Lamech wrote:Wait, MarbitChow: Your claim is that the dish can influence pop rates? And that is responsible for the abnormal number of dwagons found along Stanly's route? Furthermore it is suppressing any finding of gobwins? Why isn't Charlie suppressing the dwagons? It would seem that if the dish could do what you claim Charlie would prevent any dwagons from being found. That would greatly harm GK. Normally, a dwagon eats up several turns of level 5 city production. Yet Stanley can get a couple a turn. That is something like 6 level 5 cities producing each and every turn for free. Its a devestating advantage, you think Charlie would want to remove that. So, if he has the power to influence random spawn's via the dish why isn't he doing it?


First off, you've quoted me as Lamech. Please watch your tagsKreistor wrote:Lamech wrote:In Book 1 Charlie and his archons had the power of plot: They suddenly had any new power or capability needed to move the plot along in the intended "series of reversals of fortune" that was an underpinning theme in that Book. And this has been carried forward into Book 2, just not as frequently (mostly, I suspect, due to the pace being much slower in this book). Kingworld (*ptui!*) is an excellent example of a completely new and highly potent capability Charlie possesses which had zero in the way of foreshadowing (unless you count the character name of Vanna as such, which I do not) and is not any kind of power which could be assumed by observing those that he or the archons demonstrated in Book 1. A brand, spanking new, highly potent power, which was necessary for the plot to freeze Wanda in place over Jetstone such that it made necessary the personal direction and, unfettered by Stanley, management of GK assets by Parson. Again.
You jest, surely? We knew the powers of archons before DDR (*Ptui!*), and yet it occurred anyway and was in no way foreshadowed. Do not make the mistake of assuming that new and plot convenient powers will not be granted to Charlie and his archons, when this was a recurring theme in Book 1 and has been revisited in Book 2. Do so and you are setting yourself up for disappointment.Kreistor wrote:At the time, we did not know the disciplines from which the Archons drew their Natural Abilities. We do now. New powers outside the limited set attributed to them in the Summer Updates will no longer occur.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Lamech wrote:Wait, MarbitChow: Your claim is that the dish can influence pop rates? And that is responsible for the abnormal number of dwagons found along Stanly's route? Furthermore it is suppressing any finding of gobwins? Why isn't Charlie suppressing the dwagons? It would seem that if the dish could do what you claim Charlie would prevent any dwagons from being found. That would greatly harm GK. Normally, a dwagon eats up several turns of level 5 city production. Yet Stanley can get a couple a turn. That is something like 6 level 5 cities producing each and every turn for free. Its a devestating advantage, you think Charlie would want to remove that. So, if he has the power to influence random spawn's via the dish why isn't he doing it?
MarbitChow wrote:1) It's cheaper to suppress gobwins than dwagons, and cost is a factor, since it has to be done each turn. I assume that even artifacts have limitations unless it is explicitly spelled out that they don't (ex. unlimited thinkagrams, unlimited decryption).
2) Charlie knows Stanley loves his dwagons, and messing with that is more likely to invite investigation / retribution; gobwins wouldn't inspire the same reaction if he gets caught
3) Charlie didn't anticipate Parson's dwagon-harvesting method (Charlie is not omniscient), so by the time he realized what GK was doing, it was too late to make much of an impact
4) Charlie is still pretty confident about his air defense (all archon air force, for example), but believes his tunnels to be a weak spot
5) He can't actually stop Stanley from spawning dwagons (just slow him down), but he can completely deny him gobwins
6) Charlie is fallible, and doesn't automatically make the most optimum choice every time; he just wanted to mess w/ GK in a manner that didn't cost or risk much.


Maggie,Book_2_Page_91 wrote:There were many other such hidden mechanics. There were mental senses which could not even be described to a non-Thinkamancer. The most important of these was the ability to sense Grandiocosmic Strings, the conduits of all magic power in Erfworld.
Only Thinkamancers even knew they existed. A Thinkamancer could feel out the G-Strings of the world, and vibrate upon them by plucking. That was how a Thinkagram was sent, and so much else. Each unit had its own individual G-String, which had many uses.
