Swodaems wrote:BLAND, is the mine we're currently in the hex marked by the pick and shovel or one of the two hexes under with it with half of the word 'mine' on them? (If it is the one with the pick and shovel, then I have to ask exactly how agressive a mad cow is.)
It's safe to assume, for now, that I'll mark aggressive units as such. So, fear the wolf packs for example, but the cow is safe to camp 2 hexes away from.
Incidentally, since you now own the mine (or will, once a mere formality of closing the combat is done), you get the 10% def bonus if something were to attack you.
Swodaems wrote:If the leftmost wolf is still around by my turn, I'll hit it. (Can I hit the right most wolf from my left most position?)
As it happened, the left wolf was killed before your turn arrived. Then the right wolf became adjacent to you.
So anyway, wolf combat is done, unless you get seriously unlucky and miss both archer shots. I'd like to know which choice you made though before dealing the sweet XPs.
You did get lucky there with two misses from the left wolf. Random.org sure loves you.
(EDIT: on the topic of XPs, increased the XP grant to croaking stack, so that you'll level like Disciples. Slow, but not too slow.)
The whole point of this is lost if you keep it a secret.