
Karadan wrote:It certainly would explain why GK's cities are held by a mixture of living and decrypted units, instead of just decrypted.

MarbitChow wrote:Karadan wrote:It certainly would explain why GK's cities are held by a mixture of living and decrypted units, instead of just decrypted.
I agree with your assessment, but I'll point out that Stanley's mistrust of Wanda and her minions are more than sufficient to explain why he's popping units that aren't fanatically loyal to her.
Karadan wrote:Perhaps it is that cities cannot not produce units. Perhaps a city is required to produce the maximum amount of units possible every single turn. And coupled with this, a ruler is bound by Duty to not simply disband popped troops, but instead seek means of supporting or using them.
Karadan wrote:It certainly would explain why GK's cities are held by a mixture of living and decrypted units, instead of just decrypted.
Karadan wrote:but there are quite a few cities throughout the comic that have been described as having various token forces and such garrisoned in them, and it seems like a big waste of upkeep shmuckers, because the forces seemed to be reasonably large, but also so small that they were inconsequential against any real force,
Karadan wrote:particularly once the enemy learned about the decrypted, you'd think that they'd just give up the cities (much like unaroyal did).
onlyme wrote:You can only create a limited amount of troups by your cities. It was clear from the start that decrypting units from the enemy will not stay that easy once they understood what hits them. So you want to produce as much as you can. And as long as you can pay the upkeep, a living unit is still better, because you can use it twice, while decrypted can only "die" once.
Well, how many units is subjective. Sure, they had a seemingly good number of units, but was it really alot? Or was it a minimal force that couldn't hold it's own? Or did it have more units than it should have with that number of cities thanks to pulling forces back from lost cities?onlyme wrote:Think about how many units Goodminton had with so few cities and still had with only one city left. We do not know how much more upkeep units with leadership cost, but I'd guess a city with only some big enough force to to defend against any barbarians coming along and to avoid any sides around you just taking it cheaply will still produce a plus. And if the plus is only new units generated.
onlyme wrote:Isn't that why GK is trying a decapitating strike once the crown coalition had learned that tactic?
Karadan wrote:MarbitChow wrote:Karadan wrote:It certainly would explain why GK's cities are held by a mixture of living and decrypted units, instead of just decrypted.
I agree with your assessment, but I'll point out that Stanley's mistrust of Wanda and her minions are more than sufficient to explain why he's popping units that aren't fanatically loyal to her.
Agreed. I thought of that too as I was posting. It is just the sort of thing Stanley would do, but there are quite a few cities throughout the comic that have been described as having various token forces and such garrisoned in them, and it seems like a big waste of upkeep shmuckers, because the forces seemed to be reasonably large, but also so small that they were inconsequential against any real force, particularly once the enemy learned about the decrypted, you'd think that they'd just give up the cities (much like unaroyal did).
oslecamo2_temp wrote:-If you don't have any defenders in the city, a lone enemy scout can just waltz in and take it.
Purple dwagons are mostly non-siege units that can make a (seriously potent) siege attack, or siege units that are also good for combat, if you wanna look at it that way. We haven't seen any siege quite as fast as a purple dwagon so far, but I could imagine there being some decently fast, non-flying scout units that are relatively cheap and available and come with a siege special. They might not be excellent siege units, but good enough that they're on the back of chief warlords' minds when deciding to pop garrisons.Kreistor wrote:Pretty certain you need siege to get inside. A lone siege unit could do this, not a lone non-flying scout
Kreistor wrote:oslecamo2_temp wrote:-If you don't have any defenders in the city, a lone enemy scout can just waltz in and take it.
Pretty certain you need siege to get inside. A lone siege unit could do this, not a lone non-flying scout

drachefly wrote:Kreistor wrote:oslecamo2_temp wrote:-If you don't have any defenders in the city, a lone enemy scout can just waltz in and take it.
Pretty certain you need siege to get inside. A lone siege unit could do this, not a lone non-flying scout
I remember that the degree to which the walls were manned was important. That was why they needed all those undead on the walls.
oslecamo2_temp wrote:drachefly wrote:I remember that the degree to which the walls were manned was important. That was why they needed all those undead on the walls.
Indeed.
Plus in this update we can see even basic infantry with hand weapons can damage a stone wall.
"Siege units" probably get a massive bonus when attacking walls, but normal troops can probably damage them just as well, just more slowly. If the city has a garrison shooting arrows, they'll probably get shot down before they can do much, but if the city has no garrison at all, they can just chip away at the wall until it comes down. It's not like the day will end before they end turn anyway.
Siege units is what you use when the enemy city is garrisoned and you need to take them down fast.
Plus as Hamster himself said, if Ansom had just zerg rushed the walls with basic troops instead of waiting for the slow siege ladders to arrive and position themselves, he could've taken GK right when he arrived (altough with horrendous casualities, but hey, that's for what 25-to-1 numeric advantage is for).
Swodaems wrote:Taking into account Tommy's description of siege towers, those infantry were probably diggers that arrived with the siege towers. We can see, in the panel were the infantry mentioned are damaging the wall with picks and shovels, that they are standing on some wooden part of the tower, either the gangplank lowered on the previous panel or the bottom level. Siege towers in Erfworld aren't about putting troops on top of a city's wall, they're about holding, transporting, and protecting troops capable of doing damage to the wall itself. Yeah, that's somewhat counterintuitive with little connection to how things work here in Stupidworld, but what in Erfworld isn't.
Kreistor wrote:Point is, many siege engines did indeed bring sappers to the walls instead of trying to put them on top.
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