Titanic Mandate vs. Elder Gods

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Re: Titanic Mandate vs. Elder Gods

Postby HerbieRai » Fri Mar 16, 2012 11:56 am

I have a few questions for Twoy:

1) Can ships enter land hexes?

2) If no, can ships enter cities that are adjacent to water hexes?
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Fri Mar 16, 2012 1:26 pm

I have a few questions for Twoy:

1) Can ships enter land hexes?
Only swamps.

2) If no, can ships enter cities that are adjacent to water hexes?
Only if the city is on a swamp.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Fri Mar 16, 2012 2:10 pm

Quickened 1 also discovers Tsathoggua, a L3 EG Warlord, a Polyp, and 3-Yugg with an Eyebook, Backpack LH +2 Att, are at 71.26 building a mine.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Fri Mar 16, 2012 4:00 pm

Exate broke the game with his capability to Xerox his Sepcial D: Copycat unit infinite times. Even with the tiny stack bonus of 0.1, the attack and defense of the stack gets very large when the number of units in the stack is infinite. Also, his turn would never end, and the game would freeze as his copycats copied each other infinitely.

Also the infinite copycats could create an infinite number of other types of simple mancers, such as man witches that could then creat an infinite number of magic items to equipm his non-infinite units.

Thus, I am awarding Exate 1 point and nerfing the Xerox spell, though it will still be overpowered.

To version 0.40 of the rules I am adding: The Xerox spell cannot be cast on a unit that is in a stack with 8 or more units.

To all three Xerox versions, I am adding: Copied units share the same pool of juice as the original.
Last edited by Twoy on Sat Mar 17, 2012 5:25 am, edited 2 times in total.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Fri Mar 16, 2012 4:02 pm

Tia'ume Turn 16 Complete. (Except maybe one or two follow up moves if he can figure out how to get a stack up to Tsathoggua)
Evil Imagination Land Turn 16 Complete.

Send in your orders. I will also begin processing Koopa Kingdom and the MiniTitans. When they get caught up to Turn 16, I will turn over their forward armies to other players, and I will continue to run their cities and rulers.
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Re: Titanic Mandate vs. Elder Gods

Postby LTDave » Sat Mar 17, 2012 2:35 am

For those interested, a copy of my orders for turn 16:

Spoiler: show
Orders for the Isoceleans
Turn 16
Turn Order
1. Units heal.

2.
"Apex" will pop 2 Artisans in turn 16
"Hypoteneuse" will pop 2 Artisans in turn 16
"Tan" will pop 2 Artisans in turn 16
"Adjacent" will pop 2 Artisans in turn 16
"Scalene" will pop 2 Artisans in turn 16
"Just Cos" will pop 2 Artisans in turn 16
"Pointy End" will pop 4 Artisans in turn 16

3. Treasury.

“Apex” Treasury City, level 3
31 Starting Treasury
+ 3000 From Ruins explored in turn 9
+ 3000 City Income
+ 1200 from 8 farms
-1411 For Share of Upkeep
0 Given to Jinko
5819.695652 S Available this turn

"Hypoteneuse" Treasury City, level 3
22 Starting Treasury
+ 3000 City Income
+ 600 from 4 farms
-1411 For Share of Upkeep
0 Given to Jinko
2210.695652 S Available this turn

"Tan" Treasury City, level 3
22 Starting Treasury
+ 3000 City Income
+ 450 from 3 farms
-1411 For Share of Upkeep
0 Given to Jinko
2060.695652 S Available this turn

"Adjacent" Treasury City, level 3
32 Starting Treasury
+ 3000 City Income
+ 0 from 0 farms
0 Given to Jinko
-1411 For Share of Upkeep
1620.695652 S Available this turn

"Scalene" Treasury City, level 3
22 Starting Treasury
+ 3000 City Income
+ 0 from 0 farms
-1411 For Share of Upkeep
0 Given to Jinko
1610.695652 S Available this turn

