (p)Lilted 90H 0A 0D
4th Gr 1 (p)Lilted 7/12Hits, 7 (p)Lilted 91H 0A 0D
G7 5th Gr 1 (si)Growler 8/12Hits, 7 (si)Growler 92H 0A 0D
6th Gr 1 (f)Fox 10/13Hits, 7 (f)Fox, Commander Frootee Lvl 2 104H 0A 0D

Fund available
Dothwaki Gift: 600
Zergling Funds: 472.6 (Zergling Projected Upkeep @20%: 90.6)
Kingdom Funds: 462
Total Available approx: 1400.

The most attack/cost efficient units that can be popped are the Cannoneer (0.625/Point), 14 full stacks can be popped with ~60 points spare.
Though a stack of Heavy Cannoneer (0.55Att/Point) does more if led, 5 full stacks can be popped with ~200 spare.

So assuming 14 stack of Cannoneer (av 36 damage per attack): av. total 504 damage.
Alternatively Assuming 5 stack of Heavy Cannoneer (av 79 damage per attack) and 2 Cannoneer: av.total damage 467.
Grennen stacks have a total health of 730.
So option 1 is:
Hit the priority stacks (The Growlers, Bruno and Frootee?) with full stacks and hit the others with single Cannoneer/Forager attacks in order to maximise the number of attacks we can get on the Priority stacks
Option 2:
Pop 1 or 2 of the most attack efficient stack of archers/flyers in G6, ferry Jimmy and/or Stefan up from C1 with the cheapest calvary unit popped at Gobwin Hollow up to Gobwin Bump and attempt to make the most of the Cwoakamancy and/or Rocking Out to earn more points to attack with/do more damage. Though no idea if this more cost effective than 1.
Option 3:
Something better someone else thinks of.
Last edited by Sihoiba on Sat Jul 23, 2011 7:22 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 21, 2011 12:47 pm

Once every stack has lost the OHW I think we can attack freely (no need to attack each stack over and over with throw away units).

Therefore, I say we target the begted, siege, and lastly the foxes. We only attack those three stacks until they are destroyed and leave the rest for later turns. Once those three stacks are down we should be immune to their attacks behind our 100 defense walls. That takes our needed damage down to a little over 400. We also have 8 beaver pikers in the city. In fact, I'll attack with those right quick.

Beaver pikers in Gobwin Bump attack Foxes in G7 (attacking foxes for trump bonus)

Spoiler: show
COMBAT!
Battle is joined in hex: G5
TIME OF POST (in minutes and seconds): 124724
Attacker:
Total Attack Value: 16
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 1.0 {Default is 0}
Random Percentage: 90%

Hits Inflicted on Defender: 21

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 30%

Hits Inflicted on Attacker: 0


pikers uninjured, fox lose a bit of hits
6 Fox, Fox 2/13Hits, Commander Frootee Lvl 2, 83 hits, 0 Attack, 0 Defense
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Jul 21, 2011 1:10 pm

HerbieRai wrote:Once every stack has lost the OHW I think we can attack freely (no need to attack each stack over and over with throw away units).


Again I'm getting confused with other games.
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 21, 2011 1:32 pm

Alright then, lets get some more fighting in there.

Zerg's pop 24 Cannoneers

184.6 left

Projected upkeep: 90.6 + 2.4*24 = 148.2

8 Connoneers attak begteds in G7


Spoiler: show
COMBAT!
Battle is joined in hex: G5
TIME OF POST (in minutes and seconds): 133231
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 1.0 {Default is 0}
Random Percentage: 90%

Hits Inflicted on Defender: 54

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 30%

Hits Inflicted on Attacker: 0


Begted stack down to 159 hits
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 21, 2011 1:35 pm

Second stack of 8 cannoneers attacks Begteds in G7

Spoiler: show
COMBAT!
Battle is joined in hex: G5
TIME OF POST (in minutes and seconds): 133539
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 1.0 {Default is 0}
Random Percentage: 50%

Hits Inflicted on Defender: 30

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 80%

Hits Inflicted on Attacker: 0


Begted's down to 129 Hits
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 21, 2011 1:37 pm

