The Battle for Mine Island (Turn 7, I.A.R.)

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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby BLANDCorporatio » Mon Aug 08, 2011 6:51 am

Indeed, the Piker stack is not in the fort.
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby WaterMonkey314 » Mon Aug 08, 2011 12:22 pm

Upon sensing the Ghostly eyes of Imaginary Acid Rain, the Escotian stack of Pikers begins to shake their spears and yell angrily...

"We! Are! ANGRY! HEDGEHOOOOOOOGGGGGG!!!!" yells Cmdr. Brown-Pants.
:P
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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby LTDave » Fri Aug 12, 2011 2:36 am

See, now, how come you can spot our army last turn, and not this turn? What is with you guys?
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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby Sihoiba » Fri Aug 12, 2011 4:21 am

LTDave wrote:See, now, how come you can spot our army last turn, and not this turn? What is with you guys?


Don't worry we know where they are.
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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby BLANDCorporatio » Sun Aug 14, 2011 3:46 pm

FYI, I'm away from online-ness for the next week. In its entirety. The first day that I'll be able to look at orders from you is next Monday.
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby Sihoiba » Sun Aug 14, 2011 4:00 pm

BLANDCorporatio wrote:FYI, I'm away from online-ness for the next week. In its entirety. The first day that I'll be able to look at orders from you is next Monday.


That's ok I've got a very busy next week myself.
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Re: The Battle for Mine Island (Turn 7, I.A.R.)

Postby BLANDCorporatio » Mon Aug 22, 2011 3:58 pm

I'm back, and I've got a small order to take care of:

from the NW, a bunch of I.A.R. units attack the lone Generic Scout at F2!

Attacker:

12x Christmas Critter L1.1, 3x Christmas Critter L1.0, Oxide-Kami Commander "CaO" L2.0

vs.

Scout L1.0

Christmas Critter: 3H 6A 4D 4M Walker Ranged Dancefighting Sapper (117 cost)
Oxide-Kami: 5H 5A 4D 5M Walker Ranged Healomancy Dancefighter (263 cost or 355 for Commander)

Scout: 5H 0A 4D 5M Walker Scout (210 cost)

The outcome is a foregone conclusion, the Scout is croaked and the I.A.R. units gain 1XP.
The whole point of this is lost if you keep it a secret.
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