"Just Cos" City, level 3
32 Starting Treasury
+ 3000 City Income
+ 0 from 0 farms
0 Given to Jinko
-1411 For Share of Upkeep
1620.695652 S Available this turn

"Pointy End" City, level 5
1220 Starting Treasury
10000 City Income
-2352 For Share of Upkeep
0 Brought by Jinko
8867.826087 S Available this turn

Total Upkeep
180 Stabbers -5400
16 iArchers -640
8 Marbit Archers -640
8 Marbit Archers (Garrison) -480
9 isamurai -360
51 Artisans -2040
11 Scouts -330
2 Hypogwiff -80
6 Characters -600
5 Extra Levels -250

-10820 Total Upkeep

-470 For Each City Level

5. Unit moves.
Apex: hex 26.12
8 Farms: 26.12, 26.11, 26.13, 25.12, 25.13, 25.14, 27.11, 27.12
12 Artisans make 2 +5A humanoid combo (items 11-15) &2 single +1A items
3 +10D humanoid combo (items 1-10)
4 +5A humanoid combo (items 11-15)
2 single +1A items
ALL ARTISANS TAKE ALL ITEMS AND MOVE TO HYPOTENEUSE

Hypoteneuse: hex 33.09
12 Artisans make 2 +5A humanoid combo (items 11-15) &2 single +1A items
4 Farms: 31.09, 32.09, 33.10, 31.10
1 isamurai
5 +10D Heavy combo (items 1-10)
3 +10D humanoid combo (items 1-10)
3 +5A humanoid combo (items 11-15)
3 +5A Heavy combo (items (11-15)
1 +8H Heavy combo (items 16-23)
2 single +1A items
ALL ARTISANS TAKE ALL ITEMS AND MOVE TO TAN

Tan: hex 33.16
3 Farms: 33.16, 33.15, 33.17
12 Artisans make 2 +5A humanoid combo (items 11-15) &2 single +1A items
6 +10D humanoid combo (items 1-10)
2 +10D Heavy combo (items 1-10)
5 +5A humanoid combo (items 11-15)
3 +5A Heavy combo (items (11-15)
2 single +1A items
ALL ARTISANS TAKE ALL ITEMS AND MOVE TO JUST COS
6 Stabbers move to Just Cos

Adjacent: hex 26.19
7 Artisan Make 1 +5A humanoid combo, and 2 single +1D items
1 +10D humanoid combo (items 1-10)
7 +5A humanoid combo (items 11-15)
5 single +1D items
ALL ARTISANS TAKE ALL ITEMS AND MOVE TO JUST COS
1 Hypogwiff

"Scalene" hex 33.23
Jai (9/6/6/8/caster) Juice Regen: 150, Max Juice: 250, Upkeep: 300, current juice: 150
Finish “Greater Hadoken” Scroll – 40/180 done last turn
140 juice to complete scroll
10 Greater Hadoken Scrolls Complete
Start "Greater Hadoken" Scroll 10 /180 completed
2 Artisans make 2 single +1A items
2 single +1A items


"Just Cos" City Level 3 in hex 40.19
3 iArchers
12 Stabbers
2 isamurai Move to Just Cos
2 Artisans make 2 single +1A items
3 +10D humanoid combo (items 1-10)
5 +5A humanoid combo (items 11-15)
2 single +1A items
ALL UNITS IN JUST COS MOVE TO 45.19 AND TAKE ALL ITEMS WITH



"Pointy End" 50.18 - All City Defences are Focused on Walls. Minimal into Airspace.
Warlord: Paul the Obtuse 10/5/8/10 rider, leadership 3xp +2 Tarot deck of Defence
15 stacks of 8 Stabbers
Stack of 6 Stabbers 2 iSamurai 2xp each Paul the Obtuse
8 Marbit Archers -pop another 8 Marbit Archers
7 iArchers
4 Stabbers
4 Artisans make single +1A items
4 single +1A items


In Hex: 45.19
1 isamurai (Hypo 11's)
12 Stabbers
6 iArchers
ALL UNITS MOVE TO POINTY END

Special Orders for Pointy End
All Stabbers man the walls.
All ranged units to the tower. 2 stacks of 8 Marbit Archers, 1 stack of 8 iArchers, 1 stack of 5 iArchers.
Jai the Acute to arrive this turn - man the tower, hang the scrolls, etc.
Stack Jai and Paul the Obtuse with the3 isamurai and the 4 Artisans.
In th event a nasty flying stack arrives, have the Archers and Jai blast them into cinders. Hopefully.

