Fluff later, but I think you can imagine what it is.
Leader: King Oz
Favored Terrain: Mountains
Stabber Class: Winkie
HP 6, Attack 4, defense 2, Move 4
The Winkies are residents of the Winkie Country in the Land of Oz. They prefer the color yellow in their clothing and landscaping.
Piker Class: Munchkin
HP 8, Attack 3, Defense 4, Move 3
Adult Munchkins are about as tall as a well-grown child. They generally wear round hats that rise to a point, and their clothes are always blue. The popular Munchkin style is knee-breeches with silk stockings, low shoes with jeweled buckles, shirts with frilled bosoms, and vests embroidered with silk. Blue is the favorite color of the Munchkins.
Archer Class: Gillikin
HP 6, Attack 6, Defense 1, Move 3, Special - Archery
Gillikins are the people who live in the Gillikin Country, the northern quadrant of the Land of Oz. The Good Witch of the North is probably the most famous Gillikin.
Scout Class: Winged Monkey
HP 4, Attack 1, Defense 1, Move 8, Special - Fly, Special - scout range 6
Winged Monkeys (often referred to as flying monkeys) are slaves of the Golden Cap. They are, as their name implies, monkeys with immense and powerful wings, and they live in the Land of Oz.
Knight Class: Scarecrow
10 HP, Attack 8, Defense 10, Speed 5, rider, Frightening
The Scarecrow's head is a small sack with eyes, nose, mouth, and ears rudely painted on it. (His eyes are not the same size, and his ears do not match.) He wears an old, pointed blue hat with a flat brim trimmed with tinkling bells. His body is a faded blue suit of clothes stuffed with straw that sticks out at the seams. A rope is tied around his waist to keep his shape. His hands are gloves padded with cotton, and his fingers are long and limp. He wears old boots with blue tops like every other Munchkin. He has a husky voice and a pleasant personality.
Special A: Lion
HP 6, Attack 7, Defense 3, Move 3, Siege
He is nearly as big as a horse, with clear, intelligent eyes and a bushy, tawny mane. He often wears a brightly colored bow on his tail.
Special B: Tin Man
HP 6, Attack 3, Defense 8, Move 3, Builder
He is a man made entirely of tin, cleverly jointed together, although he rattles and clanks a little as he moves. He is tireless and has no need for food or drink, but he was prone to rust before he was nickel-plated.
Special C: Mechanical Horse
HP 12, Attack 5, Defense 7, Move 11, Heavy, Mount, Fast
What is there to say? It's a big machine shaped like a horse. It's good for riding.
Special D: Witch
HP 21, Attack 14, Defense 12, Speed 20, heavy, ranged, mount, fly, fast, Magic Wand (as Breath Weapon) (Witches can carry passengers on the back of their broom.)
Good and evil witches are associated with the four cardinal directions and the four separate countries of the Land of Oz.