Erfworld Game Discussion (GM'd by Kaed)

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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Thu Oct 20, 2011 12:15 pm

the mighty Toto the Terriermancer requires 50 turns to pop. Are you sure?
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Twoy » Thu Oct 20, 2011 12:36 pm

I'm actually popping a Winged Monkey named Toto, but I sent you my turn by private message.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Thu Oct 20, 2011 1:26 pm

Ah yeah, I got it xD Waiting for Cnor's response so we can get rollin'. Once we are all on the same page and I've confirmed everyone is participating, I'll start giving some leeway turn-sync. Last game we were able to get to around mid-20's before we had to start waiting for everyone to catch up. I expect the early-game rush might last a little longer this time, since you guys are placed almost equidistantly from each other.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Cnor » Thu Oct 20, 2011 2:47 pm

Working on it now; I was on a computer that wouldn't access the Google Docs page for the rules.

Edit: Sent!

Now, why am I getting the feeling you're going to regret asking me for colors and insignia? :)
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Twoy » Thu Oct 27, 2011 2:22 pm

My, Toto what strange wings you have!
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Wed Nov 02, 2011 11:18 am

Small holdup, talking with HerbieRay about a possible better alternative to what I'm using for mapping.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby HerbieRai » Wed Nov 02, 2011 12:24 pm

I'm sorry about the misscommunication. I'm still making it, and it could be a few weeks. I'd suggest going on with the game and try it out when I'm done with it.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Wed Nov 02, 2011 3:00 pm

Oh, okay.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Cnor » Tue Nov 08, 2011 6:57 pm

I knew I should have taken water as our native terrain...
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Sat Nov 19, 2011 12:48 pm

Sorry, but this game is on temporary hold until I can get settled enough to work on it. :< I just finished a move, and it's turning out to be more problematic than I expected.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Wed Jan 04, 2012 2:52 pm

Game should be resuming in the next week or so. :)
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby C'nor » Fri Jan 27, 2012 7:34 am

>.>

Well. Apparently, when my account deactivated because I wasn't using it, it cleared my PM boxes... If you could resend what I've got and my most recent map, it wold be much appreciated.

Edit: Or maybe not? Ergh... It seems I reactivated my first account, that I thought I'd never actually created. I'll try to log in as the proper one, though sending the information would still be nice, just in case.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Cnor » Fri Jan 27, 2012 7:40 am

Okay, yep, I'm back in with the proper one, and I still have everything. Never mind.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Sat Feb 25, 2012 5:00 pm

The game has resumed again.

Finally.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby BLANDCorporatio » Sun Feb 26, 2012 9:53 am

Weally? Where? But that's good news.
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Sun Feb 26, 2012 11:56 am

BLANDCorporatio wrote:Weally? Where? But that's good news.


Via PMs, where it was before. I could tell you what is happening though if you were curious. xD
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Twoy » Mon Feb 27, 2012 3:06 pm

Did we ever decide how close together cities can be built?
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Mon Feb 27, 2012 7:49 pm

I think it was 5 hexes? Or maybe ten? It was a while back, but we reduced it.
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby HollyWeird » Mon Feb 27, 2012 7:50 pm

I would suggest how far apart cities can be built should be dependent on map size
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Re: Erfworld Game Discussion (GM'd by Kaed)

Postby Kaed » Mon Feb 27, 2012 9:16 pm

HollyWeird wrote:I would suggest how far apart cities can be built should be dependent on map size


Not a bad idea, so we'll go with 5 here.
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