oslecamo2_temp wrote:The severed head was an illusion. The portal closing wasn't.
Oberon wrote:The archons are a flying bunch of Stepford wives, with magic blasts and (historically) whatever ability they needed at the time (note that they've never used this "swarm and dismount" maneuver before, just one more weapon in their nigh infinite arsenal). I dislike them immensely, both as a unit and as a plot device.
gameboy1234 wrote:Pooga wrote:I should mention that this doesn't mean Parson is trapped in the Magic Kingdom, or that he can't get to Jetstone in time to affect the outcome of the battle, but he's not doing it through the dungeon portal. That ship has sailed.
Er, no. The portal is fine, it's still there. You can see it in the background in later panels. When it disappears in panel two, that's just Jack's illusion.
Kreistor wrote:A bunch of things I have been trying to point out in bits and pieces and people keep ignoring
Kreistor wrote:Note that ending Jetstone Turn does not prevent combat, so the fight would continue. While we are used to seeing combat end with sundown, when units are in the same hex, they can still fight, so GK can continue efforts to capture the city into the night. Until it does capture Garrison, Jetstone can redeploy throughout the City since it still owns the city, but after Turn end and GK victory in Garrison, every unit is stuck in its current Zone and cannot expend the Move to change Zones.
Kreistor wrote:I have seen no indication that units in a City whose Garrison changes hands are automatically captured. I require citation to comment on that belief.
Kreistor wrote:That's why I am a Rules Monger.
And you're right about the Shackles appearing. Described in:
http://www.erfworld.com/summer-update-2 ... rigley.jpg
when Garrison fell. So, if they capture Garrison, every unit in Airspace and Outer Walls is captured. Including Slately? Interesting.
Klog 11 wrote:
City "falls" when all units in the garrison are croaked or captured.
Each zone [Airspace, Tunnels, Outer Walls, Garrison] has its own rules of engagement, but they're all considered parts of the city
Summer Update 34 wrote:[Wrigley's] hands were held with the shackles that popped on his wrists the moment Warchalking's Garrison fell.
Pooga wrote:I should mention that this doesn't mean Parson is trapped in the Magic Kingdom, or that he can't get to Jetstone in time to affect the outcome of the battle, but he's not doing it through the dungeon portal. That ship has sailed.
0beron wrote:Kreistor wrote:A bunch of things I have been trying to point out in bits and pieces and people keep ignoring
THANK YOU for outlining step by step in a single post all of the things that prove the city still belongs to Jetstone and the Portal is still open. MAYBE people will actually accept that as fact now.
That's only because that was Ansom's preference. Ossomer even taunts him about it in the same update where he boasts about having casters assigned to him, "unlike the last Chief Warlord to make that request." The RCC didn't need maneuver. It was grinding inexorably towards victory, with a 25:1 advantage. Note how even losing 40% of their siege still didn't stop the walls being breached? A 40% loss, and it still didn't impact the outcome. Slogging along while reliant upon scouts and hats for intel against an opponent who has an omnicient view of the battlespace, and you still just grind your way in. About the best GK could do was pick off isolated or weak stacks, such as Jillian. And in the calculus of attrition losing Jillian wasn't going to have any impact on the final outcome. No, no real need for maneuver elements, although they still had a decent stack or two of flying units and then hired more in the archons.oslecamo2_temp wrote:First, I don't recall anywhere saying Ansom got everything he wanted. Jillian even complains their intelligence gathering sucks and they're just a big, slow pile of heavy infantry, heavies and siege that could (and was) outmaneuvered by faster stuff.
If the portal closing with Jack's head stuck through it wasn't an illusion, then Jack would be dead. No amount of foolamancy prevents your head being separated from your shoulders. Jack is not dead, ergo the portal did not close. That was merely a (brilliant) part of the illusion.oslecamo2_temp wrote:The severed head was an illusion. The portal closing wasn't.
I don't believe that Ossomer still lives. But I do agree with your take on dittomancy. If Lloyd had to know what to make the duplicates do, that would be just like foolamancy. I think that the duplicates will act just as the original would, without any direct guidance from Lloyd.coyotenose wrote:The only reason I can see that the unit who just Croaked is really Ossomer and not a dupe is that it turned to dust. And Lloyd was present at Exposition Bridge, so he has seen what happens to croaked Decrypted. It all comes down to the details of Dittomancy. I'd bet real money that it's a dupe, though.
No. Two things weigh heavily against it:Weaver wrote:I suspect Parson got through, and we're building tension for the reveal. Is there anything to confirm this has not happened?
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
oslecamo2_temp wrote:Fact? What fact? The actual, explicit fact I see is here
Cause: If we took the city now, it would no longer be a capital.
This portal would close.
Effect: Our chief Warlord would be trapped in the magic Kingdom.
Yes, but that will happen at any moment anyway. As soon as the tower falls.
...I...You know, I did wonder why collapsing the tower was not in his original battle plan.
Can't get more explicit than that. Tower falls, portal disapears and throws a monkey wrench in Hamster's plans. Jack even admits that they shouldn't have gone for taking the tower down. You're so focused on the details that you miss the direct statements.