MarbitChow wrote:Exate wrote:I at least read this as meaning that the Bone Dagron can only absorb the recreated uncroaked immediately, that is, at the moment of their recreation. He can just spontaneously suck up as many of them per round as he wants; every time one respawns he makes the heal-or-unit decision.
Your interpretation is correct. They are either recreated as units, immediately ready to fight, or they are used to heal. He cannot, for example, let the Bone Champions get their attacks in and then consume them for health.
So he can only heal using units that were just destroyed? (He can't use already created units in the field to heal?)
Exate wrote:I'm inclined to go for an all-out rush over a holding pattern. The latter is too vulnerable to unlucky Burninates, and we'll end up being hit with a lot of them. Let's just focus damage where we need it and see if we can get it done.
I would like to state that the full rush plan does have a certain amount of danger to it. If we dedicate half the players and the 8/8s to Trogdor, that leaves just me, Bill, Cupid and 5 2/2s to deal with what is coming thru the portals. (I'm expecting to strike and only wound a bone warrior coming thru portal H next round. Bill, this might be a good chance to get use out of the hoboken scroll.) The next round, the 4th, won't be so bad in terms of reformed portal units, but in the round after, we run the risk of losing a large number of those 2/2s provided that we can position them so that they prevent portal units from getting to Will and the casters. Trogdor also has a 21/36 chance of dusting any full hits member of the 8/8 with his strike. We'll have gotten about 200 damage out of the tactic at this point, so Trogdor goes down in the 6th round if he doesn't immediately eat about 70 hits worth of his units. (We may want Will and the casters to start a trek across the room so that they are positioned close to the 8/8 at this point.) If he does get units to eat we see another burninate in the 7th round, but should be able to put him down in this round or the 8th. I'm certain we will be able to use the plan to destroy Trogdor, but I worry about having inadequate squishie protection for rounds 6&7.
We can use a holding pattern that only allows 2 units at a time to be hit by burninate. I was thinking that I would stay in G9 and have a lesser stay beside me in H9 and we could stick the other 6 members of the pattern in K9,M9,O9,P9,R9, and T9. (The rest of the zerg spreads out ands stands ready to replace damaged members of the line on command.) I'm expecting Trogdor to dust 2 lesser uncroaked this round and we'll probably lose another 1 somewhere, bringing the recurring enemy total up to 9, (3 8/9/22 Bone champions and 6 8/8/14 dancefighters,) which will fit nicely into the 3 spaces in front of each portal. We'll probably see the enemy deciding to gang up on the uncroaked in H9,M9 and R9, so we might need to swap those ones out every other round considering that they be taking 3*2(avg) damage each round.
The way I see this plan playing out long term.
Round 4 (this one): Hopefully after backing into the corner, Trogdor burninates L02,L03, and L06. L02 and L03 aren't likely to make it, but L06 has a good chance of survival. Cupid shoots YL02, (it dusts if he gets a 6 or higher, so a 26/36 chance.) We use members of the 8/8 stack to chase down and destroy Bw3 and the soon to be reformed Bw1,Bw2,YL01and YL03. They do this from holding line positions if possible, but don't let that restrain them from the task of destruction. Those positions can can be filled by non 8/8 uncroaked if need be. (except for mine, but since I have 9 com, I can run off anywhere this round and be back in G9 before those enemies can act in the next round.) Rolf, freed from the task of dusting Bw3, moves to Trogdor's front to help Yuri with the pin. (Without leadership, Trogdor will do 10-20 avg 15 damage per strike to Yuri and 11-21 avg 16 damage to Rolf. I'm thinking Triage will be getting alot of use out of his regenerate spell and Bill should have orders to use a revitalize scroll whenever Yuri goes down to 4 hits or Rolf goes down to 5.) T. Coil, Yuri, Will, (actually Will may want to finish off the Bone champion I'm likely to only wound next round to help with set up) and Rolf do about 42 damage to the beast and it goes down to ~188 hits.
Round 5: Restack so that the 8/8 stack contains the units in the holding positions and start holding. We do another 42 damage and Trogdor goes down to 146.
Round 6: We do another 42 damage and Trogdor goes down to 104. With the exception of Player actions, which can take out an enemy before he can attack, we let the enemy units all move first. This allows us to use hits based conditionals to swap out specific members of the holding pattern with the 4 or 5 uncroaked outside of the pattern.
Round 7: We see another burninate. Trogdor hits another 1 or 2 uncroaked for about 10 damage and goes down to 62. The pattern could arguably be starting to fall apart here. We will have a choice between trying to maintain it for another 4 rounds or so while Trogdor eats his units, (probably taking another burninate in 10, but I don't think we'll need to worry about 13,) or abandoning it and using the 8/8 rush to bring him the rest of the way down in round 8 or 9.
I'd like to hear everybody's opinions on this, rush or hold? (votes for hold, then rush count as hold.)