Battle for Gobwin Bump V

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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Thu May 24, 2012 7:33 am

I HEAL THE MOST WOUNDED PERSON WHO DOES NOT HAVE A POTION!

"EVERYBODY, ATTACK THE CASTER! FINISH HIM!"
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Re: Battle for Gobwin Bump V - help wanted

Postby HerbieRai » Thu May 24, 2012 7:35 am

I can also help take out those archers, I won't kill steal though.
Numma To will mighty blow V

On another note: I stand corrected, we have not moved back to D4's. Just learned that the hard way.

edit: discount these orders, they are modified below
Last edited by HerbieRai on Thu May 24, 2012 9:44 am, edited 1 time in total.
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Re: Battle for Gobwin Bump V - help wanted

Postby Exate » Thu May 24, 2012 9:22 am

LTDave wrote:Numma To (HerbieRae) will precise blow the enemy caster… 2 Hits inflicted {target cwoaked}
Enemy V mighty blow on Numma To… COM 2 + RDM 5 - DEF 2 AND MODS -1 mighty blow, 3rd Rank, illusion = 4 Hits inflicted
I am reasonably certain that there should be no Mighty Blow modifier here, since Numma To used Precise Blow instead.

Unless... what are these "target vulnerable" modifiers? What's creating them? Are they an indication that the target used a defense-lowering ability? If the terminology has been swapped around on me then these numbers are right, and my apologies.

HerbieRai wrote:I can also help take out those archers, I won't kill steal though.
Numma To will mighty blow V
Don't worry about kill stealing. It's most practical for the one with Precise Blow to headhunt low-health targets, since those are likely to draw Guard actions- see how the wizard got two last turn, since he was so hurt? The most important thing is just to see that the enemies get croaked, not to claim kills. Feel free to take out T.
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Re: Battle for Gobwin Bump V - help wanted

Postby HerbieRai » Thu May 24, 2012 9:43 am

So Be it.

I will precise Shot T into the ground.

Also, the Mighty blow was him getting +2 combat for mighty blow, the vernable is the -2 def for using mighty blow.
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Re: Battle for Gobwin Bump V - help wanted

Postby BLANDCorporatio » Thu May 24, 2012 10:26 am

Besides, I see that one of their Archers is almost out. As long as their inf doesn't cross, they're not that dangerous. Archers are.

I see Numma Trois got healed somehow. Levelling? Anyway, Ian Marius Stanley will guard whoever has the lowest amount of Hits at the start of this turn, which turns out to be Numma To. Again, if Ian can bring a potion to Numma To and also Guard, he'll do that (assuming one potion wasn't used already).
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V - help wanted

Postby MarbitChow » Thu May 24, 2012 12:33 pm

Same orders as last time: Rider will attack the first person to get within range. If their adjusted defense is 6 or less, he will use Mighty Blow, otherwise he will use Precise Blow.
Equilateratoria is now underway. New players are welcome to join at any time!
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Re: Battle for Gobwin Bump V - help wanted

Postby Exate » Thu May 24, 2012 12:41 pm

People with Guard actions, please cover both Numma To and Numma Trois. We desperately need it. Two Guards would be nice, even. The plebs could use shielding, too, but I think the best protection we can give them right now is to take out the enemy ranged units as quickly as possible.

If she draws two Guard actions, Numma Trois will Mighty Blow Enemy U. If she gets one or zero, she will Fire on him instead.

BLANDCorporatio wrote:I see Numma Trois got healed somehow. Levelling?
I believe you are mistaken. None of our units got healed last round, so far as I can tell. I want to heal Numma Trois but I think taking the round off to drink a potion will end up hurting more than trying to kill the enemy as fast as possible.