Commander Hercules 12/7/3/10 5400S from ruins with 1 DC,hv (+10D) and 1 AC,hv (+5A)
A Broach of Hits +8 useable by Heavy non-mount unit. 5000S
MOVE to Hex 35.05 Explore Ruins

Ruler: Isoceles the Equilateral 10/8/8/10 rider, leadership, level 2 Belt of Attack +3 With 1 DC,hu (+10D), and 1 AC,hu (+5A)
1 isamurai
3 Stabbers
in Hypoteneuse Move to 30.21 explore ruins


Commander "Vince" 4000S from ruins 4xp Backpack of Hits +5
3 Stabbers
in Tan Move to 37.07 explore ruins

Heir: Rye Tangle 10/6/8/8 rider, leadership, dance-fighting
2 isamurai
in 40.25 Move to 41.26 explore ruins

Commander Jinko 12/7/3/10 in hex 50.18
1 Hypogwiff
FLY TO Just Cos Pick up Jai & all scrolls Leave Jinko behind
FLY TO Pointy End Leave Jai & Scrolls behind
FLY TO Just Cos Stay there with Jinko







Scout 6 in hex 50.18 move to 56.18
Scout 7 in hex 50.18
Scout 10 in hex 59.01 move to 50.18
Scout 11 in hex 59.13 move to 50.18
Scout 12 in hex 50.18
Scout 13 in hex 45.07 move to 50.18
Scout 14 in hex 47.19 move to 50.18
Scout 15 in hex 45.20 move to 50.18
Scout 16 in hex 40.19
Scout 17 in hex 40.19
Scout 18 in hex 40.19




6. Combat.
None.

7. Reinforce.
None

8. Pop/Build Orders in progress.
"Apex" will pop 2 Artisans in turn 17
"Hypoteneuse" will pop 2 Artisans in turn 17
"Tan" will pop 2 Artisans in turn 17
"Adjacent" will pop 2 Artisans in turn 17
"Scalene" will pop 2 Artisans in turn 17
"Just Cos" will pop 2 Artisans in turn 17
"Pointy End" will pop 4 Artisans in turn 17

9. List of injured units.
None.
10. End turn.
End of Turn Orders


I'm maxing defences around Pointy End, hoping that the enemy don't attack my soft underbelly...
Of course, since we haven't seen any scouts in our territory, we could assume that they don't know what's going on...
Then again, we've never seen any enemy scouts, and yet they manage to cwoak my scouts all the time...
Funny that.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Sat Mar 17, 2012 5:24 am

To all three Xerox versions, I am adding: Copied units share the same pool of juice as the original.

On turn 14, the MiniTitans built a L3 city named Wurmberg at 51.37. Guarding the city and preparing to launch an attack on the Elder Gods are:
Spoiler: show
Tawneee 10/7/6/10, Dance, 1-0
Gwiffon 1-0
Russell-Schlemiel Elf 1-0
Gwiffon 1-0
Woodsy Elf Chieftain 1-0
7-Woodsy Elf
Link-Eager Elves 1-0
7-Eager Elves
Medle-Lofty Elf 1-0
7-Lofty Elves
Sock Devourers 37-44
Gimli-Marbit Archer 2-8
Father's Hog 3
Sock Devourers 1-6
Marbit engineer chieftain 1-0
1-Marbit Engineers
Deku-Woodsy Elf 5-78
Father's Hog 6
Hogfather 2, ditto
Gwiffon 1-0
Father's Hog (Rooter)
Rat 3
Susan 1-0
Father's Hog (Gouger)
Hogfather 1, ditto
Father's Hog 4
Firebird2 1-0
Firebird1 (Loyalty 100) 1-0
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Re: Titanic Mandate vs. Elder Gods

Postby BLANDCorporatio » Sun Mar 18, 2012 2:24 pm

Congrats to Exate, that's exactly what the point of a test was, and congrats for the cleverness to spot that. I certainly missed it.

