oslecamo2_temp wrote:We've confirmed there's veils of diferent levels. A begginner foolmancer may get his first levels simply making your main city harder to spot at a big distance.
You're making this up (and you realize it too, of course).
oslecamo2_temp wrote:Foolmancy also seems quite handy at making maps and simulations, so I bet it can be used to help warlords make battle plans and help intellegence operations.
Which is not something that can/should be done only at base, especially when not all sides have easy communication.
oslecamo2_temp wrote:Not to mention from all the mancers in the frontline, Jack has easily been the less useful so far:
-Prevented Stanley from engaging Jillian... But for all we know Stanley may have smashed trough her just like he smashed trough Caesar. A lot of dwagons still died to fully cover the escape.
Yep. Would have smashed through no problem: implausible. Not only is that another hypothetical, it's a very unconvincing one considering how the battle went.
oslecamo2_temp wrote:-Made a group of troops displaced, only to be easily disrupted by archers, leaving the archons, Warlord and Wanda to do all the hard work.
I remember a turnamancy caster link being involved in thwarting that plan. To argue that it makes Jack's abilities, or Foolamancy's use in the frontline, look bad is quite a stretch.
oslecamo2_temp wrote:-Distracted an enemy warlord for some moments to pull a healomancy scroll on Wanda, and then she would've died anyway if said warlord didn't get killed by their own side.
Another hypothetical. Antium had several moments to stab at what he thought was Wanda, then found her, then moved towards for the kill, and then- only the arrow stopped him.
I don't know about anyone else, but your points against Jack look downright silly, sorry. At the very least unsubstantiated.
oslecamo2_temp wrote:So in the tick of battle Jack can at best provide fleeting distractions, which just pale in comparison to army-wiping nukes, making the enemy fight for you, doubling your troops, hit-and-run from underground, colapsing cities over the enemy, etc, etc. And Jack's a freaking master foolmancer! What do you think a begginer could exactly acomplish in the heat of battle?
Jack was able to provide cover for a capital killing force that was designed to bypass the defenses of Jetstone- and did. That's a potentially side-nuking tactic, and was only countered by a huge investment by Charlie into propping up Jill's side, and linking with a turnamancer. Arguably, Wanda's soft spot for Jillian helped make the situation worse for GK as well.
Jack was also capable to provide safe retreat from an ambush. To dismiss Foolamancy as mere distractions is, again, silly. Distractions and misdirections are a great asset to have during battle, as we have in fact seen every time Jack appeared in the field.
oslecamo2_temp wrote:Except you're not fighting a single enemy, but multiple ones. One of the main challenges on this kind of strategy games with multiple sides it's that you never know when your next neighbour comes knocking out of nowhere. Hiding your army is good against one enemy. Hididing a frontier city helps you against multiple enemies.
All the more reason to take one of the enemies out if you can. And besides, games against multiple (potential) enemies are more about coalition building and hitting the weakest player to finish them off, and less about sitting around hoping no one notices you.
oslecamo2_temp wrote:And that's why keeping your mancers at the capital is so damn popular in Erfworld. You don't want all your elite forces to be in some far away war when some other enemy pulls a sneak attack on your capital.
By the same argument, you shouldn't send your higher level warlords in the field either. After all, you must watch your back and center and all at all times! Nonetheless, succesful players do in fact risk elite units in offensive units (that's what they are for), and more to the point, the one Foolamancer we've seen in Erfworld has seen quite a lot of battlefield action and has performed admirably. So I don't see "keeping all Casters in Capitals" as quite that popular. There's some you may want to send closer to the fighting troops.
The whole point of this is lost if you keep it a secret.