MarbitChow wrote:Same orders as last time: Rider will attack the first person to get within range. If their adjusted defense is 6 or less, he will use Mighty Blow, otherwise he will use Precise Blow.
I'm pretty sure that this is our phase to move, so no enemies will be coming within range.
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Re: Battle for Gobwin Bump V - help wanted

Postby A.B.C. » Thu May 24, 2012 10:28 pm

Slapping a Guard on Numma To and actually being useful this round. Unless Numma Trois needs it...?
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Re: Battle for Gobwin Bump V - help wanted

Postby five-thirteen » Fri May 25, 2012 3:48 am

No need, Otto guards Trois
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Re: Battle for Gobwin Bump V - help wanted

Postby LTDave » Fri May 25, 2012 6:53 am

Image
Events
Rider (MarbitChow) will attack the first person to get within range. If their adjusted defense is 6 or less, he will use Mighty Blow, otherwise he will use Precise Blow.
Chess (Swodaems) defaults to precise blow on nearest enemy…
Franco (werebiscuit) runs to get a potion for Numma Trois and widens his eyes… Trois can't drink the potion, she is busy shooting.
Numma To (HerbieRae) precise shot on T… 2 Hits inflicted (Levels!)
Numma Trois (Exate) Fires on enemy U... COM 4 + RDM 2 - DEF 2 AND MODS -2 Target guarded, rear rank, vulnerable = 2 Hits inflicted
Tim (The Colonel) HEAL THE MOST WOUNDED PERSON WHO DOES NOT HAVE A POTION! - Numma To healed for 3 points...
Derek (A.B.C.) Guards Numma To…
Otto (five-thirteen) Guards Numma Trois…
Ian Marius Stanley (BLANDCorporatio) Guard Numma To…

Enemy T Mighty blow on Trois… COM 2 + RDM 2 - DEF 2 AND MODS -2 Target is Guarded, Rear Rank, Mighty Blow = 0 Hits inflicted
Enemy U Mighty blow on Trois… COM 2 + RDM 5 - DEF 2 AND MODS -2 Target is Guarded, Rear Rank, Mighty Blow = 3 Hits inflicted
Enemy V Mighty blow on To… COM 2 + RDM 5 - DEF 2 AND MODS -4 Target is Guarded, Rear Rank, Mighty Blow = 1 Hits inflicted
Enemy W is Ded.
Enemy X Guards U…
Enemy Y Guards Z…
Enemy Z Parries…


Character Stats
Spoiler: show
Rider (MarbitChow) Knight, Level 0 : COM 4 , DEF 6 , HIT 8 /10 {Mighty Blow, Piercing Blow}
Cross (Swodaems) Warrior, Level 0 : COM 4 , DEF 4 , HIT 7 /8 {Parry, Piercing Blow}
Franco (werebiscuit) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 8 /8 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 2 : COM 3 , DEF 2 , HIT 5 /10 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 2.1 : COM 4 , DEF 2 , HIT 3 /10 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 8 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 7 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}


Enemy T Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
Enemy U Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 8 /10 {Mighty Blow, Support}
Enemy V Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 10 /10 {Mighty Blow, Support}
Enemy W Brown 'Zard 0 : COM 2 , DEF 2 , Hits 0 /8 {Illusion, Shield}
Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Z Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Parry, Berserk}
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Re: Battle for Gobwin Bump V - help wanted

Postby LTDave » Fri May 25, 2012 6:58 am

23 hours to post orders... (and I'm still looking for a replacement...)
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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Fri May 25, 2012 11:09 am

I CAST ILLUSION TO WEAKEN THE ENEMY!
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Re: Battle for Gobwin Bump V - help wanted

Postby HerbieRai » Fri May 25, 2012 11:51 am

If someone can guard me, I'm going to Mighty Blow U, and upgrade combat with my level.

I'd suggest Trio drinking the potion, no reason to loose you in this archer-off
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Re: Battle for Gobwin Bump V - help wanted

Postby BLANDCorporatio » Fri May 25, 2012 2:09 pm

I see them moving forward, but so far, keep doing as before- guard an Archer or Tim, whoever's most damaged.

