

LTDave wrote:Also, can a single stack attack any number of times each turn? So a stack of 8 Dwagons could theoretically destroy a million stabbers in 100,000 stacks?
LTDave wrote:I suggest:
Eliminate the 65% thing before casualties. I don't understand this at all.
Stacks can have any number of units, with the bonus going down to 0.1, and with a cap on the max attack and defence of any stack - say, 200.
Twoy wrote:LTDave wrote:Also, can a single stack attack any number of times each turn? So a stack of 8 Dwagons could theoretically destroy a million stabbers in 100,000 stacks?
If the 8 Dwagons were fliers and ranged, yes. If they were not both flying and ranged, then the stabbers would croak them on the first phase, though I'm sure the dwagons would take a few stabbers with them.

LTDave wrote:Yes, but even if it was hand to hand - a single stack of Pikers, with a defence high enough to absorb all the attack of the enemy stacks could destroy an entire army, just by attacking it one tiny stab at a time. This will become extremely tedious for the GM, and the players.


BLANDCorporatio wrote:Apart from the possibility of having Uber-Hi-Def stacks that would be virtually impossible to kill, what are the problems with the combat system?

BLANDCorporatio wrote:Apart from the possibility of having Uber-Hi-Def stacks that would be virtually impossible to kill, what are the problems with the combat system?
LTDave wrote:Total Attack / Average Defence = Hits
So even very high defence stacks will still take some casualties from even the weakest attack.
Twoy wrote:I think I can live with Total Attack/Average Defense, but I think I still want to extend the stacking bonus chart out to 24 so that stacks of 24 or more units would have a stacking bonus of .1. That way we should not see any problems with side stacking their overlord behind a stack of 200 pikers.






Exate wrote:Submitted for review and approval:Spoiler: show
Does it? The base Galleon is 10/5/5/10/32 + 20, so I've allocated 0/5/5/10/0 here. Unless my math is very wrong or I'm using the wrong version of the rules, I think it's right.Twoy wrote:(Your galleon has two points too many.Exate wrote:Galleon class: Imagination: 10/10/10/30/32, Water-Capable, Ranged (130)

Exate wrote:Does it? The base Galleon is 10/5/5/10/32 + 20, so I've allocated 0/5/5/10/0 here. Unless my math is very wrong or I'm using the wrong version of the rules, I think it's right.Twoy wrote:(Your galleon has two points too many.Exate wrote:Galleon class: Imagination: 10/10/10/30/32, Water-Capable, Ranged (130)
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