0beron wrote:Lamech wrote:Also when you can bring 8 casters to bear on a target.
Yeaaaaaah, cus a Lookamancer, Moneymancer, and Signamancer will be so useful in combat....LOL
I the signamancer and moneymancer would be pretty useless. I mean not hatamancer useless, but almost. More to the point even if they can't use their abilities directly they can still fire the shockamancer's scrolls and I assume there will be a lot of those since he has had how many turns to stockpile them? Besides pretty much every single caster we have seen has been devastating in combat, including casters that would seem to have no offensive abilities just from the description.
Florist: Shuts down a hex. Also poison.
Hatamancer: Hat-plosion
Dirtamancer: Wiped a whole army out (the tunnels not the volcano)
Thinkamancer: See Parson's worries about the GMTA
Croakamancer: Duh
Shockamancer: Duh
Dollamancer: Makes weapons/golems
Foolamancer: See Jack
Predictamancer: Never Miss
Luckamancer: Super Crits
Dittomancer: Quadruple arrows!
Healomancer: Duh
Turnamancer: Your warlord? Its our warlord.







