Rise of Nations - Forum Game

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Re: Rise of Nations - Forum Game

Postby Harry1991 » Sun Mar 25, 2012 1:29 pm

sorry was busy with the in-laws :) orders coming your way in the next hour.
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Re: Rise of Nations - Forum Game

Postby LTDave » Mon Mar 26, 2012 7:20 am

Battle at QERTE
1 Warlord, Lokarat, Level 2.1
0 Horse Archer 4 Barbarian 3 Pegasi Rider


ATTACK QERTE

QERTE is defended by 10
QERTE WARRIORS 6 Hits, 3 Attack, 3 Defence, Type: Melee


Spoiler: show
Round 1
Ranged / Flyer Combat
3 Golmon Pegasi Rider Fire on QERTE WARRIORS
1 Warlord Fire on QERTE WARRIORS
22 hits inflicted 3 QERTE WARRIORS Cwoaked 1 with 2/6 hits remaining 6 uninjured

Melee Combat
4 Golmon Barbarian attack QERTE WARRIORS
22 hits inflicted 4 QERTE WARRIORS Cwoaked 1 with 4/6 hits remaining 2 uninjured

7 QERTE WARRIORS attack Golmon Barbarian
23 hits inflicted 3 Golmon Barbarian Cwoaked

Remaining Warriors Cwoaked in Ranged Phase of Round 2.

QERTE falls to the invaders


Panii open their gates and join forces with Trantor.

The Citizens of Falz and Ilm are concerned by rumours of nearby armies...

The Government of Habu is kept busy by Diplomatic chatter...
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Re: Rise of Nations - Forum Game

Postby LTDave » Mon Mar 26, 2012 7:36 am

Image

Orders for Turn 5 can be sent in now.
I won't be sending a "start of turn 5" report. You can work it out for yourselves.

Cheers
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Re: Rise of Nations - Forum Game

Postby ETheBoyce » Mon Mar 26, 2012 9:51 am

A question: Does it cost anything to access the new unit types?
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Re: Rise of Nations - Forum Game

Postby tigerusthegreat » Mon Mar 26, 2012 2:34 pm

ETheBoyce wrote:A question: Does it cost anything to access the new unit types?


It did not for me, assuming they are from new cities.
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Re: Rise of Nations - Forum Game

Postby Harry1991 » Mon Mar 26, 2012 6:46 pm

before i can do my next turn i need to know how much gold a level 3 city adds to my income...
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Re: Rise of Nations - Forum Game

Postby Karadan » Mon Mar 26, 2012 7:32 pm

I would tell you, but I don't actually own any yet. My guess is around 200ish.
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Re: Rise of Nations - Forum Game

Postby LTDave » Mon Mar 26, 2012 7:57 pm

LTDave wrote: You can work it out for yourselves.



There is a formula for revenue from City levels. So how much a level 3 city produces depends on how many other Cities you control, and their levels.

As Captain Kirk would say "Best Guess, Mr Sulu."
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Re: Rise of Nations - Forum Game

Postby Karadan » Mon Mar 26, 2012 8:10 pm

I think LTDave is making up numbers as he goes. Either that or the upkeep on one of my turns was wrong because it screwed up every formula I could come up with :P

Oh, wait, new idea! Yes! Yes, that could work!

To the mathamancers!

Edit: If I get a mathamancer, his/her first order is to calculate unit upkeep.
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Re: Rise of Nations - Forum Game

Postby LTDave » Mon Mar 26, 2012 9:51 pm

Karadan wrote:I think LTDave is making up numbers as he goes.


Drat! They are on to me!

