







Werebiscuit wrote:"Swordbrother, ignore the archer. He's gone ! Take out the those spears."
"Aye, Commander, the archer is yours but use Yuri's shield. So whats it to be commander ? Do I draw the gaurds or take the spears ? Cupid... finish this elf."
Swodaems wrote:Next turn, I'm going to kill-steal from the uncroaked.
Swodaems wrote:1. How are their actions determined? (Are you the one deciding that, or can The Colonel or another player give them orders?)
Swodaems wrote:2. You say in the rules that they decay by the day. Are we talking in-game days, or does that decay happen every round? (Since that Uncroaked's combat is at 5 currently, will it still have 5 next round when combat sequence is determined?)

Swodaems wrote:Werebiscuit wrote:"Swordbrother, ignore the archer. He's gone ! Take out the those spears."
"Aye, Commander, the archer is yours but use Yuri's shield. So whats it to be commander ? Do I draw the gaurds or take the spears ? Cupid... finish this elf."
First, is this addressed to me or BLAND? I'm the character with leadership next to Yuri, but you also appear to be speaking to the one who has already decided to attack the remaining archer, which is BLAND.
Second, are you asking for a roleplay action, or a recommendation? Either way, my response is to say, "Draw the guards. Keep them from the casters. Everyone prepare for counterattack. Without archers, they may try to just do as much damage as possible to us."
Rolf can move to D9 before making his attack, and he'll draw the fire of up to five enemy units. The uncroaked is already drawing two, leaving only F8 and F9 unaccounted for; Yuri can't possibly engage both of them as long as the archer stands, so he'll delay until our ranged units have taken out the last archer (NOTE: William Showend Tell MUST target and croak that archer for this to work due to the order of actions) and then move to its space, G9, and attack the spearman at F9.Werebiscuit wrote:...I realize that both me and Yuri going behind to try to level off spearmen just leaves the squishies open to attack. I can only hope they'll remember my 'selflessness' when it comes to aiding me

WaterMonkey314 wrote:Triage retreats out of the hex in panic.

MarbitChow wrote:WaterMonkey314 wrote:Triage retreats out of the hex in panic.
Seeing as how you'll almost certainly go after every other enemy in the round, I'd encourage you to make this conditional.
If any enemies engage you, you are almost certain to die. If no enemies engage you, you will have run for nothing.
Something like "If enemies have attacked me and I'm somehow still alive, I retreat from the hex, otherwise (describe another action)."
Cupid
William Showend Tell
Bill
Yuri
Rolf
T. Coil
TodArcher A-2
nearest Spearman in range
nearest Warrior in range
WaterMonkey314 wrote:But wouldn't this be the case at all times? If I get attacked by anyone, I die. (5 combat - 1 defense = 4 hits dealt; I get left with 0 hits before ANY random damage is factored in.) If I don't get attacked, it's better to flee than to risk getting picked off again.

MarbitChow wrote:WaterMonkey314 wrote:But wouldn't this be the case at all times? If I get attacked by anyone, I die. (5 combat - 1 defense = 4 hits dealt; I get left with 0 hits before ANY random damage is factored in.) If I don't get attacked, it's better to flee than to risk getting picked off again.
Ok, I understand your reasoning. You will flee the hex at the end of this round.
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