BarGamer wrote:How can something so ugly be so cute? It doesn't make any sense!
I would submit to you two words: Shar Pei.
BarGamer wrote:How can something so ugly be so cute? It doesn't make any sense!



Lunaya wrote:BarGamer wrote:How can something so ugly be so cute? It doesn't make any sense!
I would submit to you two words: Shar Pei.

John Campbell wrote:Note that the TV stack Jillian is with is having to wait for Carpool (or whoever) to finish their turn before they can move, even though they are not themselves engaged with Carpoolorwhoever.

name lips wrote:It seems to me that factions start taking turns "in order" when they get close enough that they could possibly reach/fight each other during their turn. That's just my guess, really.
It also seems to me that Erfword is fairly large... a lot of the computer games I've played with cities and units and whatnot are fairly small in comparison. Like, in Age of Wonders, it would be rare that you could move 30 hexes without having passed a couple cities, seen many armies, and crossed most of the map. But in Erfworld they seem to think it's perfectly normal to spend entire turns without even entering battlespace with another faction, and that a military excursion taking a stack several turns away at maximum flying speed (how many hexes away was the Stanley ambush from the Transylvito capital?) isn't that odd...
It also seems plausable, if rare, that there could be cities that are undiscovered. There are stretches of "wilderness" that are vast enough that, once scouted, your units simply never bother to visit again. Thus the entire kingdom of Faq, scouted by Transylvito units way back when Jack was veiling the cities. But after all those turns with Faq destroyed, with Jack nowhere nearby, no units had ever scouted those hexes again and noticed the ruins.
This gives an impression to me, perhaps false, that Erfworld is a big place. There are huge stretches of "empty" hexes between cities, and huger stretches between factions. There are nowhere near enough units present to keep the maps up-to-date. Your first indication that a major attack might be coming is a strange turn order as the battlespaces coincide, but beyond that it's still a bit of work to scout around and actually figure out what's happening.
It's not just a "map" designed for a skirmish or scenario - it's a genuine, huge, world on the sort of scope that simply would never be envisioned for a computer game because nobody would ever feel like playing a game that lasted thousands upon thousands of turns.
Like I said, I might be wrong... but this is the impression I get, the feel I'm feeling for Erfworld.



MarbitChow wrote:I think Don King suspects that someone (Charlie) can tap thinkamancy 'calls'. If TV is modeled after the Mob, it would make sense that they'd be paranoid about that sort of thing.






moose o death wrote:anyone know what the deal is with the black text vs the grey text?
HandofShadows wrote:moose o death wrote:anyone know what the deal is with the black text vs the grey text?
You can change the color of the font if you want to.

Killer Angel wrote:Another interesting thing in this update: Jillian is really angry with Stanley.
It's understandable (she hated him even before the last events) but she should know that, when Ansom was croacked, Stanley was far away from GK. Why she don't ask herself who is the real hand behind the loss of her handsome prince?

moose o death wrote:HandofShadows wrote:moose o death wrote:anyone know what the deal is with the black text vs the grey text?
You can change the color of the font if you want to.
look closer, my post will likley be black to me when i post it but will be grey after someone else replies. but some posts remain black permemently. i'd like to know what it all means.

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