gameboy1234 wrote:Whoah, that means that time is DIFFERENT in different parts of Erfworld. Erfworld has relativistic time effects. Your time is relative to who's in your battlespace. This is really heavy, man.
There's definitely something wonky going on with the time. For instance, say all actions in a turn take a constant time 'x' to be performed. Not technically accurate at all, but for the sake of simplicity, let's assume this is true. If everyone is in their own battlespace, with no interaction, then a day takes x time. But if two sides share battlespace, then a day takes 2x, while for everyone else (that isn't involved in that particular battlespace, or in any other battlespace with any other side) the day still takes x time. Happy fun times!
Even if we assume that real time doesn't exist in erfworld, and that everything is measured in turns, we still get two turns per day in a shared battlespace (or x turns, where x is the number of different non-allied sides), and one turn per day in battlespace occupied by only one power.
Which begs the question: What makes the sun go down? ("Why does the sun shine?" anyone?) The last side in natural turn order in a battlespace ending turn (which would involve different suns for each battlespace), or the last side in natural turn order for Erfworld ending turn. We already have units being affected by their sides entering battlespace with other sides possible hundreds of hexes away. Why not have two sides entering battlespace with eachother affect the entire world?
Ugh. This is why you just play games, and don't apply physics to them.
"You mustn't think me vain if you catch me glancing at my reflection in the mirror. I do it solely to remind myself what I look like - and that I should never stop trying to compensate for it"