MarbitChow wrote:oslecamo2_temp wrote:MarbitChow wrote:The Magic Kingdom portals provide an escape clause for this; but then, maybe Kingworld isn't so unknown after all. Maybe the spell exists so that the Magic Kingdom (or even just a small conspiracy of predictamancers and turnamancers) ends the turn by force for those kingdoms that try to fight their fate in this manner. The only sides that ever see it happen, though, are the ones that are about to fall anyway, and dead men tell no tales...
You just countered your own argument. If a side could abuse the time rule to extend a turn into a million years of relative time, somebody at sometime would've done so. And then their mancers would've eventually called it quits and run away to the MK trough the portal, and told the tale of how their court descended into madness or made peace with their own destiny or reached enlightment or something.
"Somebody would have done so" is not proof that it's not possible. No side would voluntarily choose not to prolong their turn under normal conditions. Food pops and people heal at the start of the turn: if you have just one hungry or injured unit, it's cruel not to. The only rational scenario in which a turn doesn't end is when we know the side will be destroyed right after they end turn. There are a number of simple conditions in which a side would prolong the inevitable and leave no witnesses:
1) The side has no casters. If they're about to be destroyed, this is plausible; they're already weakened.
2) The casters are sent to the MK *before* the decision not to end the turn is made. Queen Bea sent hers away before she killed herself; it's plausible that other rulers would do the same if they're trying something crazy like not ending the turn. Once the casters are in the MK, time passes differently for them, and they'd see the turn end for them in their new relative time frame just like everyone else.
3) The casters remain and are slain with the side.
1)Not plausible at all actually, since we've seen time and time again mancer survival being put over most other priorities by rulers.
2)Dunno about you, but if I'm trying to pull some crazy loophole to turn around an aparently hopeless situation, I would want my mancers nearby to advise me with their discipline's knowledge.
3)They're high value targets for capturing, and even if they weren't directly sent, plenty of mancers have shown to be able to take iniative for their own agenda, which probably includes staying alive.
MarbitChow wrote:The point is, we know that turn lengths are variable. We know that time is relative to a hex. We know that night arrives when all turns are over. We DON'T know what happens if a side tries to never end the turn. If I understand your position correctly, you believe that it terminates automatically, because the length of the day acts as an upper limit. That's a valid guess, but it's nothing more than a guess, and we have no solid evidence one way or another as to what really occurs.
On the contrary, again we have Stanley, cornered Overlord, saying they don't have enough time for Hamster to learn how Erfworld works when the enemy troops are some turns away.