Necromonkey wrote:Going to post this in the simplest format I can think of. There will be plenty of room for discussion, because again we don't know all the "rules". So some assumptions will have to be made.
The primary weapon here is the most potentially overpowered yet most under used unit in all of erfworld....Sizemore!
Anything Sizemore can do, another Side or Alliance can do. One truth in War is that when you do something to an enemy, you show him how to do it. No one tactic that an enemy can reproduce can work forever.
Here is a list of things we know:
Yellow dwagons can generate a virtual unlimited supply of acid crap.
Problem: acid crap may not persist past the end of the Turn. The example is the pink bubblegum of the pink dwagons. It persists only to the end of a Turn, and then the Unit is free. It literally disappears.
Crap golems have the ability to explode.
Not on their own. Panel 10. Sizemore pulls the golem's finger, and then it explodes. In order to get this effect, Sizemore must be on the front line, and that makes him vulnerable to targeted fire, especially enemy casters.
Things we don't know, or don't know for sure:
If golems are considered heavies...I'm assuming they are, but if they aren't, then that adds a whole dimension to this plan.
If there is a time limit on how long a golem can "exist", do they rot, dry up, fall apart? Let’s assume that they are around until they are killed or explode.
So let’s start this shindig......spend 10 turns having the yellows doing nothing but crap in an open area. Have Sizemore link with Maggie, giving him the potential to make better golems than he could by himself, and the possibility of making multiple golems at a time. Even better a crap golem that has the ability to fly.
Making earth airborne probably requires a Wierdomancer, who we know can add and subtract specials, like Flight.
After these 10 turns are over you have this massive massive force of acid crap golems.
No more massive than Jetstone linking the Hat-a-mancer and Dollamancer to create massive number of Battle Bears. We now know Charlie can Link with Casters, so all it would take is money to rent his services, since they already have the other two casters necessary.
Now best case scenario Yellow dwagons can carry and drop the acid golems in strategic places, but let’s assume they can’t since they may be considered heavy units. So anyway you have this massive army of crap golems march from city to city. Reds, Blues, Browns and Pinks provide close air support.
1. Yellows get curbstomed by Air Defenses from Towers. Crap golems fall, and many die on impact with ground. Once yellows and crap golems are dead, Side can rebuild city as soon as no enemies are in the City perimeter.
Crap golems are primary attacking ground unit, Yellows primary attacking flyers. If city isn’t well defended, send in crap golems to melt though walls and buildings, then explode to do massive damage to surrounding enemy units and buildings.
Unnecessary on small cities. Dwagons were already overwhelming defenders.
Sizemore spends his daily juice on rebuilding any golems that are destroyed, again linked with Maggie.
As has already been pointed out, Sizemore needs to be with his golems to explode them. For this to work, Sizemore and Maggie must link and break regularly. Once a link is borken, normal juice limits apply (see Vanna's comments), and so it will elave both Maggie and Sizemore useless, ending Maggie's capacity to communicate to the troops.
Now for bigger cities like fortresses or capitals, Sizemore linked with Maggie would give him the ability to manipulate terrain on a grand scale. Earthquakes, landslides, simply removing the earth beneath the cities themselves, because as shown in the strip where he digs the tunnel in the magic kingdom, dirt doesn’t move, it just disappears. So it’s probable to theorize that, while linked up, Sizemore could remove the dirt from under entire cities. Walls, towers, buildings would crumble.
Vanna has demonstrated that this is a gross overestimate of the capacity of a two-person link. A single massive spell drained enough juice for days. While Sizemore may be able to do one or two major events, they will not be constant. Further, this puts Maggie and Sizemore both in vulnerable positions, and given the distracting nature of the link, unable to defend themselves in any way.
Once the initial damage is done…
It immediately gets undone. A City can be rebuilt instantly so long as it is not occupied by any enemy units.
all out attack with crap golems and yellows. If Sizemore has juice left over…he can make more golems out of the crap that yellows are dropping in the cities, or make dirt ones from the city rumble. That paired with Wanda decrypting anything that can be animated and pushing the attack. No city anywhere would stand a chance. No army could stop them, they have a hard enough time with the dwagons and decrypted, let alone throw in a legions of acid crap golems.
First, we do not know the combat capacity of a crap golem. We do not see them used on the front lines, except in regions of surprise. They may be extremely poor fighters when not in restricted terrain. As the weakest form of golem, we are not certain they are powerhouses. Remember that the golems in the tunnels were backed up by Sizemore's own Juice, and even the Rock Golems were destroyed by standard light infantry. Golems are not invulnerable, and I'll repeat that crap golems are the weakest of the type, acid or not.
The only thing that could slow them down would be the distance between cities, but it only took Ansom and Wanda 15 turns before it was standing in front of Jetstone.
Golems are not shown being used outside of the City's defense. they may be assigned to Garrison duty because they are extremely slow.
But all in all, I think they could simply take out every city with Sizemore’s abilities alone. Wanda’s decrypted and additional dwagons would just be icing on the cake.
And how long until Sizemore faces an enemy with the capacity to get to him? Casters are big targets. Sure, they can win you battles. Even a Healamancer essentially summons armies by turning the nearly dead that wouldn't survive back into fully formed units, essentially going from ineffective to fully effective.
So, I'll list them all for simplicity:
1) Crap golems require Sizemore's presence to explode.
2) Crap golems are the weakest form, and even the strongest can be killed by light infantry, making them nowhere near the powerhouse you claim.
3) Acid Crap may disappear at Turn end, like other dwagon breath.
4) Crap Golems may have extremely slow move, making them vulnerable in transit to sneak attacks by fast movers.
5) Casters are big targets on the front line.
6) The enemy can reproduce his tactics, because they are reproducible
In warfare, to be predictable is to be vulnerable. Book 2 is all about the counter to Wanda's predictable tactics.