Archons,Summer_Update_46 wrote:Any commander in the world could get those Archons' attention by concentrating hard enough, for long enough.
Kreistor wrote:The Arkendish Confers to Charlie the most powerful Thinkamancy in Erfworld. He can detect and speak to anyone that merely thinks about him, where other THinkamancers can only do so with their own Side. While one might expect a Findamancer to be necessary to detect Gobwins, Thinkamancy can probe units via G-strings. It is not much of a stretch for Charlie to be able to pluck G-strings and identify Gobwins.


MarbitChow wrote:Just so we're clear: in order for your treatise to explain how Charlie can remove all gobwins, Charlie has to be functionally omniscient.
If he can spot every instance of a gobwin in every hex over a huge area in a arbitrary region that is not within the same battlespace as his city, that implies that he can theoretically know the exact layout of every unit anywhere.
Charlie can pop archons at much faster than a normal rate, and that rate can be increased even further with a turnamancer.
But back to your original point: if Charlie has the ability to spot popped units via thinkamancy immediately, then he doesn't need the complex time hack you describe
I'd argue that "knowing the position of all units through thinkamancy" is technically a new power, and an awesome one at that.
No he doesn't. The archon's scouting for gobwins only head out half a dwagon flight. That ends up getting 600-700 mountain hexes. Sizemore also looks for units, but presumably he isn't going much farther. So Charlie only needs to check 600-700 hexes. Plus there are lots of marbits where the gobwins should be. He could I don't know... ask the marbits if any of there hated enemies are near by?MarbitChow wrote:Kreistor wrote:The Arkendish Confers to Charlie the most powerful Thinkamancy in Erfworld. He can detect and speak to anyone that merely thinks about him, where other THinkamancers can only do so with their own Side. While one might expect a Findamancer to be necessary to detect Gobwins, Thinkamancy can probe units via G-strings. It is not much of a stretch for Charlie to be able to pluck G-strings and identify Gobwins.
Just so we're clear: in order for your treatise to explain how Charlie can remove all gobwins, Charlie has to be functionally omniscient. If he can spot every instance of a gobwin in every hex over a huge area in a arbitrary region that is not within the same battlespace as his city, that implies that he can theoretically know the exact layout of every unit anywhere. I'll grant you that this theory does not contradict what we know about Charlie, but it does make him a hell of a lot more powerful than I think he is.
Sure its just not the dish allowing Charle's comm cities to pop archons? And it happens to have a rate of one a turn? Parson didn't say normally it takes X turns. He said other cities take multiple turns. That implies there isn't a set rate to pop archons from a city.I'll also note that the 'Dish *has* been shown to have turnamancy powers. Charlie can pop archons at much faster than a normal rate, and that rate can be increased even further with a turnamancer. Since a turnamancer can influence rate spawn times, the ability to spawn archons faster is mostly likely a turnamancy ability.

Renion wrote:Getting close to three weeks without a comic. 'Bout that time, ay chaps?


BakaGrappler wrote:I don't know if this has been presented before, but it's late at night and I'm feeling muddled, so I'm feeling unfounded bravery right now.
I believe that Charlie broke the code used for G-String communications, used the warning from Maggie to send Jeftichew to lure Parson out of Erfworld, and as a final effort, changed Maggie's message subtly so that it suggested that the Thinkamancers needed to place Parson under protective custody. All to prevent our man from reaching the field of battle. Shooting the Healthy Runner.
I doubt they are surrounding GK; if they were close they risked detection. Had they been detected GK could have floated up, taken down a few and done a repeat of what happened in the dungeon. That would have been bad. Or it might have scared off GK if he had some overwhelming force. Plus if he had an overwhelming force that could defeat Wanda+pliers+dwagons he wouldn't need to bother with Kingworld. So his force's are off somewhere, but still in battle-space. (Yes this seems, minor, but wait.)Kreistor wrote:Further, we know from Jillian that Archons are surrounding Jetstone. What we don't know is how many. By allowing Parson to enter Jetstone, Parson is essentially trapped there. The Casters will more stringently guard against his return, so Charlie has another chance to be able to capture Parson. (Parson can't mount dwagons, so getting back to GK is going to be a little bit problematic. Maybe a net strung between dwagons, the way the Archons tried? Maybe the Rug or Jetpack.) It may not be a good chance, and he won't know how good until he sees how much damage Jetstone inflicts on GK's troops. But unless Parson gets to Jetstone, Charlie has no chance at all.