Who's the red bloke on the left?
The whole point of this is lost if you keep it a secret.
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Re: Battle for Gobwin Bump V - help wanted

Postby Exate » Fri May 25, 2012 3:32 pm

Numma Trois will drink a potion. I hate to reduce our firepower at this critical time, but she's low enough on health that with the mage otherwise occupied I'm not going to risk dying over it.
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Re: Battle for Gobwin Bump V - help wanted

Postby Swodaems » Fri May 25, 2012 9:57 pm

They're not advancing that fast, are they? I'll stand right where I am and parry.
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Re: Battle for Gobwin Bump V - help wanted

Postby five-thirteen » Sat May 26, 2012 4:36 am

Guard again
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Re: Battle for Gobwin Bump V - help wanted

Postby Werebiscuit » Sat May 26, 2012 6:19 am

Block and attack any enemy within reach
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Re: Battle for Gobwin Bump V - help wanted

Postby LTDave » Sat May 26, 2012 6:57 am

Image

Events
Rider (MarbitChow) default to strike nearest enemy… COM 4 + RDM 6 - DEF 5 AND MODS 0 = 5 Hits inflicted
Chess (Swodaems) parries…
Franco (werebiscuit) blocks and strikes nearest enemy…
Numma To (HerbieRae) fires a mighty blow at U… COM 4 + RDM 2 - DEF 2 AND MODS -2 (rear rank -2) = 2 Hits inflicted
Numma Trois (Exate) drinks a potion (5 remaining). 4 hits restored.
Tim (The Colonel) casts illusion…
Derek (A.B.C.) default to strike nearest enemy…
Otto (five-thirteen) guards Numma To…
Ian Marius Stanley (BLANDCorporatio) Guard Trois, strike nearest enemy… COM 2 + RDM 1 - DEF 5 AND MODS 0 = 0 Hits inflicted

Enemy S walks over to the box of potion, and starts smashing things. COM 2 + RDM 1 - DEF 0 AND MODS 0 = 3 potions destroyed, 2 remaining.
Enemy T is DED
Enemy U fires a mighty blow at Trois… COM 2 + RDM 2 - DEF 2 AND MODS -3 (Mighty Blow +2, rear rank -2, target guarded -2, Illusion -1) = 0 Hits inflicted
Enemy V fires a mighty blow at Numma To… COM 2 + RDM 5 - DEF 2 AND MODS -1 (Mighty Blow +2, rear rank -2, target guarded -2, Illusion -1, target vulnerable +2) = 4 Hits inflicted
Enemy W is DED
Enemy X Guards Y…
Enemy Y supports Z in striking at Rider… COM 3 + RDM 3 - DEF 6 AND MODS -3 (Supporting -2, illusion -1) = 0 Hits inflicted
Enemy Z berserks at Rider with support from Y… COM 3 + RDM 1 - DEF 6 AND MODS 6 (Berserk +5, Support +2, illusion -1) = 4 Hits inflicted


Character Stats
Spoiler: show
Rider (MarbitChow) Knight, Level 0 : COM 4 , DEF 6 , HIT 4 /10 {Mighty Blow, Piercing Blow}
Cross (Swodaems) Warrior, Level 0 : COM 4 , DEF 4 , HIT 7 /8 {Parry, Piercing Blow}
Franco (werebiscuit) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 8 /8 {Block, Precise Blow}
Numma To (HerbieRae) Archer, Level 2 : COM 4 , DEF 2 , HIT 1 /10 {Precise Blow, Mighty Blow}
Numma Trois (Exate) Archer, Level 2.1 : COM 4 , DEF 2 , HIT 7 /10 {Mighty Blow, Support}
Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 8 /9 {Berserker, Guard}
Otto (five-thirteen) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 7 /9 {Mighty Blow, Guard}
Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}

Enemy S Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}
Enemy T Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
Enemy U Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 6 /10 {Mighty Blow, Support}
Enemy V Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 10 /10 {Mighty Blow, Support}
Enemy W Brown 'Zard 0 : COM 2 , DEF 2 , Hits 0 /8 {Illusion, Shield}
Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
Enemy Z Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 7 /12 {Parry, Berserk}


47 hours until orders are due...
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Re: Battle for Gobwin Bump V - help wanted

Postby The Colonel » Sat May 26, 2012 7:24 am

HEAL NUMMA TO!
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