Mighty Erfpires

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Re: Mighty Erfpires

Postby ETheBoyce » Sat Jun 23, 2012 7:25 am

Army E moves Southeast 1 hex and South 1 hex

Orderachracy
Grey
0 Smuckers
A City
B City
C City Army 4 Infantry
D City
E Army 5 Infantry 2 Heavies
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Re: Mighty Erfpires

Postby turbler » Sat Jun 23, 2012 10:27 pm

. . . So, back to Square 0, I guess. Or Hex 0, as the case may be.
Perhaps I should look into finding a way to have my cities continually be defended by 4 infantry like that :P
Let's empty the treasury and grab two Fliers and a Heavy for B Army.
turbler
Melpharia
Purple
0 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 2 Infantry 1 Heavy 2 Fliers
C Army 1 Heavies
LTO 7 Turn Ago
EDIT: Oh, right... we aren't supposed to edit things. I saw a typo and I sort of fixed it without considering. . .
Last edited by turbler on Sun Jun 24, 2012 12:32 pm, edited 2 times in total.
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Re: Mighty Erfpires

Postby Exate » Sun Jun 24, 2012 12:47 am

Hrm. Tricky.

I will Move Army E two hexes southeast.

Exate
Franchise
Green
0 Smuckers
A City
B City Army 1 Infantry
D City Army 4 Heavies
E City Army 4 Infantry 1 Flyer
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Re: Mighty Erfpires

Postby HerbieRai » Sun Jun 24, 2012 1:55 am

i will recruit 4 heavies and 2 infantry at A

Side Info
Win Orange
1 Smuckers ( 11 -10)
A City 4 heavies, 2 infantry
B City Army 4 Infantry
C City Army D 4 infantry, 4 heavies.
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Re: Mighty Erfpires

Postby Exate » Sun Jun 24, 2012 3:03 am

You're no manner of fun at all.
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Re: Mighty Erfpires

Postby LTDave » Sun Jun 24, 2012 5:12 am

Red Raiders Battle...

Post Time: 3153 Dice Result

3153 _________________ 4
3549 _________________ 3


Raiders:
12 Attack + 4 Random - 3 Defence = 13 hits inflicted

Escotia:
4 Attack + 3 Random - 2 Defence = 5 hits inflicted

The Raiders take the city...
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Re: Mighty Erfpires

Postby LTDave » Sun Jun 24, 2012 5:27 am

The Womanians

Recruit!
1 Infantry in City B
2 Infantry in City C


LTDave
The Womanians
White
3 Smuckers
A City & 1 Farm
B City 4 Infantry
C City 3 Infantry
LTO 5 Turns Ago
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Re: Mighty Erfpires

Postby LTDave » Sun Jun 24, 2012 5:30 am

Image

Erfpire Information
Spoiler: show
The Colonel
Red Raiders
Red
2 Smuckers
A City Army
B City +1 Farm
C City Army 8 Infantry +1 Farm
D Army 4 Infantry 2 Heavies 2 Fliers

HerbieRae
Win
Orange
1 Smuckers
A City 2 Infantry 4 Heavies
B City 4 Infantry
D City 4 Infantry 4 Heavies

Exate
Franchise
Green
0 Smuckers
A City
B City Army 1 Infantry
D City Army 4 Heavies
E City Army 4 Infantry 1 Flyer

LTDave
The Womanians
White
0 Smuckers
A City & 1 Farm
B City 4 Infantry
C City 3 Infantry
LTO 5 Turns Ago

ETheBoyce
Oderarchracy
Grey
0 Smuckers
A City
B City
C City Army 4 Infantry
D City
E City
F Army 5 Infantry 2 Heavies

turbler
Melpharia
Purple
Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 2 Infantry 1 Heavy 2 Flyers

LTO 7 Turn Ago

WaterMonkey314
Escotia
Blue
6 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry
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Re: Mighty Erfpires

Postby LTDave » Sun Jun 24, 2012 5:34 am

Post Time: 3042 Dice Result

3042 _________________ 5
3537 _________________ 5

Random:
10 - Elect a player to immediately gain 2 extra Smuckers next turn. If a tie, no one gets the cash.

