Werebiscuit wrote:OOC I know that targeting 5 archers is appealing right now but consider the possibility that the healer may move inside especially if we start creating undead on the walls. We may lose the opportunity to take her out. It would be a bad move for the archers to move inside so we can be confident they will be on the walls to target next turn. I say take the healer out , now ! /OOC
I'm of the opinion that we should focus on taking out the units which can do the most damage to us. While taking out / capturing the healer is our end goal, we shouldn't focus on it so much that it ruins the rest of the battle plan. She's actually less useful on the field than you might think. She can only heal/ward/space out 1 unit a round due to her build. In fact, her best use on the battlefield may actually be as a ranged unit since units with fire attacks gain a second attack at level 4.
We should also be aware that actually incapacitating the healer in a single round may be beyond our capabilities.
The problem is that the healer probably has + 3 a leadership from her lover, boosting her def to 10. That means she will only take [0,0,0,0,0,1,2,3,4,5,6]x[1/36,2/36,3/36,4/36,5/36,6/36,5/36,4/36,3/36,2/36,1/36] or (0+0+0+0+0+6+10+12+12+10+6)/36 or 1.555.. from unlead fliers. While I can boost that number to 3.555... with leadership for 7 of those fliers, the fliers are likely to only do an average of 28 total damage with all of them attacking her. (Remember th at she is out of RLOS of ranged units on the ground.) While it looks like we only need to do 24 to her, we should remember that she may be able to heal herself in the middle of our attempt on her due to the nature of the battle. If she survives the phase, she'll be able to flee down the ladder without harm on the second phase since she has a higher combat score than our fliers.
MarbitChow, if I were to enter the hex on my lonesome right now, would I be able to get to the cover of the bats before being peppered full of arrows? When I put that formation up, I was intending to be advancing in what I thought of as the safe T position, but I can see why you thought otherwise seeing as I failed to declare my targets for leadership. Probably just as well considering that position will be strikable by both 12+3? combat treants in the next phase if none of the remaining ground units places themselves where they keep the the treants at least 3 squares away.
Swodaems wrote:Guys, the back row of elven archers all used mighty blow and had combat scores indicating they were all operating without leadership.
This is a false assumption. Please note that the Leadership score bonus has never been shown in the Unit stats section, only as a modifier in the Results section. The only thing you can deduce right now is that no A-* archers had leadership.
When I said that, I actually was doing the math based on the results section (combat+roll score)-(unit screen com+mighty blow), but I have no idea why I thought the back row had fired instead of the front row.
I'm currently thinking of doing leadership for Will, Cupid, Yuri, Rolf, and 3 of the fliers including the singleton. I not going to commit to that as I debating boosting Triage instead of one of the bat formation fliers. Logic to that is that it is likely one of the 5 unboosted fliers firing the opening shots will roll either very well (9+, putting the warded 1 def archer at 6 hits) or very bad (4 or below leaves the ward still up). If boosting Triage, we can leave the archer alone in the rolled well case and in the rolled poorly case, use either the remaining unboosted flier or one of the skele archers to dent the archer's hits without probably croaking him. Triage comes in with his Ickypron scroll and uses it on the heavily wounded archer and the 2 other archers behind and adjacent to him. (Assuming the wounded archer is a2-a7, of course.) Since the archers have 3 ap between their class and mighty blow, this should give Triage the XP he needs to level when the wounded archer croaks and also prevents the archers behind the croaked one from firing next phase.