Actually, no he can't command. The temple of thinkamancers is thinkamancy proofed remember? If Parson went there that would take him out of the battle. (Not that it matters, since the tower is about to fall, but I don't think Charlie has eyes on the tower right now. So his info is the same flawed info that leads everyone to think Parson will help.)Except that it won't help. Parson can still command via Thinkamancy, if Maggie can convince Stanley to let her go to the MK to keep him in contact. Parson's personal presence is not to provide a superior bonus (which at best it will raise to a 2), but to assuage his own guilt for not putting himself in danger when he places his troops in danger.
An attempt that might do nothing is better than doing nothing. Worst case scenario of attempting something is nothing. That is the only outcome of nothing. And I still don't see why more casters would necessarily improve odds. Plus it would risk all sorts of other problems, the portal being sealed off, the Great Minds getting wind of it, Janice getting wind of it, ect. Besides if three casters were more effective then one, then wouldn't those casters want even more? If you warn someone who wants Parson out of the MK, they will likely raise the alarm and tell the whole MK; then the great minds warn Parson. (And Charlie looks like a moron, when Parson doesn't show.) Tell a caster who thinks Parson should be allowed and they'll accuse you of bringing war to the MK. You need a caster who specifically wants to harm GK, as opposed to keep the MK safe from battle, or keep the MK safe from Parson.There are a couple things that stand in the way. Jillian speaks about having to work around Vanna's ath to Bea, so Jeftichew might not be able to work for Charlie at all, depending on how binding an oath is. If it's a contract like Charlie's for his services, it may be completely binding. Further, Jeftichew's attempt lacks Charlie's touch. Charlie prefers no-loss scenarios, and Jeftichew's attempt to prey on Prson's gullibility is just too unreliable. With an entire island of Casters that fear Parson, finding a small group that could increase Jeftichew's chance of success is not that difficult, and Charlie does have an excellent reputation as an emploter there to get compliance.
Lamech wrote:I doubt they are surrounding GK; if they were close they risked detection. Had they been detected GK could have floated up, taken down a few and done a repeat of what happened in the dungeon. That would have been bad.
Or it might have scared off GK if he had some overwhelming force. Plus if he had an overwhelming force that could defeat Wanda+pliers+dwagons he wouldn't need to bother with Kingworld. So his force's are off somewhere, but still in battle-space. (Yes this seems, minor, but wait.)
Second, how would he fight through a captured Jetstone? Wanda will spell up the tower. (Well, it will get spelled up somehow, the cities Jillian are attacking have spelled up towers.)
They will have archers. And Jack, so veiling won't work.
Plus? Its a city so Charlie needs to control the airspace before doing squat about the tower.
Actually, no he can't command. The temple of thinkamancers is thinkamancy proofed remember? If Parson went there that would take him out of the battle. (Not that it matters, since the tower is about to fall, but I don't think Charlie has eyes on the tower right now. So his info is the same flawed info that leads everyone to think Parson will help.)
An attempt that might do nothing is better than doing nothing. Worst case scenario of attempting something is nothing. That is the only outcome of nothing.
And I still don't see why more casters would necessarily improve odds.
Plus it would risk all sorts of other problems, the portal being sealed off,
the Great Minds getting wind of it, Janice getting wind of it, ect.
Besides if three casters were more effective then one, then wouldn't those casters want even more?
If you warn someone who wants Parson out of the MK, they will likely raise the alarm and tell the whole MK; then the great minds warn Parson.
(And Charlie looks like a moron, when Parson doesn't show.)
Tell a caster who thinks Parson should be allowed and they'll accuse you of bringing war to the MK. You need a caster who specifically wants to harm GK, as opposed to keep the MK safe from battle, or keep the MK safe from Parson.
