Swodaems wrote:Questions: Does my leadership bonus apply to all our troops or just to our characters? (Same for the enemy leader.)
Leadership applies to a single stack, which is you plus 7 other units of your choosing. The same applies to the enemy leader. At present, it is safe to assume that he's stacked with the healer, the treants, plus 4 archers. You can freely restack once per turn, and the leadership bonus applies immediately at the start of the turn, just like the Attack Modifiers.
Swodaems wrote:If an enemy were to directly attack a brick bat swarm, what would happen? (Depending on rules interpretation, a single archer could take out an entire brick bat swarm.)
I realized after I posted that I'd set up the bats so that you couldn't game them, but forgot to prevent me from gaming them. (Damn, it's hard trying to catch yourself cheating...) Brickabat's special will be changed so that they cannot be targeted by Strike, Fire, or non-AoE Spells. 'Attack' actions will affect them normally, as will area-of-effect (AoE) spells like 4Chan.
Swodaems wrote:When we open that door, will we be revealing a lower level of the building or do we just sort of teleport to the top of the ladder? (I've played alot of Fire Emblem. That building just screams hidden enemies to me.)
You will reveal the lower level of the building.
Swodaems wrote:If we lose one of the ram carriers, what exactly can we draft to replace him?
Any 4 units (except the Brickabats) can be used to wield a ram, including fliers. Fliers carrying the ram can move 8 squares instead of 5, but they lose their Flight Elevation Bonus if they attack the door or walls.
Swodaems wrote:We don't have RLOS on the caster from where we are, what about her on us?
In all cases, if you don't have RLOS on a unit, they do not have it on you.
Swodaems wrote:If Bill were select dance-fighting as his ability of choice for those skeletons, would that help out any living player who decided to take the dance fighting special? (I never spent the AP I got from leveling to 2, and I was thinking dance-fighting may be a good choice, but no one else has it yet.)
Good question. Yes, skeletons can take dance fighting, but note that dance-fighting bonus is +1 per 2 units involved, rounded down. You plus a single skeleton would be enough for the basic bonus, but 2 skeletons won't change that.
Swodaems wrote:Question to my fellow players: How about a two for one capturing special? Let's try to capture the enemy Leadership as well. It'll be tougher, but that means more fun. (The archers are even better targets for capture because we could better use them to defend this place in the next battle the opening refered to. Maybe if we break down the door with enough strength left and offer terms, we be able to grab them all. The battle will be pretty much decided at that point any way.)
Note that currently, the archers are not heroic, at least until one of them gains enough XP from croaking your men to do so.
The Colonel wrote:Can we lift the archers with fliers?
Not unless the archers are willing or incapacitated / dead.
Werebiscuit wrote:( OOC Are our Fliers the same movement as Cupid ? i.e. move 12. What about the Brickbats ? Move 12 ? Skeleton move would be 8 ?
Yes, Fliers and Brickabats are Move 12, and Skeltons 8 (unless carrying a Ram - see above). Brickabats cannot carry the Ram.
Werebiscuit wrote: Will fliers be able to block RLOS against elevated positons on ground troops ?
Fliers cannot block RLOS, but can grant the +4 Cover bonus to ground units if they choose to give up their own Elevation bonus.
BLANDCorporatio wrote:OOC: alternatively, an expected 5 fliers are needed to knock out the Healer. Whether she stays knocked out depends on the enemy having heal scrolls handy./OOC
Please note that only casters can use scrolls. Unless there is a hidden caster on the field, a heal scroll will not be able to revive the Healer.
Werebiscuit wrote: Am I right in thinking that the Brickabats can absorb 8 fire actions before disbanding, as that is the way it reads ? /OOC)
Yes. In addition, see the note above - Brickabats cannot be targeted directly by ranged non-AoE actions.