

effataigus wrote:Happy is correct here. Courtyard/Tower/Dungeons are all one zone. Airspace is a separate zone. City Walls compose another zone. Tunnels would be a final zone, but there are none here. Jetstone is on turn and therefore can attack across zone boundaries (as they have been... e.g. tower to airspace). GK is off turn and therefore cannot attack or move across zone boundaries (except when forced to by gravity).
Klog 13 wrote:Garrison Zone has 3 parts: Tower, Courtyard, and Dungeon. For purposes of attack, Tower borders Airspace, courtyard borders outer walls, dungeon borders Tunnels. Enemy units from outer walls must attack Courtyard first, airspace can't attack dungeon, etc. Once units are in the garrison, they can attack any other part of the garrison.
Recall that it doesn't matter who is attacking and defending (or whether they are doing an action, using your words from several posts before, for the purposes of assault)... it only matters who is on turn. Not Kansas indeed.



drachefly wrote:ANYway, Kriestor's point that the JS archers could get up close and comfortable with Dwagons unable to retaliate is valid, unless Dwagons' breath attacks are equivalent to an archery special in that they can always attack airspace.
teratorn wrote:I'm not sure Jetstone can win but things can get so bad that Parson decides not to risk the only warlord with decent bonus he has (Sylvia) and the archons escaping the attack from the tower. He may order Sylvia to join Antium's forces and abandon the dwagons. We can get a sort of stalemate, Ossomer having secured his father survival won't risk dying for it would be bad for his side, Parson trying to cut his losses.


BLANDCorporatio wrote:Are we discussing whether Archers can attack Dwagons in the courtyard? Because it looks like the page happyturtle mentioned clears that up; answer yes, on account of Jetstone defending their city while being on-turn, and as such hex/zone limitations on Jetstone Archers do not apply. And while Klog 13 offers a list of what borders what, there's a (slim) chance the listing is not exhaustive.
Heck, if shooting bows somehow didn't work, the archers could still just drop the arrows. It worked for poop, as has been pointed out. So technically they can attack, whether or not the bows themselves work.
Are we discussing whether the Dwagons can retaliate against the Archers? That one looks like a no, on account of breath weapons being stopped by hex/zone boundaries while the unit with said breath weapons is off-turn.
Hah, indeedy, at this moment the highest known to us level among GK's warlords is Sylvia's; we don't know (I think) what level Capt. Archer is, do we have info on Duke Antium and that other dude?
[/quote]My guess (all it is) is that Spacerock can well remain in Jetstone hands, depending on how many units survive the Tower collapse (CINDY! CINDY!), and how dumbstruck Wanda will be for the near future. Getting GK warlords out of that place, even with Dwagons that are on-turn, may be a rocky journey.

drachefly wrote:Agreed on no backlash.
I think we have no evidence on whether ground archery attackers can hit defending units in airspace. Airspace is not one of the garrison zones - only one of the zones you can attack the garrison from, so I'd suspect it's unrestricted.
Kreistor wrote:Wanda being dragged semi-conscious into Spacerock restores the Leadership and Artifact bonuses. But I'm betting she doesn't suffer backlasah from Ossomer's Turning. I can't see the Pliers allowing her to suffer that damage.


drachefly wrote:We still don't know they can't be attacked back. We know that garrison zones can't be attacked from outside the garrison respectively off-turn, and it looks like they can't get out into the city either, but airspace is not a garrison zone for sure, and it may not be a city zone. Dwagons' bwe-- breath weapons are ranged, so they may be able to target air from the ground.

teratorn wrote:On the one hand, dwagons lost Wanda's bonus and they can at most get Sylvia's bonus. On the other hand archers will get Ossomer's in hex bonus (assuming Slately declares him overlord), plus Ossomer's stacking bonus, and can attack with near impunity.
Parson saved his side by recovering Wanda and the pliers but he risks losing a buttload of dwagons and the means to replenish their ranks (the archons). Risking so many (all?) of their most useful units (archons) in this attack was definitely moronic.
Kreistor wrote:drachefly wrote:ANYway, Kriestor's point that the JS archers could get up close and comfortable with Dwagons unable to retaliate is valid, unless Dwagons' breath attacks are equivalent to an archery special in that they can always attack airspace.
Where does it say the Archery special hits Airspace? I found reference to Garrison being able to hit airspace, but that's in a prior Klog to the one that separates Garrison into three zones, so probably means only Tower.

Jorgath wrote:Kreistor wrote:drachefly wrote:ANYway, Kriestor's point that the JS archers could get up close and comfortable with Dwagons unable to retaliate is valid, unless Dwagons' breath attacks are equivalent to an archery special in that they can always attack airspace.
Where does it say the Archery special hits Airspace? I found reference to Garrison being able to hit airspace, but that's in a prior Klog to the one that separates Garrison into three zones, so probably means only Tower.
Oh, that's easy. Although it never says outright that it applies to a city, back in book 1 the Marbit crossbows shot the dwagons taking out the RCC siege, pre-doughnut.


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