You can rebuild the city Also most things casters do. Or they can spell up the tower the second the city is hit. And unless they we're wasting scrolls on lightly defended cities, Wanda can do it. They did spell up lightly defended cities.Second, how would he fight through a captured Jetstone? Wanda will spell up the tower. (Well, it will get spelled up somehow, the cities Jillian are attacking have spelled up towers.)
First... what Tower? It's about to crash, and they can't rebuild until GK's next Turn. (GK wasn't rebuilt off-Turn or at night... it had to wait for Turn to start.)
That depends on the details of "spelling up the tower". It may require being on Turn and with Juice. If so, Wanda can't until after Charlescomm Turn the next day. Further, anti-air spells appear to be Shockamancy, which suggests that GK would need to obtain scrolls for that purpose. [Edit: technically Wanda could since she has talents outside Croakamancy, but nobody seesm to be pushing buttons with her right now.]
Not really sending Sizemore, Maggie, Parson and maybe the GMtTA ("we need the arkenpliers to stop Charlie, you should help") through to end Jetstone seems like a decent possibility if its the only way to save Wanda. A simple decapitation strike against the king. Its the first thing that Janice thought of even when she learned the MK would lose neutral status.So many obscure events needed to occur divergent from Charlie's ideal plan that foreseeing Parson entering Jetstone before GK's next Turn is probably too unlikely to spend time on. Ansom needs to be killed or captured, Jillian has to not deal with Wanda, Parson has to get the Portal captured despite all Units being in airspace, Parson needs to replace him (instead of any of the much higher bonus Warlords, like Sylvia), Parson needs to remove his own Garrison trait, he has to be willing to enrage the inhabitants of the MK, survive the crossing through the MK, and avoid Jeftichew's gambit.
But Charlie needs some kind of back-up plan in case Wanda survives and takes Jetstone, with or without Parson in Jetstone. He needs to have some plan in place in case Haggar refuses the Blackmail, allowing Ansom and his infantry+siege to threaten Jetstone next Turn. Having a major force near Jetstone does not require foreseeing Parson running through MK.
As far as I can tell 3 reds, three greens, and a purple have been perma croaked.Like I asked, "What Tower?" Tower fall down go boom. What archons? Slately is prepping to take some of them out now. What dwagons? their numbers have been wrecked. Nearly a free rid to Tower Rubble, and from there into dungeons where archers aren't a problem, and the infantry which has done most of the fighting has been diminished in number.
Actually, no he can't command. The temple of thinkamancers is thinkamancy proofed remember? If Parson went there that would take him out of the battle. (Not that it matters, since the tower is about to fall, but I don't think Charlie has eyes on the tower right now. So his info is the same flawed info that leads everyone to think Parson will help.)
All ready pretty well confirmed by using the dish at Spacerock. Charlie is out of the shadows presently.An attempt that might do nothing is better than doing nothing. Worst case scenario of attempting something is nothing. That is the only outcome of nothing.
No, any attack reveals information to you victim. It tells them that you are an enemy, and you have certain types of forces. It spoils surprise, and puts your enemy on alert, potentially making higher probability attempts later less likely to succeed due to target wariness.
True about the law of diminishing returns. But there is no reason that might not start as soon as we get over one. Higher chance to risk detection, by Janice, the Predictamancer, Sizemore or the GMtTA. Higher chance for a leak. More casters would be more likely to overcome Parson in combat, but they would also be more likely to be detected. And it doesn't have any of the traits of a peaceful offer. And "I want you to attack someone, but don't croak them." is a stupid plan.And I still don't see why more casters would necessarily improve odds.
Yeah, uhm, did you miss:
http://www.erfworld.com/book-2-archive/?px=%2F2011-07-16.jpg
More casters against him make it harder for Parson to proceed, and more casters for him make it easier. While there is a law of diminishing returns in all things, the synergy of a few appropriately chosen people, not even mentioning casters, working together can achieve far more than the individuals alone could. In the case of Casters, you can have the synergy of mutually beneficial abilities. The Mathemancer+Luckmancer combo was noted. In many games, a spellcaster that slows an enemy can cause another to get off more spells before the target escapes than two spellcasters of the second type would while the target moves at full speed.
