MarbitChow wrote:I'll go with the Archer / Might / Force build. And granted, it will be a LONG time before Level 6, but does Vampirism apply to the secondary attack, or just the primary?
Just the primary. Secondary effects, if any, will do their thing without pumping life back to you.
0beron wrote:....I just checked that, and you're right....I'm confused though as to the point of an ARCHER becoming a mount...I thought mounts technically counted as the front row, and the unit they carry is in the back row....so doesn't being in the front row ruin the point of being an Archer...?
There was nothing in principle to stop a mount from being a "ranged" type (whether Archer or Archon). Your side pulled the short straw so to speak, and you only have ranged mounts.
WaterMonkey314 wrote:I'll be Melee, though frankly I'm somewhat confused about how things work - do we choose a type (e.g. THAC0 Bell) each level?
When you pop, you choose a type of unit to be. And that's what you are at level 1. On reaching level 2, your unit will upgrade into one of two paths, and same thing will happen on level 3.
I could allow you to decide at level 2 whether you want to pursue the path of Might or the one of Magic, but for reasons to do with how Disciples works, and to make it easier to use the XP-recuperation from corpses, I've decided to require that you specify in advance how you want your unit to upgrade if/when it reaches levels 2 and 3.
The whole point of this is lost if you keep it a secret.