by Kreistor » Sat Nov 12, 2011 3:26 am
And here it is again: What have we learned this time? For pages 5 and 6...
1) Casters pop with knowledge of how to cast some spells.
Wanda cast Hoboken, the Defensive spell on the Tower, and knew various ways to commit uncroakamancy, and she mentions "powerball" which seems to have a defensive context since as an alternative she regrets losing the scout's veil.
2) Croakamancers have the capacity to sense the internal structure of croaked (and probably uncroaked, but yet to be proven).
3) You claim a croaked by moving it from the hex in which it croaked.
That one has been a minor question mark ever since Parson mentioned it in a Klog.
4) Croaked depop at Dawn.
This is a concern for Croakamancers that go first in the Turn order. If their Side kills units on subsequent Turns, if the Croakamancer has no juice, the bodies will depop before the Caster gets Juice at Turn start. The bodies can't be moved on enemy Turn. Frankly, I think Rob should reconsider that, and retcon it to "end of the Turn on which it died on the day after it died" so Croakamancers of any Turn can have a chance to claim the corpse. There is a small possibility that you can throw it into the next hex off turn, but arrows shot hang on the hex wall, so it's not likely.
5) Some spells are spectrums.
The Croakamancy uncroaking spell was not singular in definition, but had a range of attributes for the result depending on what Wanda concentrated on when she cast.
6) Siege towers are equipment.
I think that was pretty obvious before, but it's important to note that they aren't moving themselves. (This is a world where they might.)
7) Digger special permits:
a) Movement through tunnels
b) tunneling/sieging into city walls.
___
Anyone with some gaming experience should see an opportunity wiht those Siege Tower Diggers. Here's a cool little sleight of hand...
1) Fabricate Pickaxes.
2) Extra Pickaxes accompany siege.
3) Normal infantry puts down their weapons and takes up extra pickaxes.
4) Normal infantry replaces diggers on tower.
5) Siege attacks walls. Normal INfantry hit wall with pickaxes to look like diggers.
6) Diggers tunnel from a secluded spot and come under wall in an unexpected location while the defenses concentrate on the obvious threat.
Ain't I an SoB?
There are other ways to use them, of course. Assailing Charlie's mountainside City may require access to Tunnnels, so they'll come in handy there.