Compared to KILLING THERE CASTER! I fail to see how barring a caster from the MK is worse than KILLING THAT CASTER! How does that even make sense?Plus it would risk all sorts of other problems, the portal being sealed off,
As I have said before, that sets a terrible precedent that threatens the Casters of all Sides from retreat to the MK when their Sides fall. It is a gross overreaction, and I cannot see this punishment ever being used.
It would be more obvious and risk a leak. The great minds and Janice won't take revenge, but they will scrub the mission.the Great Minds getting wind of it, Janice getting wind of it, ect.
Why would one Caster being in Charlie's hire to interfere with Parson be any less vile to them than 3 or 5?
As could three, especially if they were stacked up. No reason the law of diminishing returns can't start past one.Law of Diminishing Returns. Too many people becomes unwieldy... as well as expensive. Further a small group talking around the portal area isn't suspicious. A large force of 20 will attract undesired attention.
And when they've found out he's hired three? Hmm... three caster's to go up against GK's foolamancer, dirtamancer, croakamancer-attuned, hippiemancer-warlord, and thinkamancer? That's a stupid plan. And an expectation pf privacy wouldn't stop them from pointing a kill spell at the portal waiting for Parson, then Sizemore scrubs the mission. And it only takes one caster who thinks its a stupid plan to scrub the mission.If you warn someone who wants Parson out of the MK, they will likely raise the alarm and tell the whole MK; then the great minds warn Parson.
Surely you don't think a regular employer of Casters like Charlie wouldn't have an expectation of privacy with his contractors. Further, in the course of the communication, Charlie presents that he is actually hiring people to deal with the problem, so there's no need for the people he hires to seek additional, unplanned for, help. Charlie has that reputation to draw upon.
What?Remember: I think Jeftichew was operating alone, with no influence from Charlie at all. Please don't confuse some of my arguments about how Charlie could go about this with a belief that he did go about it. (I established that when we tread this ground once before.)
Lamech wrote:You can rebuild the city Also most things casters do. Or they can spell up the tower the second the city is hit.
And unless they we're wasting scrolls on lightly defended cities, Wanda can do it. They did spell up lightly defended cities.
Not really sending Sizemore, Maggie, Parson and maybe the GMtTA ("we need the arkenpliers to stop Charlie, you should help") through to end Jetstone seems like a decent possibility if its the only way to save Wanda. A simple decapitation strike against the king. Its the first thing that Janice thought of even when she learned the MK would lose neutral status.
As far as I can tell 3 reds, three greens, and a purple have been perma croaked.
All ready pretty well confirmed by using the dish at Spacerock. Charlie is out of the shadows presently.
True about the law of diminishing returns. But there is no reason that might not start as soon as we get over one. Higher chance to risk detection, by Janice, the Predictamancer, Sizemore or the GMtTA. Higher chance for a leak. More casters would be more likely to overcome Parson in combat, but they would also be more likely to be detected. And it doesn't have any of the traits of a peaceful offer. And "I want you to attack someone, but don't croak them." is a stupid plan.
Compared to KILLING THERE CASTER! I fail to see how barring a caster from the MK is worse than KILLING THAT CASTER! How does that even make sense?
It would be more obvious and risk a leak. The great minds and Janice won't take revenge, but they will scrub the mission.
As could three, especially if they were stacked up. No reason the law of diminishing returns can't start past one.
And when they've found out he's hired three? Hmm... three caster's to go up against GK's foolamancer, dirtamancer, croakamancer-attuned, hippiemancer-warlord, and thinkamancer? That's a stupid plan.
And it only takes one caster who thinks its a stupid plan to scrub the mission.
me wrote:Remember: I think Jeftichew was operating alone, with no influence from Charlie at all. Please don't confuse some of my arguments about how Charlie could go about this with a belief that he did go about it. (I established that when we tread this ground once before.)
Lamech wrote:What?
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