Third stack of Cannoneers attack Begted

Spoiler: show
COMBAT!
Battle is joined in hex: G5
TIME OF POST (in minutes and seconds): 133748
Attacker:
Total Attack Value: 40
Total Defence of Top 8 Units: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 1.0 {Default is 0}
Random Percentage: 50%

Hits Inflicted on Defender: 30

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0 {Default is 0}
Trump Bonus: 0.0 {Default is 0}
Random Percentage: 80%

Hits Inflicted on Attacker: 0


Begteds now down to 99 hits
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Thu Jul 21, 2011 2:09 pm

Dave, Can 2 commanders be in the same stack? I assume so since it says "use the highest leardership in the stack", but I want some verification for continuing.

If we put both Stephan and Jimmy in Stephan's eagew stack and fly them back to bump. Then at bump we pop 8 griffons and fly to bump and attack the seige. We'd need a 70% or better to wipe the siege out and get 136 croakamancy points. This would leave the griffons out in the open next turn, but we can restack the commanders and put them with another stack to get them back in the bump. We could pop a few eagews in hollow to fly the commanders and then pop the griffons in bump, but that would cost us 78 points, A good portion of a stack of 8 cannoneers (96 points).

Edit: Technically, couldn't we have a stack of 1 egeaw and put all the warlords we wanted on it? If so, we should also bring the queen Lucy and Freddy to the Bump as well. They can lead other attacks, get free exp, and do some more damage to the enemy. Plus if they all ride on the same unit it'll only cost us 39.
Thoughts?
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Re: Gobwin Bump IV: A New Home

Postby WaterMonkey314 » Thu Jul 21, 2011 3:18 pm

HerbieRai wrote:Dave, Can 2 commanders be in the same stack? I assume so since it says "use the highest leardership in the stack", but I want some verification for continuing.

If we put both Stephan and Jimmy in Stephan's eagew stack and fly them back to bump. Then at bump we pop 8 griffons and fly to bump and attack the seige. We'd need a 70% or better to wipe the siege out and get 136 croakamancy points. This would leave the griffons out in the open next turn, but we can restack the commanders and put them with another stack to get them back in the bump. We could pop a few eagews in hollow to fly the commanders and then pop the griffons in bump, but that would cost us 78 points, A good portion of a stack of 8 cannoneers (96 points).

Edit: Technically, couldn't we have a stack of 1 egeaw and put all the warlords we wanted on it? If so, we should also bring the queen Lucy and Freddy to the Bump as well. They can lead other attacks, get free exp, and do some more damage to the enemy. Plus if they all ride on the same unit it'll only cost us 39.
Thoughts?


presumably yes since I had Alpha and Gamma stacked together with 1 Turtle for most of the game.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Fri Jul 22, 2011 4:32 am

You can definitely have multiple commanders in a single stack, only one can lead and use their special. As for your plan of ferry the commanders via Eagew to the hollow and then popping Griffons there to carry an assault to the Grennen sounds good. The only thing to check is whether a led stack of Kingdom forces is more cost/attack efficient than an unled stack of Cannoneer.
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Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Fri Jul 22, 2011 7:38 am

Ahh, missed the "Allied nations may not stack units together" bit. So i guess only jimmy and stephan are needed.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:18 pm

Well I guess I better to do the rest of the combat then, and hope a kingdom player steps up to do the rest of their movements. It turns out a full stack of Eww Archers led by a level 4 Warlord is marginally more point efficient than 8 Cannoneer (0.02 attack/pop point more efficient)

Sir Jimmy the Cwoakamancer, and Queen Lucy stacks with Stefans Eagews in C1. The Eagews move to Gobwin hollow.

Pop a full stack of 8 Griffins in Gobwin Hollow.


Kingdom Funds: 462-384 = 78.

Sir Jimmy the Cwoakamancer, Queen Lucy and Diplomat Stefan mount the Griffons and travel to Gobwin Bump. Sir Jimmy and Queen Lucy stack with the Siege and Diplomat Stefan stays stacked with the Griffins.

