LTDave wrote:Also, can a single stack attack any number of times each turn? So a stack of 8 Dwagons could theoretically destroy a million stabbers in 100,000 stacks?
If the 8 Dwagons were fliers and ranged, yes. If they were not both flying and ranged, then the stabbers would croak them on the first phase, though I'm sure the dwagons would take a few stabbers with them.
As to the max cap, I definitely do not agree with 200. Eight Shoggoths would have an attack of 416 without any magical items or leadership.
I have been thinking about limiting the number of volleys a ranged unit can make in a turn. The limit would be 10 for a field unit and 10 x (city level) for a unit defending a city. That means the hypothetical stack of 8 dragons could only croak 10 stacks of stabbers while in a field environment. Though if you divided the eight dwagons into two stacks of 4 each, they could probably take out 20 stacks of stabbers.
LTDave wrote:I suggest:
Eliminate the 65% thing before casualties. I don't understand this at all.
Stacks can have any number of units, with the bonus going down to 0.1, and with a cap on the max attack and defence of any stack - say, 200.
I started writing this long post, and I left it at the bottom just so everyone can see what led me to this conclusion.
The rules should be written in a way so that during combat it will almost always be a tactical advantage to have units in stacks of eight.The only time this might not be true is when you have a large swarm of very cheap/weak units and an incredibly high-level chief warlord.
So, let's say you can make a stack whatever size you want, but all units behind the first eight do not add their attack or defense bonus or their hits to the stack.
That means there really is no value to creating a huge stack except to keep a certain unit alive. And that would not really be a good strategy because generally, many stacks of eight would effectively have more attack and defense than one ginat stack.
ORIGINAL POST I WAS WRITING:
The reason I like the 65% rule is because I dislike how (in the earlier rules) the units seem to be lined up single file so that only one unit can be injured at a time. In a melee, or when a squad receives massed enemy fire, they normally don't get injured one at a time, and after the first unit dies the next unit can be injured.
The 65% rule only causes problems when someone wants to stack dozens of units in one stack. With smaller stacks it does not become an issue. And with very small stack bonuses, it is really not an issue.
How about we say that the maximum stack size is 24, and at 24 the stack bonus is x.1. That means 24 shoggoths would have an attack vs. ground units of 62, whereas 8 shoggoths would have 416.
The defense of 24 shoggoths would be 14. The defense of 8 shoggoths would be 96.
Three stacks of 8 archers could croak the 24 shoggoths in two phases (maybe, but it would be a tough battle). Three stacks of 8 archers would all have to attack the same stack of 8 shoggoths to even hope to do any damage.
24 pikers would have a 17 defense.
16 pikers would have a 112 defense.
8 pikers would have a 112 defense.
24 pikers divided into 3 stacks of eight would each have a 112 defense ...