My response to all such accusations is that Erfworld is a Pantheistic Universe. So if something doesn't correlate with what happened in the past, we can safely assume that one of the Titans did it.
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Re: Rise of Nations - Forum Game

Postby LTDave » Tue Mar 27, 2012 5:12 am

Waiting on orders from Golmon and Trantor...
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Re: Rise of Nations - Forum Game

Postby Azgrut » Tue Mar 27, 2012 5:28 am

I am at work now, but in about an hour my desk time begins. So you'll receive orders then.
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Re: Rise of Nations - Forum Game

Postby Karadan » Tue Mar 27, 2012 5:19 pm

The waiting... it burns!
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Re: Rise of Nations - Forum Game

Postby LTDave » Wed Mar 28, 2012 6:09 am

Some Events for Turn 5:

An Army from Stoneheart has laid siege to the City of Habu. The Army is in place, and working to prepare 3 Siege Engines to attack the City.
1 Warlord, Dame Sans Tone, Level 2.1
1 Warlord, Sir Sid Mint, Level 1
3 Equipment for Siege Engine
4 Slingers 10 Stone Guard 2 Rock Griffon

Habu is defended by 9 HABUARIANS 8 Hits, 3 Attack, 5 Defence, Type: Melee
behind the walls of the City

An Army from Lazarus has moved close to the City to observe the Siege:
1 Warlord, Chunky Monkey , Level 1.1
4 Archers

The Lazarus army has not threatened the City or attempted to break the Siege.


An Army from Nobgrub has moved to Lay siege to Gint - it will take a full turn to assemble the Siege Engines.
1 Warlord, Rotork Nazshak, Level 2.2
2 Siege Engine
3 Warrior 5 Figthan Warrior 2 Flying Fightan

Gint is defended by 9 GINT BOWMEN 8 Hits, 4 Attack, 4 Defence, Type: Ranged


The City of Gint have received an Embassy from Lazarus, and has decided to ally themselves with that Great Nation.

An army from Shalatar attacks the City of Ilm...
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Re: Rise of Nations - Forum Game

Postby LTDave » Wed Mar 28, 2012 6:21 am

Battle at ILM

1 Warlord, Horus, Level 1 10 Jackals 2 Defenders of the Scion


ATTACK QERTE

ILM is guarded by 10:
ILM WATCHERS 9 Hits, 3 Attack, 6 Defence, Type: Ranged Cost 59 2


Spoiler: show
Round 1
Ranged / Flyer Combat
10 Jackals Fire on ILM WATCHERS
2 Defenders Fire on ILM WATCHERS
16 hits inflicted 1 Watcher Cwoaked 1 with 2/9 hits remaining 8 uninjured

10 Watchers Fire on Jackals
46 hits inflicted 6 Jackals Cwoaked 1 with 3/7 hits remaining 3 uninjured

Melee Combat
1 Warlord Attack ILM WATCHERS
6 hits inflicted 1 Watcher Cwoaked 1 with 5/9 hits remaining 7 uninjured


Horus decides that his first command ought not be his last, and withdraws from the attack…
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Re: Rise of Nations - Forum Game

Postby Azgrut » Wed Mar 28, 2012 7:28 am

I suppose you mean: Attack Ilm. Not Attack Querte. :P
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Re: Rise of Nations - Forum Game

Postby Karadan » Wed Mar 28, 2012 11:40 am

That would certainly be one heck of a surprise attack. Even I wouldn't have expected something like that, and my list of potential actions and reactions is.... extensive.
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Re: Rise of Nations - Forum Game

Postby tigerusthegreat » Wed Mar 28, 2012 9:18 pm

Can you send me an updated upkeep that shows the amount from my losses last turn? I'd like to know what I have to spend before getting me in the red this turn.

I'm liking this game, but the lack of firm rules is proving to be quite a hindrance (even with the flexibility it provides)
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Re: Rise of Nations - Forum Game

Postby Karadan » Wed Mar 28, 2012 11:01 pm

tigerusthegreat wrote:Can you send me an updated upkeep that shows the amount from my losses last turn? I'd like to know what I have to spend before getting me in the red this turn.

I'm liking this game, but the lack of firm rules is proving to be quite a hindrance (even with the flexibility it provides)


Loath as I am to give out information for free, you can generally expect your upkeep to be roughly 25-30% of the cost of your troops, with the % getting larger as you have more troops (and/or more expensive troops. I'm not sure of all the factors). I'm sure it can go above 30%, but, well, I don't know how many troops most of you have.
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Re: Rise of Nations - Forum Game

Postby LTDave » Sun Apr 01, 2012 2:02 am

I have processed turn 6 - battle reports coming in the next hour or two - there's a three year old who wants to play a game just now.

Cheers
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