
Kreistor wrote:But the other problem is that {the units Haffaton uses to contain Goodminton} are burning upkeep. Note how Transylvito needs to loot nearby cities to maintain its coffers. These troops are inactive, which leaves Haffaton vulnerable elsewhere, against other enemies with such needs. They aren't looting and aren't generating income.
drachefly wrote:A positive balance sheet has to be possible some of the time. Haffaton has just taken a load of cities - seems like a good time to be solvent, no? They could be stretched thin, in which case it's really up to people other than Goodminton to compel them to draw off forces to defend their flanks.


Balerion wrote:Taking Goodminton by force without waiting for the fellows to dust is likely to be pretty costly, unless they are willing to commit enough of their army that they would be risking their flanks to other neighbors.
Kreistor wrote:But the numbers we're discussing are single digits. Haffaton is described as powerful enough to threaten to conquer the world. A Side that large would not worry about Wanda lost 6 today. Jetstone alone threw 4000 regulars and 2000 marbits at GK. Haffaton should be even more powerful than that. Six is nothing.
Remember that Strategy has never been Wanda's strong point, either. And her father is a diplomat. She makes mistakes when it comes to military thinking, despite being superior to Stanley. Wanda is fixated on her uncroaked and is not an objective analyst when it comes to any problem involving them. Yes, they're turning to dust and that helps the final numbers, but if Haffaton wanted Goodminton that badly, it could crush them so totally, the extra losses couldn't even be tallied.
Kreistor wrote:But the numbers we're discussing are single digits. Haffaton is described as powerful enough to threaten to conquer the world. A Side that large would not worry about Wanda lost 6 today. Jetstone alone threw 4000 regulars and 2000 marbits at GK. Haffaton should be even more powerful than that. Six is nothing.
Remember that Strategy has never been Wanda's strong point, either. And her father is a diplomat. She makes mistakes when it comes to military thinking, despite being superior to Stanley. Wanda is fixated on her uncroaked and is not an objective analyst when it comes to any problem involving them. Yes, they're turning to dust and that helps the final numbers, but if Haffaton wanted Goodminton that badly, it could crush them so totally, the extra losses couldn't even be tallied.



BLANDCorporatio wrote:Kreistor has a point.
I can easily imagine a situation where casualties would be *gasp* welcome. Suppose the options are to wait n turns (during which I pay upkeep) until some enemy units evaporate vs. sending my army on the attack now. Suppose further that I am guaranteed to win, either way (debatably, this applies to Haffaton vs. Goodminton). The clincher, big assumption, is that I don't have other wars pending.
Then, one option eliminates upkeep drains and gains me a source of income now, vs. the other option where I leak the upkeep of the units I would have lost, had I attacked now.
It is weird, but in Erfsims (maintenance costs upkeep, raising at least basic-to-mid-level troops is fast) this is a very viable strategy. Keep your army lean, just enough to deter offense and buy time for production of countertroops should those be needed.
Granted, we don't know, as Balerion has pointed out, that Haffaton is indeed, at the moment, crushingly powerful. We don't know whether they enjoy the same assurances of alliance (non-aggression) that the members of the RCC enjoyed from each other, which means that all I'm willing to commit to is
under basic and mild assumptions on Erf rules, and assuming Haffaton is currently crushingly strong compared to Goodminton- ie, would win a direct attack, Wanda's bonuses and casters' abilities be disbanded- and not threatened by any neighbour, it would make sense for Haffaton to cull its own troops by attacking Goodminton.
Balerion wrote:Doing the cost/benefit:
1)Immediate Attack, which we are assuming will be bloody (or at least I am).
Production cost of units lost {0. popping is free}
+opportunities lost units cannot pursue until replaced {0. see scenario description: Haffaton is at peace with others and these units are only used to contain Goodminton}
+ time of overwhelming force needed to guarantee success {1 turn}
+ upkeep for that force for say 3 turns (time to march them over) {no, you mean time spent waiting for uncroaked to die- but this has no business here, we want to attack now not wait any longer than necessary},
+ money that force could have made doing other things in that time {0. see scenario description: Haffaton is at peace with others and these units are only used to contain Goodminton}
= cost
{= approx. 0}.
Compared to the set benefit of getting wanda and razing the city (or keeping it, if they like it) {which results in, by your account, 3*Goodminton city income instead of paying, for the same 3 turns, for all the units}


Arcana wrote:The attack on Coolminton might not work. If Olive is there, and there is not any real reason why she would not be there, then she can just cast a spell when Wanda shows up and no fighting occurs. The fellows decay another day and Haffaton gets its way.
BLANDCorporatio wrote: also don't get why no side is supposed to be solvent without war. Either towns generate above 0 income, in which case a maximum level of population can be maintained (which is one sees in Erfsims or any other wargame), or they don't and the game becomes a "who dies last of starvation" thing.

Kreistor wrote:Figuring out exactly what Haffaton is doing is nearly impossible. Housellama isn't the only student of Sun Tzu here. Knowing the enemy is just as important as knowing yourself, but we barely know Goodminton, much less Haffaton.
{Clip}
Remember that Housellama's quote is about deception.


Housellama wrote:Right now, trying to call Haffaton's next move is pointless.




BLANDCorporatio wrote:Housellama wrote:Right now, trying to call Haffaton's next move is pointless.
Not really, but that wasn't what I was on about (I put forth a hypothetical scenario which need not reflect the situation on the ground, to make the maybe counter-inuitive point that an all out attack is sometimes a good policy despite significant casualties, given certain conditions and a general disregard for grunt life as opposed to Schmuckers).
Whether calling a side's next move is pointless or not is another discussion, but I'll gladly jump into that for a while.


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