Diplomat Stefan and 8 Griffins attack 7 5th Gr 1 (si)Growler 7 (si)Growler


8 (f)Griffins, Diplomat Stefan Lvl 4.3 *Rocker* 96H 56A 40D
vs
7 5th Gr 1 (si)Growler 7 (si)Growler 92H 0A 0D

Spoiler: show
Code: Select all
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   1807   
Attacker:      
Total Attack Value:   72   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   4   
Special Bonus:   1.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   20%   
      
Hits Inflicted on Defender:   34   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   30%   
      
Hits Inflicted on Attacker:   0   


Sir Stefan is obviously feeling a little air sick as even rocking out he only managed to cwoak the wounded Growler and 2 more, leaving the last on 10 Hits. Sir Stefan gains 1XP.

The Growler stack is down to 58 hits.
Last edited by Sihoiba on Sat Jul 23, 2011 7:27 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:27 pm

Kingdom pops 8x Eww Archer in Gobwin Bump.

Kingdom Funds: 78+130 (Dothwaki Gift) -416 = 0
Dothwaki Gift remaining: 470

Sir Jimmy stacks with the Eww Archers and attacks the Begteds

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   2730   
Attacker:      
Total Attack Value:   64   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   4   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   100%   
      
Hits Inflicted on Defender:   121   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Attacker:   0   


Sir Jimmy shows Stefan how it's done with a flawless attack, gaining 1XP. The remaining 4 Begteds, Commander Bruno and the Scout are all cwoaked. The kingdom earns 290 points in Cwoakamancy.

Kingdom Funds: 290.

Stefan restacks with the Archers and the stack returns to Gobwin Bump
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:37 pm

Unfortunately none of the Kingdom's cavalry are more efficient when led by Lucy than just hitting them with a stack of Cannoneer.

Pop 3 more stacks of Cannoneer in G6

Zerglings Funds: 184.6 + 310 (Dothwaki Gift) - 288 = 206.6
Dothwaki Gift remaining: 160

Projected upkeep:148.2 +2.4*24 = 205.8

8 Cannoneer attacks Growler in G7

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   3724   
Attacker:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   4   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   30%   
      
Hits Inflicted on Defender:   22   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   50%   
      
Hits Inflicted on Attacker:   0   


The Growler are hard to kill, the Growler stack is down to 40 hits.
Last edited by Sihoiba on Sat Jul 23, 2011 7:39 pm, edited 1 time in total.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:39 pm

8 Cannoneer attacks Growler in G7

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   3910   
Attacker:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   80%   
      
Hits Inflicted on Defender:   48   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   80%   
      
Hits Inflicted on Attacker:   0   


The next squad of cannoneer learn from the last assaults mistakes and finish off the Growler.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:41 pm

8 Cannoneer attacks Fox in G7

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   4135   
Attacker:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   80%   
      
Hits Inflicted on Defender:   48   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   60%   
      
Hits Inflicted on Attacker:   0   


The next stack of Cannoneer seem to follow the lasts example, the Fox's stack is down to 56 hits.
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Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Sat Jul 23, 2011 7:45 pm

Pop 8 more Cannoneer in G6

Zerglings Funds: 206.6 + 115 (Dothwaki Gift) - 96 = 225.6
Dothwaki Gift remaining: 45
Projected upkeep: 205.8+8*2.4= 225

8 Cannoneer attacks the Foxes in G7

Spoiler: show
Code: Select all
COMBAT!      
Battle is joined in hex:   G7   
TIME OF POST (in minutes and seconds):   4533   
Attacker:      
Total Attack Value:   40   
Total Defence of Top 8 Units:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   1.0   {Default is 0}
Random Percentage:   90%   
      
Hits Inflicted on Defender:   54   

Defender:      
Total Attack Value:   0   
Total Defence of Top 8 Units:   0   
Total Terrain & Walls Defence:   0   
Level of Highest Commander:   0   
Special Bonus:   0.0   {Default is 0}
Trump Bonus:   0.0   {Default is 0}
Random Percentage:   40%   
      
Hits Inflicted on Attacker:   0   


The Cannoneer seem to be getting better at this, the stack of Foxes are down to 2 Hits.
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

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