The wave of raw recruits that make up any army
HP 6, Attack 6, defense 2, Move 7,
Much more specialize soldiers, given better armour to protect the garrison. They rarely venture forth from there.
HP 7, Attack 4, Defense 6, Move 6,
Highly trained and lightly armored marksmen.
HP 5, Attack 8, Defense 2, Move 6, Special - Archery
Well trained light infantry, wearing a steam powered backpack that allows them the ability of flight. It makes them incapable of carrying much in terms of weapons or armour.
HP 6, Attack 1, Defense 1, Move 9, Special - Fly, Special - scout range 6
highly trained and highly augmented soldiers.
13 HP, Attack 9, Defense 8, Speed 5, specials - Rider, Ranged
We do everything.
HP 5, Attack 4, Defense 4, Move 6, Special - Builder, fabrication, Surveyor, Leadership
Using recently uncovered ancient technology, distributed to experienced soldiers.
HP 8, Attack 6, Defense 6, Move 6(12), Special - Flight, Ranged, Speed Boost
Small and well balanced though not carrying much in terms of equipment
HP 13, Attack 7, Defense 7, Move 5(11), Special- Ranged, Siege, Mount, Speed Boost, Fly
Heavy Weapons Platform
The ultimate weapon, fast, powerful, large and carrying enough firepower to smash small cities
HP 16, Attack 11(19), Defense 9, Speed 3(9), Special- Ranged, Siege, Lightning, Mount, Speed Boost
A basic fast transport craft with some minor armaments
HP 6, Attack 1, Defense 2, Speed 12, Cargo 8, Special- Water capable
An average craft nearly capable of equaling the Searanger's speed but with double the capacity
HP 8, Attack 7, Defense 6, Speed 8, Cargo 16, Special- Water capable, Ranged
A large, well armed and slow craft
HP 13, Attack 12, Defense 12, Speed 7, Cargo 32, Special- Water capable, Ranged
Ignore my last one, this is really the final version. Thank you Nihila
Last edited by The Colonel
on Tue Jul 03, 2012 9:33 am, edited 1 time in total.