These updates have managed to make Wanda sympathetic to me. Poor gal. Bad day for her, worse day for Goodminton. I await the tale of vengeance with a vengeance.
Pity that Wanda didn't get to uncroak Delphie and make her dance a jig. Oh well.
There's a silver lining to this though. We can finally put to rest that debate on whether casters can be heirs and overlords.
Yes they can. Next.
rlc wrote:I dont think that is right. I believe the bonus stops at 8, but you can stack as many as you want.
It makes sense to only stack to 8 to maximize use of stacks.
You'd think so, but this is not necessarily true.
Imagine a naive bonus system, which I think fits what you describe. Bonus is multiplicative. "Damage" times "stack bonus" is what enters into the next stage of calculation. Let's say stack bonus is 1 for stacks of 1 unit, and increases until the max value at stacks of 8 units, thereafter remaining constant.
You have N (more than 8) units, with total attack A. If you stack all of them, you receive ("stack bonus(8)"-1) times A amount of "bonus damage" (the -1 in there is because the units, naturally and without bonus, inflict A). If you somehow manage to split N into several stacks of 8 units, you still only have ("stack bonus(8)"-1) times (A divided by number of stacks) times number of stacks*. Same thing.
{EDIT: *this works for units that all have the same Attack stat. If you mix units, it comes down to the same thing, but it's uglier to write down}
If you cannot split N into stacks of 8, say you have 15 units, it's actually better to keep them all together, so that they enjoy stack bonus(8), rather than one stack of 8 (full bonus) and one stack of 7 (lower bonus).
So to mitigate this, you might say, a stack may only attack so many times a turn. Ok, but depending on the targets you plan to engage, you're still better off amassing units in large stacks, so that you give your opponent less opportunities for retaliatory damage. Attack him with one big stack that destroys them, they only kill units from you once. Bleed them in several attacks, they also fight back several times.
Which is why Erfsims converged on rules where either stack size has a hard cap of 8, or the stack bonus decreases sharply (like 1/N^2 or sharper) after 8.
Oh yeah, did I mention the community in the "your games" forum? We welcome new members. Some people there have even made an external forum, New Erf, where discussing possible rulesets is the purpose.
The whole point of this is lost if you keep it a secret.