Sir_Dr_D wrote:kiyote wrote:At every moment in time in Erfworld, the world is rolling a dice for every action that is occurring at that moment, all at once, and dolling out the results to everyone in the universe.
Sorry, but no dice. (pun intended)
There has been no in comic proof at all that there is any behind the scene dice rolling in Erfworld at all. In fact for human actions, Clay flat out said that dice do not determine a persons actions. A persons actions is translated into a dice roll, (the inverse of a game.)
here are some quotes
Something about it struck Wanda as terribly wrong. “The Titans...play dice? And we must do what the dice say? We flourish or perish at random?”
Clay was shaking his head. “No, no...I think it’s the opposite.”
Clay - - In real life, you are real, but the dice are imaginary. The dice that describe your choices.
Mathamanacy in Erfworld would be like watching football in real life, looking at how good the players did with every move, and then determining what their dice rolling would have been if it was a role playing game. Then it turns all of that into statistical probabilities . 'Dice' is a theoritectical word in Erfworld, used to put numbers behind peoples actions.
The word Luckamancy is a misleading term. It causes a person to make better reflexive choices, and that is all. It is the real world equivalent of giving someone Ritalin, or some mind enhancment drug. A person boosted would attack better because of it, and defend better because of it. But it does not cause the envirnoment to go their way, or anything like that. The spell does seem to come at the cost of causing those around the boosted person of becoming less good at intuitive decisions. Luckamancers do not understand the mechanics of their spells, so they do not know why.
Well to put it another way, if you were to mathematically model two people swordfighting, the models to predict the probable outcome would be so complex as to be impossible to achieve. Never mind that even if you did, it'd probably be too specific to generalize to other people under other conditions.
In Erfworld, math for that sort of thing is easy because the "natural magic" of the setting just feeds neat integers into your brain that accurately models everybody's capabilities. Likewise, it's absurdly easy to model complex war scenarios with dice. And all this before we even consider that Mathamancers might have idiot-savant type capabilities that does the calculations and collates all the data for them at the expenditure of Juice.
What Clay is also saying is that he is rearranging events.
That said, kiyote is using dice here as an explanatory abstraction the same way that Clay is.