William downs the 2nd gump with a single shot; assisted by Tod's leadership, the kill is practically guaranteed. (
William gains 8xp. William GAINS A LEVEL! Tod gains 1XP.) Wandereus estimates the odds of being able to harm any more Tenebrisian units, let alone save the day, and concludes that the fight is hopeless. The uncroaked that keep popping on the wall will clearly start threatening Junetta shortly; he is amazed she has remained unharmed this long. The elves surrender. Wandereus pleads only that Junetta be spared. His men look surly, but the shackles that appeared on their wrists when the surrender was declared leave them few options, other than glaring. With the gates opened, an additional stack comprising of equal numbers of warriors and spearmen are revealed. All elven prisoners are herded into the central courtyard.
Triage heals the wounded, bring him to 16.1 XP. Triage GAINS A LEVEL!Tod receives a Thinkagram from King Creperum...
"
I'm going to make this quick, since Charlie's rates are ridiculous. Tell the team they all did a great job. As soon as the next turn starts, I'll upgrade this dung heap to a level 3 city; I'll leave it up to you to determine what you want to start popping. I'm sending a Balrug to transport Wandereus and Junetta to the capital. It will be easier to turn them if I can use each as both carrot and stick for the other. Execute the rest. Here's how I want you to allocate execution duty..." Tod receives additional instructions, and issues the orders.
Yuri executes 3 spearmen for 9 xp. Yuri GAINS A LEVEL!
Rolf executes 4 warriors for 12 xp. Rolf GAINS A LEVEL! Rolf GAINS ANOTHER LEVEL!
T. Coil executes 1 spearman and 1 level 2 archer for 8 xp. T. Coil GAINS A LEVEL!
Cupid executes 3 archers for 9 xp. Cupid GAINS A LEVEL!(Note that execution results in automatic death. Leadership bonus is not factored in, and leadership XP is not gained in the process.)
(No images for this update.)
Player StatsTod (Swodaems): Spearman {Lvl 3, 20xp, 2 AP Banked} [ 8 Combat / 7 Defense / 20 Hits. Strike. Special: Leadership]
T. Coil (ETheBoyce): Caster {Lvl 3, 15xp, 1 AP Banked, +1Com/Def Banked} [ 6 Combat / 3 Defense / 12 Hits. Fire. Special: Shockamancy (Hiya, Hoboken). 24 Juice.] Scroll: Revitalize x3. Scroll: Renew x2
Yuri (Exate): Warrior {Lvl 3, 17xp, 2 AP Banked, +2Com/Def Banked} [ 10 Combat / 11 Defense / 32 Hits. Attack. Special: Heavy.]
Rolf (Werebiscuit): Warrior {Lvl 3, 15xp, 2 AP Banked, +2Com/Def Banked} [ 10 Combat / 11 Defense / 32 Hits. Attack. Special: Heavy.]
Cupid (HerbieRai): Flier {Lvl 3, 16xp, 1 AP Banked, +1Com/Def Banked} [ 6 Combat / 6 Defense / 16 Hits. Fire. Special: Fly]
William Showend Tell (BLANDCorporatio): Archer {Lvl 3, 15xp, 2 AP Banked, +1Com/Def Banked} [ 13 Combat / 5 Defense / 18 Hits. Fire. Special: Well-Armed]
Triage (WaterMonkey314): Caster {Lvl 3, 16.1xp, 1 AP Banked, +1Com/Def Banked} [ 6 Combat / 3 Defense / 12 Hits. Fire. Special: Healamancy (Revitalize, Renew). 24Juice.] Scroll: Hoboken
Bill (The Colonel): Caster {Lvl 3, 15xp, 1 AP Banked, +1Com/Def Banked} [ 6 Combat / 3 Defense / 12 Hits. Fire. Special: Croakamancy (Reanimator, Bone Puppeteer ). 24 Juice.] Scroll: Bone Puppeteer. Scroll: Lucky Streak
Darkness Units at the end of the combat : Sk-1 Skeleton Archer [ 7 Combat / 3 Defense / 16 Hits. Fire. Special: x2 Def vs. Fire; Calcium Enriched]
Sk-2 Skeleton Spearman [ 7 Combat / 4 Defense / 12 Hits. Fire. Special: x2 Def vs. Fire; Well-armed]
Sk-3 Skeleton Warrior [ 5 Combat / 5 Defense / 22 Hits. Fire. Special: x2 Def vs. Fire; Calcium Enriched; Mighty Blow]
Ram : 4d6 Damage to structures only; ignores Defense; Units wielding Ram can only move 5 squares per turn instead of 8.
RAM-1 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-2 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-3 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-4 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-5 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-6 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-7 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
RAM-8 Warrior lvl 2 [ 9 Combat / 11 Defense / 36 Hits. Attack. Special: Heavy, Beefy]
DW-1 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-2 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-3 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-4 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-5 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-6 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-7 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DW-8 Dark Warrior [ 5 Combat / 5 Defense / 22 Hits. Attack. Special: Mighty Blow, Guard, Beefy]
DS-1 Dark Spearman (1xp) [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-2 Dark Spearman [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-3 Dark Spearman [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-4 Dark Spearman (1xp) [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-5 Dark Spearman [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-6 Dark Spearman [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-7 Dark Spearman [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DS-8 Dark Spearman [ 5 Combat / 4 Defense / 12 Hits. Strike. Special: Guard, Interpose, Bodyguard]
DF-8 Dark Flier [ 4 Combat / 4 Defense / 8 Hits. Fire. Special: Fly]
BS 1 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen - Brickabat Swarm can negate a single Fire attack against any adjacent target, at the cost of 1 Hit. Cannot be targeted by Fire, Strike, or non-AoE Spells.]
BS 2 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen - Brickabat Swarm can negate a single Fire attack against any adjacent target, at the cost of 1 Hit. Cannot be targeted by Fire, Strike, or non-AoE Spells.]
BS 3 - Brickabat Swarm [ 0 Combat / 1 Defense / 8 Hits. No attack. Special: Screen - Brickabat Swarm can negate a single Fire attack against any adjacent target, at the cost of 1 Hit. Cannot be targeted by Fire, Strike, or non-AoE Spells.]
Everyone should now be Level 3. Please confirm your stats and let me know how you want to allocate your leveling bonuses. I'll post the updated map, as well as rules for popping new units each turn this evening.