Mighty Erfpires

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Mighty Erfpires

Postby LTDave » Sun Jun 10, 2012 3:04 am

Mighty Erfpires
Image
Terrain:
Blue - Ocean
Light Green - Plains
Dark Green - Forest
Brown - Mountains


You rule an Erfpire. Each day you can issue one order.

Build a City – Spend 5 smuckers to build new city. There must be an army in the hex you are building in, and no other cities within 2 hexes.
Build a Farm – Spend 2 smuckers to build a farm in a plains hex adjacent to a controlled city. Only one farm per hex.
Build a Fort – Spend 2 smuckers to build a fort either in a hex adjacent to a city, or in a hex with an Army.
Build a Dinglehoober – Spend 2 smuckers to build a Dinglehoober in a hex adjacent to a city.
Recruit – Spend smuckers to create a new Army, or add units to an existing army in a City. Only one army is permitted in a hex. An Army may not have more than 8 units. You may not pop units more than double the number of cities you control – if you control 3 cities, you may pop 6 units per turn (if you can afford them).
Move – Choose one Army to move two hexes. Armies may not enter Mountain or Ocean hexes. If an Army enters a hex with an Army from another force, battle ensues…
Tax – Gain Smuckers from your Erfpire – 3 smuckers per city, and 1 per farm. A Tax order may only be issued once a week. Whenever a Tax order is issued, the Erfpire must also pay maintenance of 1 Smucker per controlled Army.
Trade – Gain Smuckers by Trading with another Erfpire – both sides must give a trade order in the same turn. Both gain smuckers equal to half of what they would from Tax, rounded down.
Tribute – Give a gift to another Erfpire equal to half your tax revenue. That Erfpire may not attack you for a week.

Units
Infantry – Cost 1 Smucker, has 1 Combat and 1 Hit.
Flyer – Cost 3 Smuckers, has 3 Combat and 1 Hit.
Heavy – Cost 2 Smuckers, has 1 Combat, 1 Defence, and 1 Hit.

Combat
When two Armies meet in the same hex, combat results…
Each side inflicts damage on the other.
Total Combat + d6 - total opposing Defence = hits inflicted.

If an Army is in a Fort or City, it gains 3 Defence.

The side that the most hits must retreat one hex.


Winning the Game
The Game will be won by the Erfpire that is first to control 5 cities.
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Re: Mighty Erfpires

Postby LTDave » Sun Jun 10, 2012 3:09 am

The first turn will beging in 72 hours.

If you'd like to play, register your interest here by naming your Erfpire and Choosing an appropriate colour.
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Re: Mighty Erfpires

Postby The Colonel » Sun Jun 10, 2012 4:06 am

Name - Red Raiders
Colour - Red

ME IN!

WHAT BE A DINGLEHOOBER?
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Re: Mighty Erfpires

Postby HerbieRai » Sun Jun 10, 2012 4:42 pm

Name: Win
Color: Orange
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Re: Mighty Erfpires

Postby The Colonel » Sun Jun 10, 2012 5:08 pm

Will your overlord be named charlie sheen?
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Re: Mighty Erfpires

Postby Exate » Sun Jun 10, 2012 7:23 pm

Name: Franchise
Color: Green

Seems simple enough.
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Re: Mighty Erfpires

Postby LTDave » Sun Jun 10, 2012 9:43 pm

The Colonel wrote:WHAT BE A DINGLEHOOBER?


What be it not?


For the record, I'm planning on playing as well.

The Womanians

White
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Re: Mighty Erfpires

Postby The Colonel » Mon Jun 11, 2012 4:30 am

But what does it do?
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Re: Mighty Erfpires

Postby LTDave » Mon Jun 11, 2012 5:27 am

It Dingles hoobs. Don't you read the comic?


(it doesn't do anything - I just wanted a way for people to spend money without having any effect)
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Re: Mighty Erfpires

Postby HerbieRai » Mon Jun 11, 2012 9:25 am

The Colonel wrote:Will your overlord be named charlie sheen?


And he has tiger blood, so watch out.
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Re: Mighty Erfpires

Postby The Colonel » Mon Jun 11, 2012 9:59 am

YOU SHALL NOT BE WINNING!
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Re: Mighty Erfpires

Postby LTDave » Tue Jun 12, 2012 1:26 am

Only 4 players have signed up. I'm hoping for at least 8 to make it interesting.

Sign up, sign up!
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Re: Mighty Erfpires

Postby ETheBoyce » Tue Jun 12, 2012 1:28 am

Name: Orderachracy

Color: White
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YOTD Supporter!
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Re: Mighty Erfpires

Postby LTDave » Tue Jun 12, 2012 4:16 pm

That makes 5... 3 more?
It's going to be the next big thing... get involved today!
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Re: Mighty Erfpires

Postby turbler » Tue Jun 12, 2012 11:26 pm

I'm in. Although I'm a tad rusty with regard to these games.
Side: Melpharia
Color:Purple.
Although I really would like to now what a Dinglehoober is.
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Re: Mighty Erfpires

Postby WaterMonkey314 » Tue Jun 12, 2012 11:54 pm

I'm in (though real life could easily make me go out as well).

Side: Escotia
Color: Teal / Sapphire
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Re: Mighty Erfpires

Postby LTDave » Wed Jun 13, 2012 1:07 am

And one more makes kate... I mean eight...

Who'll be the next?
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Re: Mighty Erfpires

Postby LTDave » Wed Jun 13, 2012 6:18 am

Ok then, Seven players.

I'll post a map and etc after the big football game down under. Call it 2 hrs.
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Re: Mighty Erfpires

Postby LTDave » Wed Jun 13, 2012 8:20 am

And my team lost by 4 points. 3 weeks until the series decider. Let's see if we can finish this game by then...

Here's the map:
Image

Erfpire Information
Spoiler: show
The Colonel
Red Raiders
Red
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry

HerbieRae
Win
Orange
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry

Exate
Franchise
Green
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry

LTDave
The Womanians
White
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry

ETheBoyce
Oderarchracy
Grey
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry

turbler
Melpharia
Purple
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry

WaterMonkey314
Escotia
Blue
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry



Protocol for turn orders:
Write your one action in bold.
Copy and paste your Erfpire report into the post, making any changes.

What happens first happens first. So if a player attacks your army, you can't move that army away in a later post.
No editing your post to change what you did after another player has made their action. Posts ought not be edited, ever. If there is an error in your post, put in a new post saying what was wrong and changing it.

Stay tuned for some minor rules changes...
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Re: Mighty Erfpires

Postby The Colonel » Wed Jun 13, 2012 8:33 am

Army stationed in B City, move towards the neutral city north of B City

The Colonel
Red Raiders
Red
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry (Attacking!)
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