rlc wrote: But its even scarier if they dont and the life the pliers create has to be balanced somewhere.
Well, considering the amount of death over the history of Erf, perhaps the pliers are correcting an imbalance that already existed.
rlc wrote: But its even scarier if they dont and the life the pliers create has to be balanced somewhere.
Kreistor wrote:HORSECOOKIES! I think there's a reason Clay isn't a Master.
So, following his theory, what happens to the number that was created? Once used, where does that number go? Poof, it disappears? Or back into the pool, waiting to be used again?
This is the flaw: if there is a pool of numbers to draw upon, and it is of infinite size, drawing one number out does not reduce the number of numbers in the pool, because infinite - 1 is still infinite. That means the pool must be finite under Clay's theory. If that's true, then drawin g any number out changes the odds that that number will be drawn by someone else, and that would brutalize the Mathamancers and Predictamancers. Right? Beeeeeeep... wrong answer.
Mathamancy is about probabilities. If someone changes the odds of one number appearing vs another, they aren't screwed... they aren't even phased. Good statisticians know how to account for differing probabilities of the appearance of one number vs. another: they do not require all numbers to be equally probable in order to calculate odds. It's harder, but only by a little bit, and Mathamancers have magic to do those complex calculations for them.
As for Preictamancers... they're tight lipped about how they work, so we don't know how changing the odds of survival of one unit over another will affect their Predictions. If they are seeing the future, then they're seeing the future based on whatever does happen (not what is most likely), so changing survival odds won't affect them at all.
No, I'm not buying what Clay is selling here. It may be his way of understanding Luckamancy's fickleness, so to him it may be true, but I suspect a Master will have a completely different view.
Pure speculation: I'll bet a Master class can choose whom the roll is stolen from, ensuring a boon for your Side and a curse for your enemy simultaneously.
Kreistor wrote:This is the flaw: if there is a pool of numbers to draw upon, and it is of infinite size, drawing one number out does not reduce the number of numbers in the pool, because infinite - 1 is still infinite. That means the pool must be finite under Clay's theory.


BLANDCorporatio wrote:Hmm. I'm getting a distinct feeling that Clay doesn't actually know what he's talking about.
Which is a nice touch. Magic- it works, but no practicioner actually understands how, or at least, no one has a very good picture. Very stupidworld-like, too.
It also means nothing with regard to my pet theory on how to interpret Luckamancy action. If I assume Clay doesn't know enough to provide a coherent model, what do I have to go on?
But I can put my tinfoil hat firmly on and say that there are a few Magicks in Erfworld that may be less than what they appear: what if Luckamancy, Mathamancy and Predictamancy were mostly bunk?
vintermann wrote:That's an interesting theory Jackhammer, but it's flatly contradicted by this update. Clay is confident (for magic-theoretical reasons) that the lucky outcomes he invites are "stolen" from someone else, thus not disturbing the universe's probability distribution so to say. However, that the universe does not go very far to steal these rolls is something he only darkly suspects. Nowhere does he suggest the stolen lucky rolls has to come from the same side. And he certainly doesn't pick and choose which rolls to steal.
Egomaniac wrote:Everyone seems to have realized that it's ok to get bad luck in battles you're going to lose anyway, but is forgetting that it's also ok to get bad luck in battles you're going to win anyway. If you don't need a good roll to win the battle, you might as well take those rolls and move them to battles where the outcome is less certain.

Kreistor wrote:GrandReaper wrote:Thus, something along the lines of "on average" or "we should expect losses around" or even a confidence interval are all reasonable information a Mathemancer could provide (I personally love the idea of hearing "Losses should be less than 15%, 19 times out of 20" from one). Even that's not quite proper, but I still like the sound of it.
Noooo... confidence intervals are for estimates involving unknown populations. When you know the population (ie. you can count your troops and the enemy's), standard deviation applies, but confidence intervals are irrelevant. Confidence intervals are used when sampling from a population, and so apply to exit polls, but not to a vote once it has been counted.

