


Sure. luckamancy's a buff to use when you need it. But battles aren't all about winning and loosing, they're also about killing enemy troops. In such cases, you may buff units that you know are going to loose, to maximize casualties. Now usually you would try to commit more men to important objectives, but in some cases luckamancy may be nimble than troop movements.Egomaniac wrote:Everyone seems to have realized that it's ok to get bad luck in battles you're going to lose anyway, but is forgetting that it's also ok to get bad luck in battles you're going to win anyway. If you don't need a good roll to win the battle, you might as well take those rolls and move them to battles where the outcome is less certain.
“And you can alter the outcome of a battle, by casting ahead of time. You boost up a unit’s luck by a lot, or a whole side’s luck by a little?”
Clay sniffed again. “Yeah, kind of. Or jinx the enemy. Battles are hard, though. Sides are harder. Units are pretty easy. I boost our warlords all the time.”
vintermann wrote:That's an interesting theory Jackhammer, but it's flatly contradicted by this update. Clay is confident (for magic-theoretical reasons) that the lucky outcomes he invites are "stolen" from someone else, thus not disturbing the universe's probability distribution so to say. However, that the universe does not go very far to steal these rolls is something he only darkly suspects. Nowhere does he suggest the stolen lucky rolls has to come from the same side. And he certainly doesn't pick and choose which rolls to steal.
BLANDCorporatio wrote:But I can put my tinfoil hat firmly on and say that there are a few Magicks in Erfworld that may be less than what they appear: what if Luckamancy, Mathamancy and Predictamancy were mostly bunk?

atalex wrote:Interesting. So am I to understand that Luckamancy cannot be used to jinx an opposing force but only to boost one's own side? And even that only by "stealing" one of your own side's good rolls and exchanging it with whatever you were supposed to roll at the time? I kind of like that mechanic. Hmm.

rlc wrote:Great update. Created an account just to reply to this.
This has interesting implications for all casters. If luckamancy balances out the numbers by stealing, any reason to assume the same doesnt apply to other casters? When a croakamancer reanimates, is a little bit of life stolen from all the surrounding living in order to balance it out? When a hippiemancer creates peace, does everyone nearby become a little more war-like?
And what balances out a thinkamancer?
Glome wrote:Really Goodminton has a nice set up to use the luckamancer. Not only can the predictamancer give Clay the information needed to use his powers judiciously and to best effect, but having a croakamancer means there is a ready supply of expendable uncroaked troops that can safely absorb much of the residual bad luck.
I think the idea in general is to get your warlords to high level by boosting their luck so they survive battles, at the expense of troops who become more fodder like. This strategy might partly explain why they were looking for more warlords if they can make them more likely to survive and level. Unfortunately I don't think this strategy had been too effective up to this point with all the sides against Goodminton considering their second strongest warlord is only level 4.

Thomar wrote:If this is true, it could provide a perfect explanation for why no gobwins have popped for Gobwin Knob, and why the battle at the tower went so strangely (a chunk of rock preventing a warlord from being shot.)

Thomar wrote:If this is true, it could provide a perfect explanation for why no gobwins have popped for Gobwin Knob, and why the battle at the tower went so strangely (a chunk of rock preventing a warlord from being shot.) If an unknown side (probably Charlie, who is playing both sides) was using luckamancy


gameboy1234 wrote:Thomar wrote:If this is true, it could provide a perfect explanation for why no gobwins have popped for Gobwin Knob, and why the battle at the tower went so strangely (a chunk of rock preventing a warlord from being shot.) If an unknown side (probably Charlie, who is playing both sides) was using luckamancy
The first one (GK's gobwin rolls) I think we've been all over. A summer update all but said it was Charlie's fault, and I think Luckamancy has been speculated on endlessly. I'm not surprised to see this (near) confirmed.
The recent battle with Lady Sylvia was a very good catch. At the time I figured Rob was just kinda trolling his fans, and I'd forgotten about it. I think you have a point though--Rob probably had in mind someone fooling around with dice rolls behind the scenes, which actually makes sense to me. (Whereas trolling your fans really didn't, which is why I suppose I dismissed it.)
Now the question is how and why? I doubt it was Charlie. I think that fight was too important to GK for Charlie to want them to win it. More likely it was Wanda's fate (and a bit of fan armor for Lady Slyvia). The battle was too important to Wanda and her side for Lady Sylvia to loose. The next question is where did the luck come from? I think Ossomer's loyalty/turning roll, which would have been very unlucky for the fanatically loyal decrypted to loose.
So she lost Ossomer, who was stuck in air space and can't affect the ground fight at all now, and she kept Sylvia, who is bringing the tower down and stands a good chance of wining the whole battle if Slately can't get out in time. Overall, I think that was a good trade. As a gamer I'd take it.

King Mir wrote:Some one made the analogy of luckamancy as rearranging cards, and I think that fits pretty well.
Probability in erfword is rather strange it seems. In our world, previous events have no bearing on future probability. There is no balance sheet. If you flip a coin and get heads 10 times in a row, there is a %50 chance of rolling heads again. But in Erfworld, it seems the chances would be lower. Like drawing cards form a deck, each good card drawn reduces the number of good cards left.
Whispri wrote:Seems that way, if Wanda thinks of it her Uncroaked could be even more useful then they are already. Just wait until they're about to decay, then...
Wait who's the four? Has Atomic's level been stated somewhere?
Kreistor wrote:So, following his theory, what happens to the number that was created? Once used, where does that number go? Poof, it disappears? Or back into the pool, waiting to be used again?
This is the flaw: if there is a pool of numbers to draw upon, and it is of infinite size, drawing one number out does not reduce the number of numbers in the pool, because infinite - 1 is still infinite. That means the pool must be finite under Clay's theory. If that's true, then drawing any number out changes the odds that that number will be drawn by someone else, and that would brutalize the Mathamancers and Predictamancers. Right? Beeeeeeep... wrong answer.
Mathamancy is about probabilities. If someone changes the odds of one number appearing vs another, they aren't screwed... they aren't even phased. Good statisticians know how to account for differing probabilities of the appearance of one number vs. another: they do not require all numbers to be equally probable in order to calculate odds. It's harder, but only by a little bit, and Mathamancers have magic to do those complex calculations for them.
No, I'm not buying what Clay is selling here. It may be his way of understanding Luckamancy's fickleness, so to him it may be true, but I suspect a Master will have a completely different view.
Pure speculation: I'll bet a Master class can choose whom the roll is stolen from, ensuring a boon for your Side and a curse for your enemy simultaneously.
gameboy1234 wrote:Now the question is how and why? I doubt it was Charlie. I think that fight was too important to GK for Charlie to want them to win it. More likely it was Wanda's fate (and a bit of fan armor for Lady Slyvia). The battle was too important to Wanda and her side for Lady Sylvia to loose. The next question is where did the luck come from? I think Ossomer's loyalty/turning roll, which would have been very unlucky for the fanatically loyal decrypted to loose.
So she lost Ossomer, who was stuck in air space and can't affect the ground fight at all now, and she kept Sylvia, who is bringing the tower down and stands a good chance of wining the whole battle if Slately can't get out in time. Overall, I think that was a good trade. As a gamer I'd take it.
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