Right, so orders for turn 16 are needed from me. I'll get at least the accounting done, if not the orders themselves, later on.
The whole point of this is lost if you keep it a secret.
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Re: Titanic Mandate vs. Elder Gods

Postby BLANDCorporatio » Wed Mar 21, 2012 6:37 am

Sent orders, finally. Regretfully no new units sent to Jus Cos, not this turn. Next one.
The whole point of this is lost if you keep it a secret.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Wed Mar 21, 2012 10:03 am

My vacation begins on Saturday, March 24. I will return on Thursday, April 12. I am going to try and finish up Turn 16, except for Koopa Kingdom and Mini Titans. For them I will try to finish Turn 15 and pass the Armies to you guys. MiniTitans have completed Turn 15 and upkeep, pop and all that has been completed for Turn 16. I will maintain control of the MiniTitans and Koopa Kingdom cities, treasuries and rulers. Players can use the treasuries from Al-Khali and Wurmberg to pay for popping more natural allies as necessary.

Note: Minititans popped a L3 city, Al-Khali, at 55.32 on Turn 15.

Here are the available armies from the MiniTitans:

Some of the info might be a bit confusing. For example, 7-Eager Elves means there are seven eager elves. Father's Hog 3 means this was the third Father's Hog popped. Medle-Lofty Elf 1-0 means a lofty elf chieftain named Medle who is L1 and has 0 XPs. Sock Devourers 37-44 means they were the 37th through 44th sock devourer unit popped.

Al-Khali (Treasury: 14308)
Spoiler: show
Tawneee 10/7/6/10, Dance, 1-0
Gwiffon 1-0
Russell-Schlemiel Elf 1-0
Gwiffon 1-0
Woodsy Elf Chieftain 1-0
7-Woodsy Elf
Link-Eager Elves 1-0
7-Eager Elves
Medle-Lofty Elf 1-0
7-Lofty Elves
Sock Devourers 37-44
Gimli-Marbit Archer 2-8
Father's Hog 3
Sock Devourers 1-6
Marbit engineer chieftain 1-0
5-Marbit Engineers
War 1-0, 10/14/7/10 (+6 Att. Backpack)
6-Marbit Engineers
Deku-Woodsy Elf 5-78
Father's Hog 6
Hogfather 2, ditto
Gwiffon 1-0
Father's Hog (Rooter)
Rat 3
Susan 1-0, 10/6/7/10, Dance-fighting
Father's Hog (Gouger)
Hogfather 1, ditto
Father's Hog 4
Firebird2 1-0
Firebird1 (Loyalty 100) 1-0
Forest Giant Chieftain 1-7
7-Forest Giants
3-Rats

Wurmberg (Treasury: 1289)
Spoiler: show
6 Agatean Fiwe-Contwaption
Sock Devourers 21-28
Sock Devourers 7-14
7-Woodsy Elves
7-Marbit Archer
6 Sock Devourers

59.31
Spoiler: show
Vetinari 5-86, 10/3/3/8 (while mounted), Juice 160
Red Dwagon 3-16 (Loyalty 100), 16/19/11/42, Earring of +2 Move Mount (15 move left)
Captain Swing 1-0, 10/6/8/10
Pink Dwagon 3-20, 17/12/12/46, Earring of +6 Move Mount (19 move left)
Firebird 1-0, 6/7/6/16 (16 moves left)

54.33
Spoiler: show
Megalogwiff 1-4, 31/8/8/44, Cloak +12 Move Mount (22 move left)
Gwiffon 1-0, 14/4/4/32 (10 move left)
Gwiffon 1-0, 14/4/4/32 (10 move left)
Firebird 1-0, 6/7/6/16 (16 moves left)


Also, Lipwig will contact Vetinari and Susan with Two-Way Thinkagrams and can pass orders to any other stacks as necessary.

