Knight13 wrote:Wanda never claimed that Motion is more important than Life, only that it is equally important. Olive was the one that claimed that Life is the most important element.
While Wanda did not claim Motion was more important than Life, she did express the belief that uncroaked, who have Motion but no Life, were better than a plant, which has Life but no Motion. While I certainly could have phrased it better, Wanda did seem to underappreciate the value of Life. My main interest, though, is in Wanda's view of her art. We know she is still a Novice-class Croakamancer, but she may be ready to become Adept class. All it requires is for Wanda to gain a great insight into her discipline or major class, Croakamancy or Naughtymancy. I am curious to see what insights Wanda may intuit from her apparently shifting views on her craft.
drachefly wrote:It's got to convert to schmuckers eventually, to pay the upkeeps. For momentary transactions being funded by sides, they're fine. Rands are for holding long-term debts between casters.
This is the impression I get as well.
cloudbreaker wrote:They were poor three turns before Maggie bought her raiment. But when she bought her clothes,
Gobwin Knob was filthy rich. And as for the mind control powder, it is entirely possible that Maggie makes it herself. It does seem to be a Thinkamancy-based magic item, after all.
Maggie may have also obtained the powder from Wanda's private stash, although, as you said, she may be capable of making it herself.
0beron wrote:I might even hazard a guess that in the MK, moneymancers are used to convert whatever schmuckers casters give them into rations or the like.
OR alternatively, because casters are leadership units and have purses, schmuckers in their purses might produce rations for them instead of having to eat what they grow in the MK, so perhaps casters who receive payment for something they produce just get to eat well for a while haha.
I doubt they would need Moneymancers to convert schmuckers into rations, since that is natural Moneymancy. Upkeep comes directly from a unit's purse. If the unit does not possess provisions, that upkeep includes rations. If a unit does not have enough schmukers in its purse to pay its upkeep, it disbands. Jillian wanted to take on provisions to keep herself on minimum upkeep. Rations did not pop for the Goodminton column marching on Goodfinger, because they had supplies and a chuck wagon. I think rations that pop from the treasury are the bare minimum needed to sustain a unit, since Bogroll kept supplementing Parsons rations with pigeons and orlies. The impression I have is that it is greatly preferable for a unit to sustain itself by foraging, growing food or harvesting units instead of relying on popped rations. If a unit wants to indulge itself, it really needs to have supplies beforehand. Relying on popped rations seems to be a last, desperate measure, avoided if at all possible. The barbarian casters in the Magic Kingdom grow food precisely so the schmuckers in their purses go further in paying their upkeep. Rands can't pay upkeep. As
drachefly mentioned, they serve solely as a medium of exchange for goods and services between the casters in the Magic Kingdom.
MarbitChow wrote:I'm not sure I'd say that this is unique, or even uncommon. After all, Wanda's mass uncroak in
Gobwin Knob Book 1 has the uncroaked appearing in Parson's livery.
Maggie mentions that "when a caster creates another unit, as in golem-making or uncroaking, the caster sets the livery and other features of the unit's appearance."
Don't read too much into rainment. I think you may be drawing an equivalence between Dollamancy (rainment, livery, clothing) with Signamancy (physical changes in the person that reflect their nature) that isn't warranted.
Maggie also mentioned that Stanley allowed his warlords to set their own livery. If Parson ever establishes his own special unit, I could see them using Hamstard like Bogroll did. So, I agree that Wanda isn't necessarily unique in that regard.
On the other hand, in Stupidworld, there is a saying, "Clothes make the man." You can certainly learn a great deal about someone from their clothes. While Dollamancy and Signamancy
are two discrete disciplines, natural Signamancy does provide a link. If clothes speak volumes about someone in Stupidworld, they may say even more in Erfworld.
Karadan wrote:One question this does bring up though, is what happens when a side pays a huge amount of Shmuckers for a spell and/or services (ala the original summon spell). We know from Jillian that a barbarian (which any full time MK resident would be I believe) has to spend all Shmuckers on units or rations or it simply vanishes. So did the people who made the spell just pop themselves a few hundred turns worth of rations? Did they convert them into Rands somehow? Perhaps I'm overthinking things, but Erfworld is such a fascinating little place.
If a caster was payed more schmuckers than their purse could hold, they may pay a Moneymancer to convert the excess into a gem. That way, they would have portable wealth that could be translated back into schmuckers at a later date when the need arose. While the Magic Kingdom used rands to prevent the Moneymancers from having all the power, that doesn't stop others from occasionally needing the services of the Moneymancers.