Whispri wrote:Victory! And a level Five City to boot.
We don't know that it's a Level 5. A side does not need Dirtamancy to level a city, it merely needs money in the treasury. Dirtamancy merely makes the upgrade cheaper and better. Goodminton did not need the scroll to upgrade, just to improve. We've seen before how a city's level does not directly equate to its strength. Gobwin Know is Level 5, but it is theoretically equal to a Level 8. Transylvito is a Level 4 but stronger than many Level 5 cities. Kiloton is a Level 4, but it is Haffaton's second largest production center, even though Haffaton has 2 Level 5 cities. So, Goodminton may have only used the scroll to improve Minnow Tower, rather than upgrade the city. On the other hand, they may have done both.
Berserkas wrote:Also: Finally, some pwnage! Though if they had any stored spells left, they really should have assaulted both of the armies, just to score more kills for Wanda to uncroak.
I'm also highly dissapointed. I mean, really. They have been charging the tower for... how long? Six, ten turns? Ever since Wanda ordered them to. And they wiped out a good chunk of their enemies, despite neither Delphie or Clay being direct combat casters. If Delphie and Clay had tended to the air defenses instead of i imagine
HUNDREDS of turns letting their juice go to waste (at least Delphie's) because OMG THE SIDE IS DOOMED ANYWAYS, then perhaps the side wouldn't be so damned doomed.

I'm willing to bet Goodminton was bluffing Quisling. Before the upgrading Minnow Tower, they had enough defenses to shoot down 1/10th of the enemy flyers. Even focusing solely on Frenemy, they managed to down less than half their force. It also stated that Frenemy's forces had weak air to surface capabilities, which implies that Quisling was actually the greater threat. I think Goodminton focused on the force that was less of a threat rather than risk the damage Quisling could do. In the end, though, I think it was a bluff. They lacked the capabilities to shoot down both forces. Just the action against Frenemy probably depleted virtually all their stored spells. While they probably would have won against both, Quisling and Fremeny could have done quite a bit of damage before succumbing. That damage would have outweighed any added benefit. This way, Goodminton broke their morale and achieved a victory without any losses.
Also, it has been over 8 turns since Wanda ordered Delphie to start boosting the tower defenses. We don't know how many more. While we know Goodminton abandoned their slower units and headed back to the capital alacritously, they also seem to have picked up reinforcements from other cities, so they may not have taken the quickest route. Even then, they would have only been able to shoot down 1/10th of the combined opposition. If they had spent a hundred turns spelling up the tower, it may not have resulted in a better outcome. If they had enough stored spells to shoot down all the enemy, Wanda wouldn't have started asking questions. They wouldn't have gotten the Dirtamancy scroll. Minnow Tower was described as "(p)athetic for spell bonuses" and "earned the designation 'tower' by being a somewhat taller gray rectangle than those that comprised the rest of the Garrison." If they didn't upgrade the tower, it wouldn't have been as effective. If Wanda hadn't started asking questions, they may not have decided to have Delphie guide the defenses boosted by Clay. They may have gone with their original plan to embed the casters with the leadership in the courtyard. With spells from the tower missing and not getting crits on high value targets, the enemy could have landed and engaged in an equal battle. If Goodminton felt they had the ability to take on both "allies," they may have targetted both. Quisling may have had much greater air to surface capabilities. It is the whole butterfly effect scenario. Change something and countless other things change. Goodminton's tower defenses being better prepared may not have resulted in a better outcome. Also, we don't know if Goodminton could have hung spells on "pathetic "Minnow Tower for a hundred turns. There very well may be a limit to what the tower could store.
multilis wrote:Enemies that waited for the main army to return to the capital... that hints of a lack of trust between them that they couldn't diplomatically quickly make an agreement, and sack the capital while it was still easy.
Frenemy and Quisling trust each other even less now, Frenemy will now fear that Quisling had secret deal and backstabbed them. (Frenemy lost their warlords, Quisling lost nothing, so fear that Quisling is really plotting a surprise attack on Frenemy capital)
Divide and conquer is mentioned here:
http://www.erfworld.com/wiki/index.php/TBFGK_38b2 parts to that here, making the 5 enemies paranoid of others secretly working with you; and trying to only fight one army at a time so you always get crushing victories. (Napoleon's wars are good examples of attempting the latter...)
If they had attacked Quisling then Frenemy and Quisling would be less divided and they would have taken some losses, and less "fear"/reputation. Now no one knows what tower defenses or other surprises they may still have left. So easier to continue to play the game of getting each enemy to wait for other to attack first.
