Lamech wrote:Exponential dwagon growth! They presumably have more mountains than just reachable. Use dwagons in relay to extend the archon range.
I like this, and it's very Parsonesque. I doubt that "exponential dwagon growth" can be sustained on a finite Erfworld, with a finite amount of mountain ranges, but at least it would appear that the hammer can tame and tame and tame again in a turn, so why not try and use relays for extra reach?
The big problem is that in such a large territory as will have to be covered, there will be enemy troops. The point of taming runs was to avoid such encounters and just focus on taming Dwagons. This means it will be very easy for enemies of GK to throw a spanner in this plan, even without coordinating/communicating. They just need to leave some units in the relay path, even just by accident.
That said, in one or two turns GK could potentially gain very many Dwagons, assuming there are many mountain ranges reachable by relays, and that's always a good thing.
Sieggy wrote:Something simpler, that I've mentioned before - gunpowder. {...}
What made firearms so popular when introduced was that with minimal training, Joachim T. Serf could be converted into a lethal killer with quite a reach (vide "The Man Who Would Be King") at a relatively low cost.
Indeed, the earlier firearms were piss-poor in accuracy and range when compared to bows and crossbows; also took much longer to reload. They had all disadvantages, except for the fact that bows (and to a lesser extent crossbows) required a lot of physical conditioning for the user to be effective.
On the one hand, this conditioning is not necessary in Erfworld. Archers pop as archers, they don't have to be forbidden from football to practice hoisting their body weight with just two fingers.
On the other, there's no need for the first firearms in Erfworld to be piss-poor. Parson may instruct the trolls to make breach loading, rifle barrelled, hand cannons of doom.
On the third hand, Erfworld will probably interpret this as some kind of Shockamancy item. I doubt in world of bloodless humanoids that chemistry will operate exactly the same (though, of course, REDOX disagrees).
On the fourth hand (shut up, I'm counting on an octopus), tech alone doesn't win battles. Parson may have the design, but he needs to produce it en-masse.




