LTDave wrote:Cwoaked players may choose to "respawn". If you'd like to be a different type of unit, please post to that effect.
Another Archer is fine. Numma Wan managed to croak a whopping three units before she bit it, so I'm feeling pretty good about the class... even if losing her and presumably the associated XP hurt a bit.
It's fine, though. Numma Trois hits the field.
LTDave wrote:I'm thinking of changing some rules -
* Base Defence for all units to be increased by 2
* Lunge to be less severe - maybe half defence is added to combat
* Increasing Heal?
Increasing base Defense will make things a lot less lethal- except when people use abilities that amplify their damage or ignore defense. Looking at this from the perspective of an Archer, it means that all the "fire" orders we have to issue every other round instead of the superior "aim" order would likely plink off the units that we're shooting without doing any damage at all. I can't say I approve of that.
I would like to see defensive actions added to everyone's arsenal- guard for defending against melee, going prone or taking cover for defending against ranged, and otherwise acting to keep ourselves alive rather than attacking. It seems reasonable to think those would be options.
I don't like the "every other turn" restriction on tons of actions. It's arbitrary and adds little strategy to the game, just makes us alternate what we're doing. Having all moves available every turn would be preferable, with each action designed so that it's a better choice than the others for certain circumstances.
LTDave wrote:Is everybody having a good time?
Sure. Being able to see our enemies a little sooner and having a round to see their stats and strategize before each engagement starts would be nice, though.