Wanda now has a small elite force of uncroaked, in the only side that is desperate enough to have chief warlord and high level caster in every big battle (which gives uncroaked a double bonus). Small elite army, all on mounts can be deadly using hit and run tactics. In the above Klog this tactic is best described as "melt away/insurgency".
Napoleon once said that he'd rather fight an alliance than be part of one, and that is why. It is very difficult for alliances to trust each other and coordinate their actions. It was a major problem until the invention of Allied Command in the last century. Of course, it was very difficult for a single nation to coordinate its efforts until the Prussians came up with the General Staff. Still, real world examples are problematic when applying them to Erfworld. Communication is much better in Erfworld than very recently in ours. While Goodminton hasn't trusted their "allies" for a while, the allies were still able to pass information to Haffaton, which indicates some sort of automatic intelligence sharing that can't be turned off. It is much easier to marshal your forces in Erfworld than Earth. There is no need to gather supplies, train the troops or muster at a location. If a side is fighting an alliance, they have the advantage of interior lines. If the enemy does not coordinate well, the side can defeat them in detail. Still, when that has happened successfully in history, the lone side either has a strong force at the onset of hostilies or greater reserves than their enemies. Also, it requires diplomacy. Goodminton is pathetically weak. When Wanda first popped, she almost overlooked her own side since the blue units were insignificant compared to the other 5 sides. They've just lost their allies and blown their diplomatic chance with Haffaton. Unless they can work something out with the other 2 sides in the battlespace, they're in trouble. Prussia was on its knees in the Seven Years' War when Peter III became Tsar and, an admirer of Frederick II, made peace. Also, while the British, Prussia's ally, offered insiginificant help on the Continent, they successful dismembered France's colonial possessions, both weakening and distracting them. Napoleon was very successful, but his inability to come to diplomatic terms cost him in the end. As late as 1814, beaten and driven back within France's borders, he could have accepted the Coalition's terms and remained on the French throne, since he had earned the admiration of his adversaries. Instead, he refused to reliquish his ambitions for Continental dominance, and he lost everything.
As for Frenemy and Quisling, I bet Haffaton will bring them in line. Haffaton seems to be a regional power. Frenemy and Quisling have been working with Haffaton for a while. I would bet they already have an agreement in principle, even if the alliance with Goodminton prevented a formal agreement. Olive knew that Frenemy and Quisling had moved on Goodminton. I think Haffaton is pulling their strings, and now that the alliance with Goodminton is broken, we may see them ally formally with Haffaton. The victory at Goodminton was achieved by breaking the morale of the enemy. You can't count on that in the future. Multi-front wars always bleed a side dry. Even if Croakamancy slows the hemorrhaging, it won't stop it. The best Goodminton can do is come to a settlement while they're ahead, and they blew that at Kiloton.
The problem with hit-and-run tactics is that the Parthians, Maygars and Mongols didn't have to deal with turn-based warfare. They could melt away to avoid contact with a superior force. They could ride all night to be somewhere unexpected. There wasn't natural Thinkamancy and Magic Hats that allowed instantaneous communication. I'm not saying such tactics wouldn't be effective in Erfworld, but they'll be much less effective than on Earth. There would have been no Carrhae if the Parthians used up all their move and had to end turn. While Goodminton should use their interior lines to their advantage and try to pick their battles, they're down to two cities, and they can't abandon them. They can't afford to trade territory for time.
OneHugeTuck wrote:Wow. Go mancer combos!
Methinks that sides' rulers significantly underuse their caster combos.
There does seem to be a corollation between a side's power and its number of casters. Almost all sides have 1 caster, since they usually pop among the first few warlords. 2 seems average. Delphie made it seem like having a 3rd caster pop is pretty extrordinary. Transylvito has at least 3 casters, and they were pretty powerful/influential. Unaroyal and Jetstone both had 4 and were pretty powerful sides. Gobwin Knob had 5 at one point, but 2 of those were captures. Gobwin Knob was mostly hindered by Stanley's leadership. The only exception I can think of was Faq, which seemed to have many casters for such a small side, but as they were a philosophical nation, they may have collected them. Of course, it is a bit of a chicken or the egg thing. Are those sides powerful because of their number of casters, or do they have so many casters because they are so powerful.
I just realized I'm looking forward to 2 things. Wanda is still a Novice-class Croakamancer. We know she will be a Master-class Croakamancer. Each time she advances, she will gain a greater understanding. I look forward to seeing that happen. On the other hand, Wanda currently has no interest in any magic outside Croakamancy. Something will happen to end her past desire for greater understanding.