MarbitChow wrote:I'll confess that I'm not really interested in running scenarios when two sides just line up against each other and smash until one side wins. I want to see strategy, forethought, and complex tactics, not just number-crunching.
The player commandeers any present friendly or captured enemy NPC unit for their use.MarbitChow wrote:I'd like to get your opinions on XP. If we were to change the system so that everyone divides up the XP evenly after each scenario, how would you prefer deaths to be handled?
MarbitChow wrote:If we were to change the system so that everyone divides up the XP evenly after each scenario
MarbitChow wrote:how would you prefer deaths to be handled?
Exate wrote:There is a certain amount of ambiguity in the Dance-Fighting rules, in that the phrase "in the formation" is used, but what exactly a "formation" is never gets defined. Is it synonymous with "stack"? Does it mean "every allied unit in the hex"? Or "all allied units adjacent to one another"? Depending upon the meaning of that phrase, those of us who leveled might be able to snag a +2/+2 bonus by taking Dance-Fighting, or we might not be able to get any bonus from it at all since we're spread out all over the place, in different stacks, using different attack types and targeting different enemies. I would appreciate clarification on this.
HerbieRai wrote:Would these lower costs affect ranged non caster units as well?
MarbitChow wrote:HerbieRai wrote:Would these lower costs affect ranged non caster units as well?
Yes. These prices would be available to all units, caster and non-caster alike. Sorry I didn't make that clearer.
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