Nice illustration. Inkscape or what else did you use?
On the ErfUS vs ErfUSSR: hasn't actually been done yet, so that's fresh.
Right-o, lets fill in some of the questionnaire ...
- Basics
- Theme:
the name (Steam Gentlemen) says it all. 19th century schizo tech, with some Tesla thrown in.
Logo: the Balls of Governance, based on the steam governor mechanism pictured here:
- References:
Jules Verne, obviously. Herbert George Wells. Mary Shelley. Conan Doyle. Rudyard Kipling. Charles Dickens. Alan Moore.
Tesla, Edison, Brunel, Stephenson, Watt, Siemens, Daimler, Hertz, Conrad Dippel, Galvani, Volta, Faraday, Ampere, Foucault, Erasmus Darwin, Otto Lilienthal, Zeppelin, Benjamin Franklin, Lumiere brothers.
Clausewitz, Bismark, Paul von Lettow-Vorbeck, Napoleon Bonaparte.
- “Play style”
- Offensive/defensive inclinations:
"expansionistic": as long as there's no opposing pressure they will try to get a foothold in a territory, to best leverage their units' speed advantage and the econ-building skills of their basic units. Once opposing pressure is met they become
"cautious". Having more expensive and somewhat fragile units means they try to focus fire so as to overwhelm a target with minimal casualties to themselves
"attrition-seeking": relying on an early massive expansion, they switch to a strategy of attacking targets of opportunity and slow pushing to hopefully starve an opponent out - How does the side pay upkeep? Conquest, diplomacy, raids?:
strong econ at first, then diplomacy preferably. - How does the side stay alive? Bigger armies, alliances, hiding?
a mixture of alliances and strong armies. The Steam Gentlemen rarely go to war alone. - Spammer/Elitist? Brute Force/Technicalist?:
units tend to have good firepower and a smattering of special abilities. Not sure I understand the various options here, but probably technicalist would fit best
- Philosophy
- Opinion on the Royals?:
the pinnacle of class, refinement and ability. Royals Rule! - On the Titans?:
the Royals are here. Need more be said?
On the units thus far mentioned
NavvyA muscular dude carrying a shovel and always appearing slightly inebriated.
Average stats of a basic infantry unit, with some penalty to offense.
Building special, makes building/upgrading cities and other structures easier. Also may increase revenue from resource points like mines.
The backbone of the SG early strategy but as often is the case, an individual Navvy is considered "lower class" and not worthy of great consideration.
Gyro ScopeRoughly speaking, Wall-E's head with two propellers attached, one on each side, spinning in opposing directions like on a Chinook helicopter.
Fast scouting unit. Sees far, sees well, moves efficiently. Not good for offensive or defensive, but that's not its purpose.
Scouting special.
They are automata, and as such having a particular feeling about them, like respect or mockery, would be weird.
Otto MotorA combination of WW1 two-seater plane and an Otto Lilienthal glider.
Fast, good firepower. Being a two-seater, allows one other unit, beside the pilot, to be carried around.
Ranged, its guns can send projectiles at a distance.
The pilots are well regarded. It's a very gentlemanly fight, air combat, it is.
DiwigibleThe Kirov airship in Red Alerts 2 and 3 is actually a good start. Replace the Hammer-n-Sickle with the Balls of Governance and remove the face (but keep the bombs!).
Fast (unlike the RA Kirov, incidentally) and very resilient against damage. Not quite as strong offensively when compared to its size, certainly not the bane of buildings everywhere in the manner of RA's Kirov, but good enough as a fast Siege.
Ranged, sonic Siege, unit carrying capacity.
A new addition to the arsenal, and regarded as a costly weirdness. The SG have yet to integrate it properly in their doctrine, as the unit is expensive enough to discourage its most natural use (tanking); usually, a lone Diwigible will end up protected by other units rather than the other way round.
I'll get to other parts of the form soon enough- or y'all may take a swing if so inclined.
I'll also get round to some drawing myself, of the above units and previously mentioned characters.
The whole point of this is lost if you keep it a secret.