Selexor wrote:Possibly to avoid being attacked. The RCC knew that Gobwin Knob had a very high-level Dirtamancer, amongst other casters... plus a large force of Dwagons, of course. Put the entire RCC army in one hex, and send in Sizemore with a stack of Dwagons... he could do some terrible damage to their forces. Dirtamancy seems to be able to hit very large areas with single spells, from what we've seen. If all the RCC forces were capable of hitting Gobwin Knob on the same turn, spreading them out over multiple hexes reduces the chances of a counterattack.
SteveMB wrote:Recall that when the first reports of the uncroaked volcano exploit reached the survivors of the Coalition, they greeted Caesar's description of "...some kinda single Dirtamancy trap. Across multiple hexes." with utter incredulity -- apparently their popped-in knowledge and/or their experience says that such a thing is impossible. Conversely, there may be known Dirtamancy traps (and other things, perhaps) that affect all units in a single hex. If so, that's a good reason to spread out a bit.
0beron wrote:Oh and also I think that only city hexes have the potential for different zones. For example, you wouldn't have a lava lake "zone" on a volcano if GK wasn't built there, the WHOLE thing would likely be lava lake.
Swodaems wrote:0beron wrote:Oh and also I think that only city hexes have the potential for different zones. For example, you wouldn't have a lava lake "zone" on a volcano if GK wasn't built there, the WHOLE thing would likely be lava lake.
That logic doesn't fit with the Expository Bridge.
Ansom and his brothers meet in the center of it, indicating where the Hex barrier lies. we can grasp some idea of the minimum size of the hex, by looking at the layout of the Jetstone army. The bridge clearly does not have the width to it to make up the entire side of a hex. The hex has a part of it that is land, a part of it that is water, and maybe a part of it that has half a bridge over it. Depending on the rules these may all qualify as different terrain types and all are present within a single non-city hex.
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