From the first page of book 0: "Zero always called, and someone would have to pay." The four won't be balanced by anything other than having exactly one less four in the future. otherwise it won't come out to the same average, the same balance.Dark Matter wrote:Oh, ouch.
From the description, that "4" was stolen from some future roll. That's fine and good... but...
Why does it have to be ONE roll??? I.e. what if he needs to steal a lot of future 4's to get one?
From Clays talk, they lose a LOT of unled types, enough to balance the effect of giving luck to the warlord.
Notice that picking when to be lucky is a huge effect, the implication is the unluck is huge enough to balance it, which isn't going to happen if "One Warlord Lucky = One Unled Stabber Unlucky".
Maybe a Master Luckmancer can steal luck more efficiently.
drachefly wrote:Kreistor wrote:GrandReaper wrote:Thus, something along the lines of "on average" or "we should expect losses around" or even a confidence interval are all reasonable information a Mathemancer could provide (I personally love the idea of hearing "Losses should be less than 15%, 19 times out of 20" from one). Even that's not quite proper, but I still like the sound of it.
Noooo... confidence intervals are for estimates involving unknown populations. When you know the population (ie. you can count your troops and the enemy's), standard deviation applies, but confidence intervals are irrelevant. Confidence intervals are used when sampling from a population, and so apply to exit polls, but not to a vote once it has been counted.
... If Mathamancy is being used to figure out what forces the enemy have, then yes, you do get a confidence interval. GR named 3 uses, one of which was a Confidence Interval. Nowhere was it said that the parenthetical example was an instance of a Confidence Interval.
GrandReaper wrote:Why are people so concerned with Luckamancy infringing upon Mathemancy's territory? Let's see if I can counterpoint this in a more organized fashion than I tend to.
Firstly, since a universe with perfect probability (infinite outcomes, drawing with replacement, etc) is always uniform regardless,
let us reject this as the law for Erfworld for discussions sake. This is reasonable as, with Erfworld being a world with "game physics" it could just as simply work as a deck of cards without replacement, then reshuffled when done, or a computer's "random" number generator which, at some level, is always deterministic.
Now, working under the assumption that actions come from a finite "pool" of possibility does not undermine Mathemancy,


name lips wrote:Is the flip still random at the time it is made?
King Mir wrote:Although you can pick up statistical biases by observing results and comparing them to naive prediction, I doubt a battle would have enough data points to provide aany kind of confidence that luckamancy is used. For things larger than a battle, you might have enough points, but you'd just be proving that the enemy has a luckamancer, which isn't particularly useful to know.
Dancing Cthulhu wrote:I find the decay Wanda senses about Clay and Delphie interesting, I am really curious of the cause. As far as I remember no one else in the world as been portrayed as giving off such an aura, regarldess of age (in a world were aging and its affects are really an unknown). I wonder if it somehow relates to Wanda's croak sense (though she hasn't mentioned it in relation to her brother, so I doubt it is like Raistlin seeing everyone wither and die). Perhaps she is sensing Clay and Delphie have secretly given up - not in a way that would cause a disbanded, but are none the less gradually rotting away from the inside.

name lips wrote:For the record, the worst flame wars I've EVER seen on the internet involved arguments over statistics and probability. Usually between people each of whom partially knew what they were talking about.
name lips wrote:Say we are going to flip a coin. Probability says it has a 50-50 chance of being heads or tails. {But a Predictamancer knows what the outcome of a specific roll will be.}
Is the flip still random at the time it is made?




King Mir wrote:Although you can pick up statistical biases by observing results and comparing them to naive prediction, I doubt a battle would have enough data points to provide aany kind of confidence that luckamancy is used. For things larger than a battle, you might have enough points, but you'd just be proving that the enemy has a luckamancer, which isn't particularly useful to know.


atalex wrote:Interesting. So am I to understand that Luckamancy cannot be used to jinx an opposing force but only to boost one's own side? And even that only by "stealing" one of your own side's good rolls and exchanging it with whatever you were supposed to roll at the time? I kind of like that mechanic. Hmm.
Clay sniffed again. “Yeah, kind of. Or jinx the enemy...
Sir_Dr_D wrote::shock: This update provides a deep revelation on some key aspects of the plot.
If you put the following together
1) In order for one person to benefit from luckamancy, other people need to receive bad luck .
2) We know that there is at least two characters that are destinied by fate. Parson and Wanda.
3) Fate seems to protect people by using Luckmancy.
You realize that suffering is going to always surround these two. No wonder Wanda's sides always fell. No wonder she said she had to suffer so much to get her arkentool. No wonder she said Parson is giong to face so much hardships in his life. This is an actual Erfwold mechanic, and not just Wanda's personal beliefs. Erfworld suddenly seems much more cruel. Parson has a huge fight ahead of him.
Good update Robb. I would say the last two updates have been the most important ones yet.
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