
Sieggy wrote:in the tunnel with him, as well as two more (one of whom is swinging an Arkentool) who can pop through from the other side.
Sieggy wrote:Has anyone else wondered about the fact that Wanda is sending Hamster an Eyebook message?
Sieggy wrote:Also, if Charlie is hacking their messages, at this point he has to be ready to pop a cork, though he may see this as a golden opportunity to assault GK. With the CWL and all casters away, it leaves him with a pretty good chance of success, especially if he's massed his currently-unemployed Archons for one big push.


fjolnir wrote:Turns take place globally for a side, in a specific order. Charlie would have to ally himself with a third party whose turn comes after the RCC in order to capitalize on this particular turn of events and I doubt that there are any third parties in GK's neck of the woods willing to try it.

Kreistor wrote:fjolnir wrote:Turns take place globally for a side, in a specific order. Charlie would have to ally himself with a third party whose turn comes after the RCC in order to capitalize on this particular turn of events and I doubt that there are any third parties in GK's neck of the woods willing to try it.
Once your turn ends, your Move is set to 0, so allying after your Turn cannot give you a second Turn.

While I agree that allying after your turn shouldn't give you a second turn I disagree with the logic of why. I don't think he's not talking about allying ON someone's turn. We've seen that when Charlie allied with the RCCI, didn't get more move. But this is the scenario that we haven't seen. We have Charlie, Jillian, GK, Jetstone, and Haggar. All with turns in that order. At the start no one is allied. Charlie goes. Jillian goes, and while Jillian is going Charlie allies with GK. GK goes(?), does Charlie get a second turn? Then Jetstone goes, Charlie can break alliance and ally with Haggar. Does Charlie now get another turn with Haggar?Kreistor wrote:fjolnir wrote:Turns take place globally for a side, in a specific order. Charlie would have to ally himself with a third party whose turn comes after the RCC in order to capitalize on this particular turn of events and I doubt that there are any third parties in GK's neck of the woods willing to try it.
Once your turn ends, your Move is set to 0, so allying after your Turn cannot give you a second Turn.

Beeskee wrote:In your example, Charlie would be able to take action along with the sides he allied with, but none of his units would have any move.
He could stack with them, engage in combat, disengage, and shuffle units around inside a city he or an allied side controlled. All the same things he could do off-turn.
Goshen wrote:If Jack exerted his power in any way, would the GTTMA be able to sense it? Or would they have to read/monitor his mind to do it?
Reading a master foolamancer's mind could be tricky. He might create some special thoughts just for you to fined.




BLANDCorporatio wrote:Are you trying to start a new annoying intarwebz forum thing? Like so-
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