Jorgath wrote:That last would makes some sense, but I have an even better idea.
1) There are three kinds of Side, determined by the nature of the Side's Ruler: Royal, Noble, and Commoner.
1a) Royal Rulers are called King or Queen. All other Rulers are called Overlord or Overlady
1b) The exception is Regencies, which are not yet sufficiently explained
2) All Sides may order Commanders to be popped. They will receive either a Warlord or a Caster.
3) A Commander popped by a Side may have any rank less than or equal to that of the Ruler of the Side. This is randomly determined.
3a) Thus, Commoner Sides can only pop Commoner Commanders, Noble Sides can pop either Commoner or Noble Commanders, and Royal Sides can pop any kind of Commander.
3b) If the Commander is popped in the same rank as the Ruler of the Side that popped them, they consider the Ruler their parent, and all other children of that Ruler their siblings.
4) A Royal or Noble Side may, alternatively, order an Heir to be popped. This Heir will be either a Royal or Noble Warlord, depending on the nature of their side.
4a) Such a Side may pop more than one Heir, who will ascend the throne in order of popping.
5) Any Side without an Heir may pay to raise any Warlord of their Side to the position of Designated Heir.
5a) They cannot do this while an Heir popped as such is living, but they can do this to Designate a different Warlord as Heir.
5b) Royal and Noble Sides generally prefer to only do this with Royal and Noble Warlords who were not popped as Heirs. Example: Tramennis, Caesar. Exception: Stanley.
I'm guilty of repeating myself, but I think not in this thread so I'll bang my drum again. The above is needlessly complicated. "Cities ruled by royals pop nobles (and more royals)". -Parson's Klog #9 We've never yet heard of noble sides
, only of royal sides and Overlords, suggesting those are the two broad classes, and nobles are dependent on Royalty.
seen a royal side pop a commoner commander, though they can be promoted up from infantry. We've heard of Royal Heirs, and we've heard of non-Heir Royals, and we've heard of lesser units being promoted to Heir-designate, but we've never yet heard of popped rather than designated Noble Heirs.
"Only now he was going to have to tell her Don King wanted her to dedicate the next 60 turns of her capital city's production to pop a Royal heir." -Summer update 37
My own pet theory is that Royals are popped only in Capitols, and my impression is that's compatible with all the royal and noble units whose starting cities we know of. But whether I'm right on that or not, in any case the strong suggestion is that different unit types take different turns for production, so royal-noble-commoner can't be randomly determined. Caster can, but that's different (and Slately once referred to royal and non-royal casters).
"Regency" is a mystery, but one that could be solved by looking at the dictionary definition of a regency. Perhaps it's a Royal side that loses it's monarch while a Royal Heir is in production. Or possibly a Royal side that loses it's monarch but keeps it's capitol and has a non-royal heir designate can still order production of a royal heir. I suspect it's not so much a usual category as a special case.
"Overlord" Firebaugh is a possible challenge for me, but there's still a (shrinking) chance that Overlord Firebaugh is
King Firebaugh, just with something like Don King's attitude towards formality. Alternately you're basically right about noble overlords popping noble commanders, although again I don't think randomly given what we know of production times. And I would note that Erfworlders themselves don't seem to divide them up that way in character. It's mostly Royals and everyone else to them.