
BarGamer wrote:Also, I know that similar tattoos exist, but what does "antler emblems" MEAN?
BarGamer wrote:PS: When are we gonna see a "Knight Rider" joke? Unless the KISS riding spiders going into the tunnels was it? It didn't even look all that much like Kitt!
Non-fliers could only reach the city by this trail, and the move penalty was murder. Low-move units (like, say, most siege engines) might need three or even four turns just to climb the mountain. The capital had not been seriously assaulted by ground in thousands of turns.
So the defenses were mainly towers, oriented for airspace fights. The outer walls were almost ornamental, and would barely inconvenience an attacking infantry, a fact which technically made the city a Level 4.
RusVal wrote:Mm, mm. Tastes like foreshadowing.![]()
Why do I get the feeling that Erfworld is about to experience its first major combat airdrop in history?
decius wrote:Wow. Any suspicions that this would be family-friendly have been dispelled quite well.

DevilDan wrote:I'll buy airstrike, but airdrop suggests a revolutionary change in what we know about the capabilities of dwagons and other air units to carry riders...
RusVal wrote:DevilDan wrote:I'll buy airstrike, but airdrop suggests a revolutionary change in what we know about the capabilities of dwagons and other air units to carry riders...
Precisely. Remember, Parson is breaking rules left and right, why not a new strategy of rapid aerial deployment? How this would be carried out is the question, but hey, what's life without uncertainties?

Lothmar wrote:If it was a relatively low move from point A to B by air, I could easily see a side on its turn using its fliers to bypass the long winding road with ground movement by mounting single warriors at a time, dropping them off outside the walls having the units form a stack as the fliers go back, remount new troops lather rinse repeat. And since the city counts as one space to my knowledge they'd only need one more move to get into the city airspace and provide support during the first turn. But yes, these are assumptions.


Marilyn Manson? Not a pretty sight!Ambug666 wrote:But what really gave me pause was, "And like Archons, they were nearly all female." I am a little afraid to try to picture a male Archon, or worse, a male Skank..
Welf von Ehrwald wrote:I don't think a airdrop would be useful in that case. As far as I understand the city is on a mountain, so air units have a huge advantage against ground troops. They need flyers and archers to protect the siege and infantry. If they need more than one turn to transport their units they will have to split their forces, and that's not a good idea.
Well, except they veil parts of their air units and provoke a strike from transilvito.

BarGamer wrote:Also, I know that similar tattoos exist, but what does "antler emblems" MEAN?

RusVal wrote:Non-fliers could only reach the city by this trail, and the move penalty was murder. Low-move units (like, say, most siege engines) might need three or even four turns just to climb the mountain. The capital had not been seriously assaulted by ground in thousands of turns.
So the defenses were mainly towers, oriented for airspace fights. The outer walls were almost ornamental, and would barely inconvenience an attacking infantry, a fact which technically made the city a Level 4.
Mm, mm. Tastes like foreshadowing.![]()
Why do I get the feeling that Erfworld is about to experience its first major combat airdrop in history?
Welf von Ehrwald wrote:Well, they have a dirtamancer, lots of gobwins with tunnelfigth-bonuses and shovels and tunnel-capable spidews. Attack from above and below.


kaburi wrote:Awesomely puntastic post! Loved the Count Duckula reference...
And am I wrong in assuming the skanks were giving everyone jello shots and mardi gras beads?
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