23 hours to submit orders...
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Re: Mighty Erfpires

Postby The Colonel » Sun Jun 24, 2012 7:54 am

Elect Mee! Please? Who wants to trade next turn?

I do nothing

The Colonel
Red Raiders
Red
0 Smuckers
A City Army
B City +1 Farm
C City Army 1 Infantry +1 Farm
D Army 1 Heavy 2 Fliers
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Re: Mighty Erfpires

Postby HerbieRai » Sun Jun 24, 2012 10:43 am

Exate wrote:You're no manner of fun at all.


I know, I wont let you double move and waltz into one of my cities. To make up for that, I'll sacrifice a few heavies I didn't need to. In truth, I feel like today isn't going to be very lucky for me. I vote for the Red Raiders since they are a long distance from me, and I doubt people will vote for Win.

2 infantry and 2 heavies from A will move NW and attack Franchises Army F (E if you look at the force summary) (I believe neither army can mathematically survive)

Side Info
Win Orange
1 Smuckers
A City 2 heavies
B City Army 4 Infantry
C City Army D 4 infantry, 4 heavies.
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Posts: 483
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Re: Mighty Erfpires

Postby turbler » Sun Jun 24, 2012 1:59 pm

I vote for me on the grounds that I'm the weakest active player.
Also, moving new C Army 2 Hexes Southeast, which is everything but 1 Infantry in B City

turbler
Melpharia
Purple
Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 1 Infantry
C Army 1 Infantry 1 Heavy 2 Flyers
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Re: Mighty Erfpires

Postby ETheBoyce » Sun Jun 24, 2012 2:14 pm

Army E moves Southeast 1 hex and South 1 hex Attacking Womanian City C; Vote for Melpharia

Orderachracy
Grey
0 Smuckers
A City
B City
C City Army 4 Infantry
D City
E Army 5 Infantry 2 Heavies
Last edited by ETheBoyce on Mon Jun 25, 2012 3:50 am, edited 1 time in total.
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Re: Mighty Erfpires

Postby Exate » Mon Jun 25, 2012 2:57 am

Vote for Melpharia to get the bonus cash.

And Tax.

Exate
Franchise
Green
0 Smuckers + 12 Smuckers
A City
B City Army 1 Infantry
D City Army 4 Heavies
E City Army 4 Infantry 1 Flyer
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Re: Mighty Erfpires

Postby LTDave » Mon Jun 25, 2012 4:03 am

ETheBoyce wrote:Army E moves Southeast 1 hex and South 1 hex Attacking Womanian City C; Vote for Melpharia

Orderachracy
Grey
0 Smuckers
A City
B City
C City Army 4 Infantry
D City
E Army 5 Infantry 2 Heavies


Battle at Womanian C:
Post Time: 1449 Dice Result

1449 _________________ 6
2043 _________________ 5

Orderarchy:
7 Attack + 6 Random - 3 Defence = 10 hits inflicted.

Womanians:
3 Attack + 5 Random - 2 Defence = 6 hits inflicted.

The City falls to the Orderarchy.
(The only way the Womanians could have won was by rolling a "6". We came close.)

The Oderarchy have control of 5 cities, and have therefore won the game.
Congrats to ETheBoyce.


(If I've missed something, let me know...)
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Re: Mighty Erfpires

Postby ETheBoyce » Mon Jun 25, 2012 10:30 am

Mwahahahahaha!
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Re: Mighty Erfpires

Postby Exate » Mon Jun 25, 2012 10:33 am

Congratulations, ETheBoyce. Well done.

If only HerbieRai hadn't been so tricky, that victory might have been mine. Next time, perhaps...
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Re: Mighty Erfpires

Postby HerbieRai » Mon Jun 25, 2012 11:29 am

Only if Exate didn't outmanuver my minions, vicotry would have been mine!
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Re: Mighty Erfpires

Postby LTDave » Mon Jun 25, 2012 4:37 pm

I'm seeking comments and suggestions on what could or should be changed to these rules to make for a more pleasant playing experience...
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