Taxes: Juice 50, Moneymancer
Vetinari: Juice 160, Turnamancer
Lipwig: Juice 200, Thinkamancer
Bags: Juice 0, Moneymancer

Note: If you send a rat from Al-Khali to scout City 14, you will see that it contains:
Spoiler: show
2-Hound, 8-Archer, 5-Field Archer, 8-Archer, 8-Archer, 3-Archers, 2-Thunderbird, 2-Firebird, Pink Dwagon, 2-Megalogwiff, 3-Gwiffon, Shoggoth, a L1 Warlord named Istasha, and a L5 Dollamancer named Rhoggog. They have the following magical items: Tarot Deck of Def +6, Earbug of Def +6 HM, Gauntlets of Def +5 LH, Necklace of Def +2, Cloak of Def +2, Ring of Def +2, Shield of Defense +2, Earring of Def +1, Greaves of Def +1, Backpack of Def +1, Boots of Defense +1, Ring of Def +2 HM, Pair of Dice of Def +2 HM, Boots of Def +2 HM, Bracers of Def +2 HM, Hat of Def +2 HM, Earbug of Def +2 HM, Belt of Move +4 HM, Tarot Deck of Def +4 Mount, Greaves of Move +2 HM and Broach of Move +2 HM, Tarot Deck of Def +2 HM, Token of +4 Move Mount, Backpack of Move +4 Mount

Also, at City 14 are Shub-Niggurath, Sebek, Vibur and Ghisguth with fours Hounds and a polyp. They have these items: Eyebook, Boots of Defense +1, TD +1, Bracers +1, Earring +1, Nipple ring +1, Breastplate +1, Gauntlets +1, Greaves +1, Necklace +1, Greaves +8 of Hits LM, Shield +5 Attack HM, +6 Ring of Attack for mounts, Cloak of Move +2 Mount, Cloak of Def +5, Earring of Def +4, Ring of Def +3, Necklace of Def +3, Earbug of Def +2 , Greaves of Def +2, Backpack of Def +2, Boots of Defense +1, Tarot Deck of Def +1, Bracers of Def +1, Nipple ring of Def +1, Breastplate of Def +1, Gauntlets of Def +1, Gorget of +5 Move HM, Gorget of Hits +9, Boots of Defense +1, TD +1, Bracers +1, Earring +1, Nipple ring +1, Breastplate +1, Gauntlets +1, Greaves +1, Necklace +1, Shield +1, Ring +1, Broach +1, Belt +1, Hat +1, Paldrons +1, Pair of Dice +1, Backpack +1, Backpack +1 Defense LM, Gorget of Def +1 Mount (Unused: Gorget +1), Boots of Def +1, Tarot Deck of Def +1, Bracers of Def +1, Earring of Def +1, Nipple ring of Def +1, Breastplate of Def +1, Gauntlets of Def +1, Greaves of Def +1, Necklace of Def +1.
Last edited by Twoy on Thu Mar 22, 2012 12:12 pm, edited 2 times in total.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Wed Mar 21, 2012 2:04 pm

On turn 16 Aesthetica's scouts report:
Spoiler: show
Bohemian 5 discovers City 7, a L3 elder god city, guarded by 8 Fire Vampires, 4 Sand Witches, 4 Man Witches and a L4 EG Warlord named Ulthar (13/11/17/10) Edit: Ulthar is riding a Hound.
Bohemian 6 reports a firebird at 47.11, a L1 EG Warlord named Othuyeg building a road at 65.09.
Bohemian 7 spots a wiener-rammer at 65.11, Shathak, a L1 EG Warlord building a road at 63.13, and at City 12, a L3 EG city at 60.12 guarded by 8 flying vampires.


