John Campbell wrote:We have every indication that turns happen on a side or alliance level, not per individual unit.
Ok, I think some clarification is in order as to what I meant.
Up until this point in the comic, we have only had situations where whole sides or alliances are concentrated. Imagine this scenario:
We have sides A, B, and C (listed in order of natural turn, and non-allied). Now, for groupings of 2 sides taken individually, side based turn order makes a lot of sense. Even if you have all three sides in the same space (like GK, RCC, and Charlescomm), it holds together. But if you have B, with unit stacks in two different areas (i.e, launching an attack on both A and C), and therefore in both A and C's battlespace independently, then it would make zero sense for B to not move their units in C's battlespace at dawn, just because they ALSO happen to be in A's battlespace on the other side of Erfworld. Yes? Does that make any sense? I wish I had diagrams.
Like so:
Initial situation Battlespace 1: AB <laaaaaaarge dividing space> Battlespace 2: BC
*dawn*
In unit based turn order, B cannot move in Battlespace 1, but can move in battlespace 2
In side based turn order... um... what happens? when does B move?
To be fair, this does assume that dawn happens everywhere at the same time, and that there isn't some form of check that prevents this from happening.
Also, I just realized I'm making a silly distinction. Turn order is still side- based. It's just that it's relative rather than absolute. Like physics.
I'm arguing against city-based battlespace.
Also, notice how it says that "Transylvito had entered battlespace WITH Carpool". Not "Carpool's battlespace"
John Campbell wrote: and I'm going to make a wild guess that the Tardy Elves have the last natural turn of any side in the world.

"You mustn't think me vain if you catch me glancing at my reflection in the mirror. I do it solely to remind myself what I look like - and that I should never stop trying to compensate for it"