BLANDCorporatio wrote:Aaah Dwarf Fortress ... I remember d/ling it once, waiting half a day for the world history to be generated (I was genuinely impressed with the feature and I kid thee not) then spent some other hours trying to figure out how to make my colony multiply. After several hours of play, my dwarves, amazingly, were not yet dead ... but I couldn't really do anything else but forage either.
Well, your dwarves do multiply... technically. But it's very slow and not controllable, and then you have to wait for the dwarflet to grow up before he starts working... yeah what you probably should be doing early game is building your fortress so everyone can get out of the weather and have workshops to build and renewable food like farms and places to store their stuff. Migrants arrive occasionally in pretty much random numbers and professions, so multiplying naturally is never that important.
Funny thing though, dwarven procreation. All dwarves are born with beards. The booze running through the mother's systems helps to promote beard growth, and in fact, while fetal alcohol syndrome exists in humans and elves, alcohol serves only to strengthen the Dwarven baby. Plump helmets in particular are known for promoting healthy beard growth. This, in turn, has given rise to the belief that that dwarves just spring out of holes in the ground! Which is, of course, ridiculous.
Also, mothers hold their baby and carry it everywhere for about a year after its birth, unless they are too sick or unable to. Sometimes, when they go into battle having forgotten a weapon, they will use their baby as a club.
Dwarves are awesome :I