I am reasonably certain that there should be no Mighty Blow modifier here, since Numma To used Precise Blow instead.LTDave wrote:Numma To (HerbieRae) will precise blow the enemy caster… 2 Hits inflicted {target cwoaked}
Enemy V mighty blow on Numma To… COM 2 + RDM 5 - DEF 2 AND MODS -1 mighty blow, 3rd Rank, illusion = 4 Hits inflicted
Don't worry about kill stealing. It's most practical for the one with Precise Blow to headhunt low-health targets, since those are likely to draw Guard actions- see how the wizard got two last turn, since he was so hurt? The most important thing is just to see that the enemies get croaked, not to claim kills. Feel free to take out T.HerbieRai wrote:I can also help take out those archers, I won't kill steal though.
Numma To will mighty blow V




I believe you are mistaken. None of our units got healed last round, so far as I can tell. I want to heal Numma Trois but I think taking the round off to drink a potion will end up hurting more than trying to kill the enemy as fast as possible.BLANDCorporatio wrote:I see Numma Trois got healed somehow. Levelling?
I'm pretty sure that this is our phase to move, so no enemies will be coming within range.MarbitChow wrote:Same orders as last time: Rider will attack the first person to get within range. If their adjusted defense is 6 or less, he will use Mighty Blow, otherwise he will use Precise Blow.









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