Minititans Turn 15 Complete.
Tia'ume Turn 16 Complete.
Evil Imagination Land Turn 16 Complete.
Isoceleans Turn 16 Complete.
Aesthetica Turn 16 started but not complete.
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Re: Titanic Mandate vs. Elder Gods

Postby Exate » Wed Mar 21, 2012 7:36 pm

I'll try to get my turn in tonight or tomorrow now that scout information is in, guys- sorry about the delay.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Thu Mar 22, 2012 4:11 am

Exate wrote:I'll try to get my turn in tonight or tomorrow now that scout information is in, guys- sorry about the delay.

No need to apologize. You gave me the scout orders on Saturday, and I just finally got the scout report back to you on Wednesday.

Minititans Turn 15 Complete.
Tia'ume Turn 16 Complete.
Evil Imagination Land Turn 16 Complete.
Isoceleans Turn 16 Complete.
Aesthetica Turn 16 started but not complete.
Steam Gentlemen Turn 16 almost complete.

Interesting: Marshalkowski sent me Turn 13 orders on Feb. 8, logged on and read my response on Feb. 9, and has not logged on since then.
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Re: Titanic Mandate vs. Elder Gods

Postby LTDave » Fri Mar 23, 2012 1:52 am

Enjoy your vacation!

Will the stars at night / shine big and bright (clap clap clap clap) where you are goin?
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Fri Mar 23, 2012 5:33 am

LTDave wrote:Enjoy your vacation!
Will the stars at night / shine big and bright (clap clap clap clap) where you are goin?

Half the vacation is with my grandmother in Texas and the other half is with my aunt in Mexico.
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Re: Titanic Mandate vs. Elder Gods

Postby BLANDCorporatio » Fri Mar 23, 2012 4:42 pm

Indeed, enjoy your vacation Twoy! And a merry Easter (I think?)!
The whole point of this is lost if you keep it a secret.
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Re: Titanic Mandate vs. Elder Gods

Postby Twoy » Fri Mar 23, 2012 6:30 pm

Koopa Kingdom has completed Turn 15 and begun Turn 16. Units available for other allied sides to use are:

3 full stacks of Hobgobwin Knights, and one stack of Hobgobwin Knights lead by the KK's Chief Warlord a L5 Warlord promoted from a Natural ally chieftain.
Spoiler: show
Chief Warlord Hobgobwin Knight Chief 5-69 14/15/12/10
Hobgobwin Knight 4-1 4-48 13/12/11/10
Hobgobwin Knight 4-2 5-68 14/13/12/10
Hobgobwin Knight 9-1 4-39 13/13/11/10
Chain Chomp (Bitey) 4-39 15/9/6/34
3 Chain Chomps-Toothy, Canine and Incisor 3-23 3-23 14/8/5/34
Hobgobwin Knight Chief2
7-Hobgobwin Knights
Hobgobwin Knight Chief3
7-Hobgobwin Knights
Hobgobwin Knight Chief4
7-Hobgobwin Knights

Seven Full Stacks of Storm Giants
Spoiler: show
Storm Giant Chieftain2, 1-0
7-Storm Giants
Storm Giant Chieftain3, 1-0
7-Storm Giants
Storm Giant Chieftain4, 1-0
7-Storm Giants
Storm Giant Chieftain5, 1-0
7-Storm Giants
Storm Giant Chieftain6, 1-0
7-Storm Giants
Storm Giant Chieftain7, 1-0
7-Storm Giants
Storm Giant Chieftain8, 1-0
7-Storm Giants

All 11 stacks are located at 54.29.

Aesthetica has not finished Turn 16. Also, Minititans and Koopa Kingdom have not finished Turn 16 and will not finish until the other players let me know what the MT and KK stacks are going to do. Information on MT is five or six posts above this post.

Here is a map from around teh end of Turn 16.
https://docs.google.com/open?id=0B6CKjN ... TTlMTVVNZw
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