
Swodaems wrote:Does Bill think he he would be able to do anything with/to the portals if he was standing in front of them? (Including altering them to suit our purposes.)

Swodaems wrote:It uses 2 juice potions to raise 10 dance-fighting skele warriors pre-fight

MarbitChow wrote:Swodaems wrote:It uses 2 juice potions to raise 10 dance-fighting skele warriors pre-fight
Skeletons cost 8 Juice each, less uncroaked cost 4. Potions restore 20 Juice. Do you mean dance-fighting lesser uncroaked? Unless you're going to end the turn first, that will still require 3 potions, since Bill is currently tapped out.
Swodaems wrote:If we end turn before going in, I'm worried about getting information from the scouts that says we have to return to the city before we have a chance to continue clearing the ruins. We weren't sure how much warning we would get of an attack and we would want to be fresh for any attack that comes.


ETheBoyce wrote:"Given the makeup of Elven forces I believe we could finish this ruins hex tomorrow, though that does mean we might have to fight barbarians. If we choose to end turn, it may make sense to have Heavies from Sunnydale bring extra corpses to this hex either this turn or next turn."
Swodaems wrote:ETheBoyce wrote:"Given the makeup of Elven forces I believe we could finish this ruins hex tomorrow, though that does mean we might have to fight barbarians. If we choose to end turn, it may make sense to have Heavies from Sunnydale bring extra corpses to this hex either this turn or next turn."
No need for that. We can just make camp in this chamber. We have 18 corpses right here and one that was tossed into the next chamber. With tomorrow's juice, and 2 of the 4 potions, Bill can raise 16 of them as minor uncroaked with dance-fighting. (Or 11 with just one potion if we want to be stingy.)
Werebiscuit wrote: The dance fighting means they'll have to stay in formation thus becoming targets for a burninate.
Werebiscuit wrote:The dance fighting means they'll have to stay in formation thus becoming targets for a burninate.

I suppose that would be fine. Be sure we claim all the corpses so that they are preserved until next turn.Swodaems wrote:Anyone opposed to waiting until the next turn to finish the ruins?

Swodaems wrote:(MarbitChow, If we do end up waiting until next turn, will the new prices for abilities kick in before we enter the chamber?)

MarbitChow wrote:Swodaems wrote:(MarbitChow, If we do end up waiting until next turn, will the new prices for abilities kick in before we enter the chamber?)
No. New prices will kick in once the Ruin Hex is complete, which means either after the Bone Dagron is defeated, or as part of the preparation to the elven counter-attack if you choose to abandon the Ruin Hex.
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